About design
A design-thinking skill for teams and practitioners to investigate user needs, frame problems, generate ideas, prototype, and test them through an iterative process.
Key features
- 01Five-phase design-thinking process
- 02User profiles and empathy maps
- 03Problem framing and How Might We questions
- 04Idea generation and prototype planning
- 05User testing and iteration prompts
Use cases
- 01Structure discovery for a new product challenge
- 02Map user pain points before defining a problem
- 03Compare concepts before choosing one to prototype
- 04Plan early tests and subsequent iterations
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ neurofoo/ agent-skills --skill designAfter installing, type/designin Claude Code to confirm it loaded.
Details
From the project READMEDesign Thinking Process
Work through the full design thinking process—Empathize, Define, Ideate, Prototype, Test.
Instructions
Move through each phase, building on insights from the previous one. The process is iterative—expect to loop back based on what you learn.
Output Format
Challenge: [What we're trying to solve] Users: [Who we're designing for]
1. EMPATHIZE
Understand the user and their context
User Profile
| Attribute | Description |
|---|---|
| Who are they? | [Demographics, role] |
| What's their context? | [Environment, circumstances] |
| What are they trying to do? | [Goals, tasks] |
User Pain Points
| Pain Point | Severity | Current Workaround |
|---|---|---|
| [pain] | High/Med/Low | [how they cope] |
Empathy Map
| Quadrant | Observations |
|---|---|
| Say | [Quotes, statements] |
| Think | [Beliefs, concerns] |
| Do | [Actions, behaviors] |
| Feel | [Emotions, reactions] |
2. DEFINE
Frame the problem worth solving
Point of View Statement
[User] needs [need] because [insight].
How Might We Questions
- How might we [opportunity 1]?
- How might we [opportunity 2]?
Problem Statement
The Challenge: [Specific, actionable problem to solve]
3. IDEATE
Generate many possible solutions
Ideas Generated
| # | Idea | Type |
|---|---|---|
| 1 | [idea] | Safe / Moderate / Wild |
| 2 | [idea] | Safe / Moderate / Wild |
| 3 | [idea] | Safe / Moderate / Wild |
Top Ideas to Prototype
| Idea | Why This One? | Feasibility |
|---|---|---|
| [idea] | [rationale] | High/Med/Low |
4. PROTOTYPE
Make ideas tangible quickly
Idea to prototype: [Which idea]
Prototype type: Paper mockup / Wireframe / Physical model / Storyboard
What we're testing:
- [Assumption/question 1]
- [Assumption/question 2]
5. TEST
Learn from real users
Who to test with: [User profile]
Questions to answer:
- [Question]?
- [Question]?
Success indicators: [What would indicate this works]
Failure indicators: [What would indicate this fails]
Next Iteration
Based on what we learn, we'll likely need to revisit:
- Empathize / [ ] Define / [ ] Ideate / [ ] Prototype / [ ] Test
Guidelines
- Empathy is research, not assumption—talk to real users
- "How might we" keeps problems open and generative
- Prototype to think, not just to test
- Test early, test often, test cheaply
$ARGUMENTS