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design

design

github.com/rshankrasDesign & UI841683 installsUpdated 14w ago
Repository

About design

A skill set for implementing and reviewing Apple platform interfaces, covering Liquid Glass, animation, typography, and UX writing. It includes SwiftUI and AppKit guidance as well as prototyping and feedback-design support.

Key features

  1. 01Liquid Glass implementation guidance
  2. 02SwiftUI animation patterns
  3. 03UI direction prototyping
  4. 04UX copy and alerts
  5. 05SF Symbols and typography guidance
  6. 06Feedback, haptics, and sound audits

Use cases

  1. 01Implement glass effects on iOS or macOS
  2. 02Design view transitions and spring animations
  3. 03Compare runnable Swift interface previews
  4. 04Write alerts, empty states, and feature names

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/rshankras/claude-code-apple-skills --skill design

After installing, type/designin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

animation-patterns/
core-animations.md
phase-keyframe-animators.md
symbol-effects.md
transitions.md
visual-effects.md
game-feel/
feedback-audit.md
haptic-design.md
sound-design.md

Details

From the project README

Design Skills

Skills for implementing Apple's modern design systems across platforms.

When This Skill Activates

Use this skill when the user:

  • Asks about Liquid Glass design
  • Wants to implement modern Apple UI effects
  • Needs guidance on visual design patterns
  • Asks about materials, transparency, or blur effects
  • Wants to create fluid animations
  • Asks about spring, bounce, or snappy animations
  • Wants PhaseAnimator or KeyframeAnimator help
  • Needs view transitions, matched geometry, or hero transitions
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Asks about animation completions or withAnimation
  • Says the app feels flat or wants juice/game feel (celebrations, haptics, sound effects)
  • Wants a feedback audit — do events reach the user on the right channels?
  • Needs UX structure help: navigation clarity, discoverability, information architecture
  • Is writing or reviewing interface copy, alerts, or feature names
  • Asks about SF Symbols usage/authoring, fonts, Dynamic Type, or type hierarchy

Available Skills

liquid-glass/

Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.

  • SwiftUI .glassEffect() API
  • AppKit NSGlassEffectView
  • GlassEffectContainer patterns
  • Morphing transitions
  • Interactive effects
  • Button styles
animation-patterns/

SwiftUI animation patterns for iOS 13–18+.

  • Spring configurations (3 API generations)
  • PhaseAnimator and KeyframeAnimator (iOS 17+)
  • View transitions, matched geometry, navigation transitions
  • SF Symbol effects
  • Animation completions, transactions, timing curves
game-feel/

Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.

ui-prototyping/

Explore divergent UI directions for a screen as named, runnable Swift #Preview variants — compare, remix, and tune before committing to one design.

ux-writing/

Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.

sf-symbols/

SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.

typography/

UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.

Key Principles

1. Platform Consistency
  • Follow Apple Human Interface Guidelines
  • Use system-provided APIs
  • Respect user appearance preferences
2. Performance
  • Use GlassEffectContainer for multiple effects
  • Limit number of glass effects per view
  • Consider GPU resources
3. Visual Hierarchy
  • Glass effects create depth and layering
  • Use tints to indicate prominence
  • Combine with appropriate shadows

Reference Documentation

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