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design-system

design-system

github.com/anthropicsDesign & UI33.6k4.3k installsUpdated 1d ago
Repository

About design-system

A skill for teams managing design systems, covering consistency audits, component documentation, and new pattern design. It provides structured outputs and can use connected design and knowledge tools when available.

Key features

  1. 01Audit design-system consistency
  2. 02Document component variants and behavior
  3. 03Design new components and patterns
  4. 04Review tokens, accessibility, and states

Use cases

  1. 01Find naming or token inconsistencies
  2. 02Record how a UI component should be used
  3. 03Assess whether a new interface pattern is needed

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/anthropics/knowledge-work-plugins --skill design-system

After installing, type/design-systemin Claude Code to confirm it loaded.

Details

From the project README

/design-system

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

Manage your design system — audit for consistency, document components, or design new patterns.

Usage

/design-system audit                    # Full system audit
/design-system document [component]     # Document a component
/design-system extend [pattern]         # Design a new component or pattern

Components of a Design System

Design Tokens

Atomic values that define the visual language:

  • Colors (brand, semantic, neutral)
  • Typography (scale, weights, line heights)
  • Spacing (scale, component padding)
  • Borders (radius, width)
  • Shadows (elevation levels)
  • Motion (durations, easings)
Components

Reusable UI elements with defined:

  • Variants (primary, secondary, ghost)
  • States (default, hover, active, disabled, loading, error)
  • Sizes (sm, md, lg)
  • Behavior (interactions, animations)
  • Accessibility (ARIA, keyboard)
Patterns

Common UI solutions combining components:

  • Forms (input groups, validation, submission)
  • Navigation (sidebar, tabs, breadcrumbs)
  • Data display (tables, cards, lists)
  • Feedback (toasts, modals, inline messages)

Principles

  1. Consistency over creativity — The system exists so teams don't reinvent the wheel
  2. Flexibility within constraints — Components should be composable, not rigid
  3. Document everything — If it's not documented, it doesn't exist
  4. Version and migrate — Breaking changes need migration paths

Output — Audit

## Design System Audit

### Summary
**Components reviewed:** [X] | **Issues found:** [X] | **Score:** [X/100]

### Naming Consistency
| Issue | Components | Recommendation |
|-------|------------|----------------|
| [Inconsistent naming] | [List] | [Standard to adopt] |

### Token Coverage
| Category | Defined | Hardcoded Values Found |
|----------|---------|----------------------|
| Colors | [X] | [X] instances of hardcoded hex |
| Spacing | [X] | [X] instances of arbitrary values |
| Typography | [X] | [X] instances of custom fonts/sizes |

### Component Completeness
| Component | States | Variants | Docs | Score |
|-----------|--------|----------|------|-------|
| Button | ✅ | ✅ | ⚠️ | 8/10 |
| Input | ✅ | ⚠️ | ❌ | 5/10 |

### Priority Actions
1. [Most impactful improvement]
2. [Second priority]
3. [Third priority]

Output — Document

## Component: [Name]

### Description
[What this component is and when to use it]

### Variants
| Variant | Use When |
|---------|----------|
| [Primary] | [Main actions] |
| [Secondary] | [Supporting actions] |

### Props / Properties
| Property | Type | Default | Description |
|----------|------|---------|-------------|
| [prop] | [type] | [default] | [description] |

### States
| State | Visual | Behavior |
|-------|--------|----------|
| Default | [description] | — |
| Hover | [description] | [interaction] |
| Active | [description] | [interaction] |
| Disabled | [description] | Non-interactive |
| Loading | [description] | [animation] |

### Accessibility
- **Role**: [ARIA role]
- **Keyboard**: [Tab, Enter, Escape behavior]
- **Screen reader**: [Announced as...]

### Do's and Don'ts
| ✅ Do | ❌ Don't |
|------|---------|
| [Best practice] | [Anti-pattern] |

### Code Example
[Framework-appropriate code snippet]

Output — Extend

## New Component: [Name]

### Problem
[What user need or gap this component addresses]

### Existing Patterns
| Related Component | Similarity | Why It's Not Enough |
|-------------------|-----------|---------------------|
| [Component] | [What's shared] | [What's missing] |

### Proposed Design

#### API / Props
| Property | Type | Default | Description |
|----------|------|---------|-------------|
| [prop] | [type] | [default] | [description] |

#### Variants
| Variant | Use When | Visual |
|---------|----------|--------|
| [Variant] | [Scenario] | [Description] |

#### States
| State | Behavior | Notes |
|-------|----------|-------|
| Default | [Description] | — |
| Hover | [Description] | [Interaction] |
| Disabled | [Description] | Non-interactive |
| Loading | [Description] | [Animation] |

#### Tokens Used
- Colors: [Which tokens]
- Spacing: [Which tokens]
- Typography: [Which tokens]

### Accessibility
- **Role**: [ARIA role]
- **Keyboard**: [Expected interactions]
- **Screen reader**: [Announced as...]

### Open Questions
- [Decision that needs design review]
- [Edge case to resolve]

If Connectors Available

If ~~design tool is connected:

  • Audit components directly in Figma — check naming, variants, and token usage
  • Pull component properties and layer structure for documentation

If ~~knowledge base is connected:

  • Search for existing component documentation and usage guidelines
  • Publish updated documentation to your wiki

Tips

  1. Start with an audit — Know where you are before deciding where to go.
  2. Document as you build — It's easier to document a component while designing it.
  3. Prioritize coverage over perfection — 80% of components documented beats 100% of 10 components.

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