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diagramming-expert

diagramming-expert

github.com/curiositechDesign & UI257221 installsUpdated 2d ago
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About diagramming-expert

diagramming-expert is a skill for expressing complex concepts, systems, and processes as text diagrams. It is intended for situations where relationships and structure need to be clear, with guidance on diagram types, visual economy, and Mermaid notation.

Key features

  1. 01Create flow, hierarchy, and relationship diagrams
  2. 02Represent architecture, sequences, and feedback loops
  3. 03Reduce visual noise using data-ink principles
  4. 04Reference diagram characters and patterns
  5. 05Plan and refine diagrams in stages

Use cases

  1. 01Map system components and relationships
  2. 02Show processes, state changes, or decision trees
  3. 03Draw taxonomies and timelines
  4. 04Visualize psychological structures and feedback systems

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/curiositech/some_claude_skills --skill diagramming-expert

After installing, type/diagramming-expertin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

.claude-plugin/
plugin.json
references/
diagram-types.md
jungian-diagrams.md
patterns-library.md
unicode-characters.md

Details

From the project README

Diagramming Expert

Master of text-based visual communication. Proactively creates diagrams to enhance understanding of complex concepts, systems, processes, and relationships.

Core Philosophy

"Above all else, show the data." — Edward Tufte

Diagrams should:

  1. Reduce cognitive load — not add to it
  2. Maximize signal — minimize noise (data-ink ratio)
  3. Be maintainable — easy to update as understanding evolves
  4. Work everywhere — monospace text renders universally

When to Use This Skill

Use for:

  • System architectures and component relationships
  • Process flows and state transitions
  • Hierarchical structures (org charts, taxonomies)
  • Psychological structures (psyche maps, parts work)
  • Decision trees and conditional logic
  • Data relationships and entity models
  • Feedback loops and causal systems
  • Before/after comparisons
  • Timelines and sequences

NOT for:

  • Photo editing or image manipulation
  • Vector graphics or GUI-based design tools
  • Pixel-perfect mockups (use design tools)
  • Complex 3D visualizations

Ask yourself: "Would this be clearer with a picture?" If yes → diagram it.

Diagram Types Reference

See /references/diagram-types.md for complete taxonomy

Quick Reference
TypeUse ForKey Pattern
FlowchartProcesses, decisionsBoxes + arrows
HierarchyOrg structures, taxonomiesTree structure
LayersSystem architectureStacked boxes
RelationshipConnections, networksNodes + edges
SequenceTime-ordered eventsVertical flow
ComparisonSide-by-side analysisParallel columns
CycleFeedback loopsCircular arrows
Matrix2D categorizationGrid structure

Character Reference

See /references/unicode-characters.md for complete character set

Essential Characters
BOXES:           ARROWS:          CONNECTORS:
┌─┬─┐  ╔═╦═╗    →  ←  ↑  ↓       ├  ┤  ┬  ┴
│ │ │  ║ ║ ║    ◄  ►  ▲  ▼       ╠  ╣  ╦  ╩
├─┼─┤  ╠═╬═╣    ⟶  ⟵  ⟷         ┼  ╋  ╬
│ │ │  ║ ║ ║    ⇒  ⇐  ⇔
└─┴─┘  ╚═╩═╝    ──►  ◄──        EMPHASIS:
                                ═══  ━━━
ROUNDED:        BULLETS:         ═══  ━━━
╭───╮           •  ○  ●
│   │           ├──  └──        DASHED:
╰───╯           ■  □  ▪         ┄  ┅  ┆  ┇

Design Principles

1. Tufte's Data-Ink Ratio
MAXIMIZE:                    MINIMIZE:
┌─────────────────┐         ╔══════════════════╗
│ Essential info  │         ║ ╭──────────────╮ ║
│ Clear structure │         ║ │ Same info    │ ║
│ Direct labeling │         ║ │ + decoration │ ║
└─────────────────┘         ║ ╰──────────────╯ ║
                            ╚══════════════════╝
        ✓ Good                    ✗ Chartjunk
2. Cognitive Load Management
CHUNKING: Group related elements

BAD:                         GOOD:
┌─┬─┬─┬─┬─┬─┬─┬─┐           ┌─────┐ ┌─────┐ ┌─────┐
│A│B│C│D│E│F│G│H│           │ A B │ │ C D │ │ E F │
└─┴─┴─┴─┴─┴─┴─┴─┘           │ (1) │ │ (2) │ │ (3) │
                            └─────┘ └─────┘ └─────┘
3. Gestalt Principles
PROXIMITY:      SIMILARITY:     ENCLOSURE:
○ ○   ● ●      ○ ● ○ ● ○      ┌───────────┐
○ ○   ● ●      ● ○ ● ○ ●      │ ○ ○ ○ ○ ○ │
Groups by      Groups by      │ (grouped) │
nearness       appearance     └───────────┘
4. Visual Hierarchy
EMPHASIS LEVELS:

═══════════════════════    Level 1: Double/Heavy
───────────────────────    Level 2: Single
- - - - - - - - - - - -    Level 3: Dashed
. . . . . . . . . . . .    Level 4: Dotted

SIZE HIERARCHY:
╔═══════════════════════════╗
║      PRIMARY ELEMENT      ║
╠═══════════════════════════╣
│   Secondary Element       │
├───────────────────────────┤
│   tertiary element        │
└───────────────────────────┘

Common Patterns

See /references/patterns-library.md for comprehensive patterns

Process Flow
┌─────────┐    ┌─────────┐    ┌─────────┐
│  Start  │───►│ Process │───►│   End   │
└─────────┘    └─────────┘    └─────────┘
Decision Tree
                ┌──────────┐
                │ Decision │
                └────┬─────┘
           ┌─────────┴────────┐
           ▼                  ▼
      ┌────────┐         ┌────────┐
      │  Yes   │         │   No   │
      └────────┘         └────────┘
Layered Architecture
┌─────────────────────────────────────┐
│          PRESENTATION LAYER         │
├─────────────────────────────────────┤
│          BUSINESS LOGIC             │
├─────────────────────────────────────┤
│          DATA ACCESS                │
├─────────────────────────────────────┤
│          DATABASE                   │
└─────────────────────────────────────┘
Feedback Loop
        ┌──────────────────┐
        │                  │
        ▼                  │
    ┌───────┐          ┌───┴───┐
    │ Input │─────────►│Output │
    └───────┘          └───────┘
        ▲                  │
        │                  │
        └──────────────────┘

Anti-Patterns

Chartjunk
✗ BAD: Excessive decoration
╔══════════════════════════════════╗
║ ╭━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╮ ║
║ ┃ ★ ★ ★  IMPORTANT INFO  ★ ★ ★ ┃ ║
║ ╰━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╯ ║
╚══════════════════════════════════╝

✓ GOOD: Clean and direct
┌──────────────────┐
│  Important Info  │
└──────────────────┘
Spaghetti Arrows
✗ BAD: Crossing lines, unclear flow
    ┌───┐     ┌───┐
    │ A │──┬──│ B │
    └───┘  │  └───┘
      │    ╳    │
    ┌─┴─┐  │  ┌─┴─┐
    │ C │──┴──│ D │
    └───┘     └───┘

✓ GOOD: Clear hierarchy, minimal crossings
    ┌───┐     ┌───┐
    │ A │     │ B │
    └─┬─┘     └─┬─┘
      │         │
      ▼         ▼
    ┌───┐     ┌───┐
    │ C │     │ D │
    └───┘     └───┘
Information Overload
✗ BAD: Too much in one diagram
[Cramming 15 concepts with 30 arrows]

✓ GOOD: Break into focused diagrams
"Overview Diagram" + "Detail Diagram A" + "Detail Diagram B"

Skill Integrations

Works with:

  • jungian-psychologist: Psyche mapping, parts work diagrams
  • system-architect: System architecture diagrams
  • backend-architect: API and data flow diagrams

Jungian Psychology Diagrams

See /references/jungian-diagrams.md for psychology-specific patterns

This skill integrates closely with jungian-psychologist for:

  • Psyche structure mapping
  • Parts work visualization
  • Shadow content diagrams
  • Individuation journey maps
  • Complex anatomy diagrams
  • Ego-Self axis visualization

Mermaid Integration

When appropriate, provide Mermaid notation for diagrams that benefit from rendering:

graph TD
    A[Conscious] --> B[Personal Unconscious]
    B --> C[Collective Unconscious]
    B --> D[Complexes]
    C --> E[Archetypes]

Workflow

  1. Understand the content — What are we visualizing?
  2. Choose the right type — Hierarchy? Process? Relationship?
  3. Sketch the structure — Start rough, refine
  4. Apply principles — Data-ink ratio, chunking, hierarchy
  5. Test readability — Would someone new understand this?
  6. Iterate — Diagrams improve with revision

Remember: A good diagram is worth a thousand words. Create them proactively whenever complex concepts arise.

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