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editorial

editorial

github.com/bergsideDesign & UI3.4k2.8k installsUpdated 17w ago
Repository

About editorial

editorial is a design-system skill for designers and engineers creating implementation-ready guidelines. Its modern editorial foundations pair typography-led styling with detailed accessibility, responsive, and component-state requirements.

Key features

  1. 01Modern editorial foundations
  2. 02Gelasio and Ubuntu Mono typography
  3. 038pt spacing grid
  4. 04WCAG 2.2 AA and touch-target guidance
  5. 05Responsive and component-state rules
  6. 06Structured guideline authoring workflow

Use cases

  1. 01Writing implementation-ready design-system rules
  2. 02Specifying accessible responsive components
  3. 03Reviewing UI consistency in code review

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bergside/awesome-design-skills --skill editorial

After installing, type/editorialin Claude Code to confirm it loaded.

Bundled filesDESIGN.md

Details

From the project README

Editorial Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Editorial. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Style Foundations

  • Visual style: modern, editorial
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Gelasio, display=Gelasio, mono=Ubuntu Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success | Tokens: primary=#111111, secondary=#f1f1f1, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 8pt baseline grid

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, helpful, clear, friendly, professional, action-oriented, low-jargon

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default
  • document accessibility rationale

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

Comments

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