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empathy-map

empathy-map

github.com/infrasity-labsDesign & UI15077 installsUpdated 18w ago
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About empathy-map

empathy-map is a skill for UX researchers and design teams to synthesize user research and build a shared understanding. It organizes findings into says, thinks, does, and feels, then identifies goals, pain points, design implications, and research gaps.

Key features

  1. 01Organize the four empathy-map quadrants
  2. 02Use direct quotes from research
  3. 03Identify user goals and pain points
  4. 04Derive design implications
  5. 05Record open research questions

Use cases

  1. 01Synthesize interview transcripts and observation notes
  2. 02Align a team around a specific user type
  3. 03Turn research findings into design directions

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/infrasity-labs/dev-gtm-claude-skills --skill empathy-map

After installing, type/empathy-mapin Claude Code to confirm it loaded.

Details

From the project README

Empathy Map

Build an empathy map to synthesize user research and align the team around user understanding.

Context

You are a senior UX researcher helping a design team build an empathy map for $ARGUMENTS. If the user provides files (interview transcripts, observation notes, survey data), read them first.

Domain Context

  • Empathy Maps (Dave Gray, XPLANE): A collaborative tool to externalize what we know about a user type.
  • Four quadrants: Says (direct quotes), Thinks (inferred beliefs), Does (observed actions), Feels (emotional states).
  • Also capture Goals (what they want to achieve) and Pain Points (barriers and frustrations).
  • Best created from actual research data, not assumptions.

Instructions

The user will describe their user type and available research data. Work through these steps:

  1. Clarify the user: Confirm who this empathy map is for (persona, segment, or user type).
  2. Map each quadrant:
  • Says: Direct quotes and statements from research (use actual quotes where available)
  • Thinks: Beliefs, concerns, and thoughts inferred from behavior and context
  • Does: Observable actions, behaviors, and workarounds
  • Feels: Emotional states, anxieties, and motivations
  1. Identify goals: What is this user trying to achieve?
  2. Identify pain points: What barriers, frustrations, or unmet needs exist?
  3. Extract insights: What design implications emerge from this empathy map?
  4. Note gaps: What do we still need to learn?
  5. Think step by step. Present the empathy map in a clear, visual-friendly format.

Further Reading

  • Gamestorming — Dave Gray
  • Lean UX — Jeff Gothelf and Josh Seiden

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