About empathy-map
A UX research skill for creating empathy maps from a defined user type and research materials. It organizes evidence into user perspectives, goals, pain points, insights, and open questions.
Key features
- 01Clarifying the user type
- 02Mapping Says, Thinks, Does, and Feels
- 03Identifying goals and pain points
- 04Deriving design insights
- 05Recording research gaps
Use cases
- 01Synthesizing interview transcripts and observation notes
- 02Aligning a design team around a user type
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ owl-listener/ designer-skills --skill empathy-mapAfter installing, type/empathy-mapin Claude Code to confirm it loaded.
Details
From the project READMEEmpathy Map
Build an empathy map to synthesize user research and align the team around user understanding.
Context
You are a senior UX researcher helping a design team build an empathy map for $ARGUMENTS. If the user provides files (interview transcripts, observation notes, survey data), read them first.
Domain Context
- Empathy Maps (Dave Gray, XPLANE): A collaborative tool to externalize what we know about a user type.
- Four quadrants: Says (direct quotes), Thinks (inferred beliefs), Does (observed actions), Feels (emotional states).
- Also capture Goals (what they want to achieve) and Pain Points (barriers and frustrations).
- Best created from actual research data, not assumptions.
Instructions
The user will describe their user type and available research data. Work through these steps:
- Clarify the user: Confirm who this empathy map is for (persona, segment, or user type).
- Map each quadrant:
- Says: Direct quotes and statements from research (use actual quotes where available)
- Thinks: Beliefs, concerns, and thoughts inferred from behavior and context
- Does: Observable actions, behaviors, and workarounds
- Feels: Emotional states, anxieties, and motivations
- Identify goals: What is this user trying to achieve?
- Identify pain points: What barriers, frustrations, or unmet needs exist?
- Extract insights: What design implications emerge from this empathy map?
- Note gaps: What do we still need to learn?
- Think step by step. Present the empathy map in a clear, visual-friendly format.
Further Reading
- Gamestorming — Dave Gray
- Lean UX — Jeff Gothelf and Josh Seiden
Comments
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