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enterprise

enterprise

github.com/bergsideDesign & UI3.4k2.6k installsUpdated 17w ago
Repository

About enterprise

enterprise is a universal design-system skill for designers and engineers creating implementation-ready guidance. It combines data-oriented hierarchy and modular components with responsive, accessible interface rules.

Key features

  1. 01Grid-based visual hierarchy
  2. 02Typography, color, and spacing tokens
  3. 03Dark cloud-platform aesthetic
  4. 04WCAG 2.2 AA accessibility guidance
  5. 05Responsive component states and behavior
  6. 06Guideline structure with QA checklist

Use cases

  1. 01Specifying complex data interfaces
  2. 02Documenting reusable component rules
  3. 03Checking responsive and accessible behavior

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bergside/awesome-design-skills --skill enterprise

After installing, type/enterprisein Claude Code to confirm it loaded.

Bundled filesDESIGN.md

Details

From the project README

Enterprise Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Enterprise. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Enterprise design emphasizes grids, modular components, and strong visual hierarchy to present complex data in a clear and accessible way. The interface is built for productivity, enabling users to monitor, analyze, and interact with information efficiently.

Style Foundations

  • Visual style: modern, clean, cloud-platform aesthetic (Heroku/Vercel/GitHub inspired), dark theme, subtle gradients, soft shadows, glass-like panels, rounded components
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=IBM Plex Sans, display=IBM Plex Sans, mono=IBM Plex Sans | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#0C5CAB, secondary=#0a4a8a, success=#10b981, warning=#f59e0b, danger=#ef4444, surface=#09090b, text=#fafafa
  • Spacing scale: 8pt baseline grid

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, helpful, clear, friendly, professional, action-oriented, low-jargon

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default
  • document accessibility rationale

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

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