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fivem-security

fivem-security

github.com/germanfndezSecurity19498 installsUpdated 2w ago
Repository

About fivem-security

fivem-security is a skill for reviewing and hardening FiveM scripts, aimed at developers handling network events, admin commands, permissions, bans, and persistent data. It emphasizes server-side validation and authorization, with procedural checks and rule references.

Key features

  1. 01Validate state and permissions server-side
  2. 02Review network events and NUI callbacks
  3. 03Rate-limit critical events and clean up state
  4. 04Filter native game network events
  5. 05Log rejections and escalate cautiously

Use cases

  1. 01Harden handlers that grant money, items, or vehicles
  2. 02Protect admin commands and restricted events
  3. 03Review ban, whitelist, and persistent-data logic

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/germanfndez/fiveai-skills --skill fivem-security

After installing, type/fivem-securityin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

rules/
ace-permissions.md
events.md
identifiers.md
net-game-events.md
rate-limiting.md
sandbox.md
server-convars.md

Details

From the project README

FiveM Security

Activation Contract

Load for any net event handler, code granting money, items, vehicles or permissions, admin commands, ban logic, or questions about cheats, exploits or hardening.

Hard Rules

  • Never trust the client. The client REQUESTS; the server DECIDES from its own config and state.
  • Never accept prices, amounts, rewards or item names from the client. Derive them server-side.
  • GetInvokingResource() is nil for every net event crossing the network, player or cheater alike. NOT auth.
  • RegisterNUICallback is NOT authenticated: a cheater POSTs to any endpoint. Never the only gate before TriggerServerEvent.
  • Distance-check server-side: #(GetEntityCoords(GetPlayerPed(source)) - target), ~10 units.
  • Re-verify state server-side (job, item, cooldown) even if the client checked.
  • Rate-limit critical events; clear per-source state in playerDropped.
  • Filter native game events (weaponDamageEvent, startProjectileEvent, removeAllWeaponsEvent, ptFxEvent) with AddEventHandler + CancelEvent().
  • Authorize admin actions with ACE only: IsPlayerAceAllowed(source, object). Never an identifier list.
  • Key persistent data on license:. steam: is absent for non-Steam launches.
  • The sandbox blocks writes outside the resource's own folder, os.execute and io.tmpfile().
  • Log rejections. Escalate on counts, never auto-ban on one hit.

Decision Gates

SituationReference
Client-sent price, amount, or any argumentrules/events.md
Repeated or spammable eventrules/rate-limiting.md
Damage, projectile, weapon strip, particlesrules/net-game-events.md
Admin command or admin-only eventrules/ace-permissions.md
Ban, whitelist, persistent recordrules/identifiers.md
Resource writes files or spawns processesrules/sandbox.md
Hardening the server itselfrules/server-convars.md

Execution Steps

  1. List every net event and NUI callback and the state each changes.
  2. Strip client values the server can compute itself.
  3. Add type/range, distance and state checks at the top; return early.
  4. Cooldown or token-bucket anything spammable; clean up on drop.
  5. Gate admin paths behind IsPlayerAceAllowed.
  6. Add game event filters for damage, projectiles, weapons.
  7. Log rejections with name and source id.

Output Contract

Return hardened handler(s) with validation, distance, ACE and state checks first; name the client parameters removed; include required server.cfg lines.

References

  • rules/events.md — handlers, distance, NUI callbacks.
  • rules/net-game-events.md — game event payloads, cancelling.
  • rules/ace-permissions.md — principals, objects, ACE guards.
  • rules/rate-limiting.md — cooldowns, token buckets, cleanup.
  • rules/identifiers.md — license:, tokens, deferrals.
  • rules/sandbox.md — filesystem, process, convar limits.
  • rules/server-convars.md — hardening convars.

Upstream docs: https://docs.fivem.net/docs/scripting-manual/

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