About game-economy-review
Game Economy Review is a skill for evaluating and tuning game economies, aimed at game designers and economy teams. It maps economic systems, player fairness, risks, and tuning options into a structured review.
Key features
- 01Map sources, sinks, and progression gates
- 02Review pacing, scarcity, offers, and events
- 03Assess fairness and player trust
- 04Identify economy risks and tuning levers
- 05Define an event schema
Use cases
- 01Review a game's monetization and progression
- 02Assess fairness and player trust risks
- 03Plan economy adjustments and live events
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ sylphxai/ skills --skill game-economy-reviewAfter installing, type/game-economy-reviewin Claude Code to confirm it loaded.
Bundled filesagents/openai.yamlreferences/game-economy-patterns.md
Details
From the project READMEGame Economy Review
Use this skill to make game economies sustainable, fair, and measurable.
Workflow
- Identify genre, session loop, audience, monetization model, and progression horizon.
- Read
references/game-economy-patterns.md. - Map sources, sinks, pacing, scarcity, offers, ads, events, refunds, and abuse vectors.
- Check player trust, fairness, support recovery, and live-ops observability.
- Produce economy risks, tuning levers, and event schema.
When not to use
- Do not use for generic advice the base model already handles without this skill's specific artifact contract.
Guardrails
- Do not recommend exploitative dark patterns, hidden odds, or coercive spend pressure.
- Separate ordinary refunds from abuse enforcement.
- Design for fun first; monetization should amplify value, not repair weak gameplay.
Output format
Game loop:
Monetization model:
Economy map:
- Sources:
- Sinks:
- Progression gates:
- Offers/events:
Risks and fixes:
- <rule id> <risk> -> <fix>
Events:
- <event>
Comments
Markdown supported