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game-hacking-techniques

game-hacking-techniques

github.com/gmh5225Security3.7k311 installsUpdated today
Repository

About game-hacking-techniques

game-hacking-techniques is a skill for analyzing game-hacking methods through attacker capabilities, trust boundaries, and defensive evidence. It routes topics across techniques, rendering, memory, platforms, engines, and research workflows, while keeping recommendations defensive and within authorized scope.

Key features

  1. 01Map capabilities and trust boundaries
  2. 02Cover rendering, memory, and input
  3. 03Route platform and evasion topics
  4. 04Identify engine-specific surfaces
  5. 05Keep guidance defensive and authorized

Use cases

  1. 01Assessing what a game attacker can observe or control
  2. 02Tracing trust boundaries in game security research
  3. 03Choosing a focused skill for an engine or platform

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/gmh5225/awesome-game-security --skill game-hacking-techniques

After installing, type/game-hacking-techniquesin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
attack-surface-map.md
platform-and-evasion.md
repository-map.md
engines-and-workflow.md
capabilities-and-core-techniques.md
repository-resources.md
rendering-memory-and-input.md

Details

From the project README

Game-hacking techniques

Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority.

Topic routing

Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates. Keep recommendations defensive and within the user's authorized scope.

Comments

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