About game-interface-feedback
A game-design skill for making player actions, game state, and outcomes understandable. It guides designers through interface audits and produces specifications and implementation tasks grounded in accessibility and usability considerations.
Key features
- 01Maps intent, input, response, and outcome
- 02Plans feedback across interface channels
- 03Reviews controls, HUD, menus, and modes
- 04Adds alternatives for critical information
- 05Produces specifications and implementation tasks
Use cases
- 01Auditing player interactions for unclear outcomes
- 02Planning feedback for a new game interface
- 03Finding conflicts among controls, camera, and prompts
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ lvtd-llc/ skills --skill game-interface-feedbackAfter installing, type/game-interface-feedbackin Claude Code to confirm it loaded.
Bundled filesreferences/core/guide.mdworkflows/interface-audit.md
Details
From the project READMEGame Interface Feedback
Use this skill to make player intent, system state, and consequences legible. The interface is not just menus; it is every path between player intention and game response.
Source Traceability
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapter 15 on interface, control, feedback, transparency, channels, modes, and metaphors. The workflow is transformed and paraphrased.
Supporting sources include Nielsen Norman Group usability heuristics and Microsoft Xbox Accessibility Guidelines.
Workflow
- Map player intent to input, game interpretation, feedback, and consequence.
- Identify what the player must know before, during, and after each action.
- Design feedback across visual, audio, haptic, animation, text, and spatial channels.
- Check controls, HUD, menus, modes, camera, and tutorial prompts for conflict.
- Add accessibility alternatives for critical information.
Required Output
Interaction Map: intent, input, system response, feedback, and failure states.Feedback Spec: channels, timing, priority, and accessibility alternatives.UI/Control Notes: HUD, menus, camera, prompts, focus, and mode behavior.Implementation Tasks: exact components, states, events, and tests.Usability Risks: ambiguity, hidden state, input conflict, overload, and missed feedback.
Local References
Before producing an interface spec or audit, read:
references/core/guide.mdworkflows/interface-audit.md