About game-performance
A cross-engine skill for diagnosing and optimizing game performance. It provides profiling guidance and actionable strategies for developers working on FPS, rendering, memory, and frame-time issues.
Key features
- 01Draw call optimization
- 02LOD and object pooling guidance
- 03GPU profiling
- 04Memory management
- 05Platform-specific tuning
Use cases
- 01Improve FPS in a game
- 02Reduce draw calls
- 03Plan GPU profiling
- 04Optimize memory and frame budgets
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ cowork-os/ cowork-os --skill game-performanceAfter installing, type/game-performancein Claude Code to confirm it loaded.
Bundled filesreferences/full-guidance.mdscripts/.gitkeep
Details
From the project READMEGame Performance Optimization
Purpose
Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.
Routing
- Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
- Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
- Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration.
- Success criteria: Returns actionable optimization steps with measurable targets (FPS, draw calls, memory).
Trigger Examples
Positive
- Use the game-performance skill for this request.
- Help me with game performance optimization.
- Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
- Game Performance Optimization: provide an actionable result.
Negative
- Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
- Do not use game-performance for unrelated requests.
- This request is outside game performance optimization scope.
- This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
- Current runtime prompt length: 979 characters.
- Runtime prompt is defined directly in
../game-performance.json.
Comments
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