mcpField
G
game-playtest-planning

game-playtest-planning

github.com/lvtd-llcTesting & quality174 installsUpdated 7w ago
Repository

About game-playtest-planning

game-playtest-planning is a skill for teams turning game-design uncertainties into evidence-based playtests. It structures decisions, participant selection, test methods, data capture, and prioritized design changes.

Key features

  1. 01Decision-focused playtest planning
  2. 02Participant selection by research question
  3. 03Multiple test methods
  4. 04Neutral protocol design
  5. 05Separate observation and telemetry
  6. 06Prioritized design actions

Use cases

  1. 01Testing whether a game mechanic needs redesign
  2. 02Planning first-session usability tests
  3. 03Comparing alternative game designs

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/lvtd-llc/skills --skill game-playtest-planning

After installing, type/game-playtest-planningin Claude Code to confirm it loaded.

Bundled filesreferences/core/guide.mdworkflows/playtest-protocol.md

Details

From the project README

Game Playtest Planning

Use this skill to turn uncertainty into a playtest that can guide build decisions. A useful playtest starts with decisions the team is willing to make based on evidence.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapter 28 on playtesting. The workflow is transformed and paraphrased.

Supporting sources include Games User Research playtest guidance and Nielsen Norman Group usability-testing methods.

Workflow

  1. Define what decision the playtest should inform.
  2. Choose participants who match the design question.
  3. Pick the method: observation, think-aloud, task test, blind first-session, survey, telemetry review, or comparative test.
  4. Write a protocol that avoids leading the player.
  5. Capture observation, telemetry, player interpretation, and post-test reflection separately.
  6. Convert findings into prioritized design changes.

Required Output

  • Research Questions: what must be learned.
  • Participant Plan: who to test and why.
  • Protocol: setup, tasks, moderator script, data to collect, and debrief.
  • Telemetry: events and metrics to instrument.
  • Analysis Plan: severity rubric, decision rules, and next design actions.

Local References

Before producing a playtest plan, read:

  • references/core/guide.md
  • workflows/playtest-protocol.md

Comments

Markdown supported