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game-responsibility-review

game-responsibility-review

github.com/lvtd-llcTesting & quality160 installsUpdated 7w ago
Repository

About game-responsibility-review

A review skill for examining what a game teaches, rewards, and pressures. It helps game teams distinguish intentional tension from unintended harm and conclude with risk controls and release gates.

Key features

  1. 01Map intended player impact
  2. 02Review rewards and gameplay pressures
  3. 03Assess vulnerable player contexts
  4. 04Separate tension from unintended harm
  5. 05Define risk controls and ship gates

Use cases

  1. 01Review retention and monetization mechanics
  2. 02Assess risks for children and vulnerable players
  3. 03Document open issues for release decisions

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/lvtd-llc/skills --skill game-responsibility-review

After installing, type/game-responsibility-reviewin Claude Code to confirm it loaded.

Bundled filesreferences/core/guide.mdworkflows/responsibility-audit.md

Details

From the project README

Game Responsibility Review

Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.

Supporting sources include accessibility guidance and community safety practice where relevant.

Workflow

  1. State the intended player transformation or after-effect.
  2. Identify pressures created by rewards, scarcity, social comparison, streaks, ads, monetization, and notifications.
  3. Review vulnerable player contexts: children, compulsive behavior, spending pressure, harassment, exclusion, and accessibility barriers.
  4. Distinguish deliberate tension from accidental harm.
  5. Recommend design changes, policy limits, instrumentation, and review gates.

Required Output

  • Purpose Statement: what the game should leave players with.
  • Impact Map: beneficial, neutral, and risky effects.
  • Pressure Review: retention, monetization, social, scarcity, and notification mechanics.
  • Risk Controls: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.
  • Ship Gate: unresolved issues that should block release or require explicit owner approval.

Local References

Before producing a responsibility review, read:

  • references/core/guide.md
  • workflows/responsibility-audit.md

Comments

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