About game-sounds
game-sounds is a skill for configuring and troubleshooting event sounds that provide feedback to development agents. It covers Claude Code hooks and the standalone CLI, and is intended for developer feedback rather than game runtime audio.
Key features
- 01Installation and configuration guidance
- 02Sound pack switching and rotation
- 03Volume and event category controls
- 04Silent hook troubleshooting
- 05Local custom sound packs
Use cases
- 01Install or verify game-sounds
- 02Change packs, rotation, or volume
- 03Diagnose silent hooks
- 04Create a local sound pack
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ akillness/ jeo-skills --skill game-soundsAfter installing, type/game-soundsin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
evals/evals.jsonreferences/upstream.mdscripts/setup.shvalidate_config.pyDetails
From the project READMEGame Sounds
When to use this skill
- Install or verify
@citedy/game-sounds. - Switch a sound pack, manage rotation, set volume, or toggle event categories.
- Diagnose a silent hook or create a custom local pack.
- Explain the difference between the standalone CLI and Claude Code hook integration.
Route game-production SFX design or asset generation to rfxgen, game-vfx, or an engine-specific audio skill. This skill is for developer-agent feedback sounds, not a game's runtime audio system.
Instructions
Step 1: Capture the operating mode
Identify:
- host: Claude Code plugin, global npm CLI, or cloned plugin directory;
- action: install, status, configure, test, or custom pack;
- platform player:
afplayon macOS;paplay,pw-play, orffplayon Linux; - acceptable audio behavior: volume, enabled events, and whether random rotation is desired.
Step 2: Check before installing
bash .agent-skills/game-sounds/scripts/setup.sh --check
Prefer the official Claude marketplace path when the user is in Claude Code. Use npm for a global game-sounds CLI, or clone only when a local plugin directory is explicitly wanted.
bash .agent-skills/game-sounds/scripts/setup.sh --npm
bash .agent-skills/game-sounds/scripts/setup.sh --clone
Restart Claude Code after plugin installation or hook changes.
Step 3: Validate configuration before editing it
The upstream configuration has four fields: volume, active_pack, pack_rotation, and enabled_events.
python3 .agent-skills/game-sounds/scripts/validate_config.py /path/to/config.json
Require volume in [0.0, 1.0], safe pack names, a unique string rotation list, and booleans for all event toggles. Prefer the upstream CLI over direct JSON edits:
game-sounds status
game-sounds list
game-sounds switch starcraft
game-sounds rotation add zelda
game-sounds volume 0.3
game-sounds test task-complete
Step 4: Map hooks to observable events
The inspected upstream hook mapping is:
SessionStart→session-startUserPromptSubmit→task-acknowledgeStop→task-completePostToolUseFailure→errorNotification→permission
When a hook is silent, check config discovery, event enablement, pack/category files, executable permissions, and the platform audio player in that order.
Step 5: Add custom packs conservatively
Create one pack directory with event-category subdirectories. Use only audio the user owns or is licensed to distribute. The upstream repository is MIT for its software, but bundled sounds and recognizable game/media properties may carry separate rights; preserve upstream credits and do not represent the audio catalog as universally redistributable.
Step 6: Verify real playback
A status command only proves configuration. Run one explicit game-sounds test <category> and confirm audible output with the user. If the environment is headless or has no audio device, report that configuration passed but playback was not verified.
Examples
Set a quiet rotating pair
game-sounds rotation clear
game-sounds rotation add mario
game-sounds rotation add zelda
game-sounds volume 0.2
game-sounds status
Validate a cloned plugin config
python3 .agent-skills/game-sounds/scripts/validate_config.py \
"$HOME/.claude/plugins/game-sounds/config.json" --json
Best practices
- Use the CLI for changes and the validator for diagnosis.
- Test one event explicitly after configuration.
- Keep volume low and allow event categories to be disabled.
- Do not install or play sounds without user consent in shared or accessibility-sensitive environments.
- Separate software licensing from the rights of bundled audio assets and trademarks.
References
references/upstream.md— current upstream package, commands, hook map, and platform notes.- Citedy/game-sounds