mcpField
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game-story-world-character

game-story-world-character

github.com/lvtd-llcCreative & media174 installsUpdated 7w ago
Repository

About game-story-world-character

game-story-world-character is a skill for coding agents designing game narratives and worlds around play. It turns story intent into gameplay-linked beats, world and character specifications, implementation details, and tests.

Key features

  1. 01Define the narrative function
  2. 02Align story beats with player actions
  3. 03Specify world rules and character roles
  4. 04Translate intent into triggers and schemas
  5. 05Produce state, content, and test notes

Use cases

  1. 01Plan story beats tied to player actions
  2. 02Define consistent world and character constraints
  3. 03Prepare narrative specifications for implementation
  4. 04Derive state flags and tests from story design

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/lvtd-llc/skills --skill game-story-world-character

After installing, type/game-story-world-characterin Claude Code to confirm it loaded.

Bundled filesreferences/core/guide.mdworkflows/narrative-systems-spec.md

Details

From the project README

Game Story World Character

Use this skill to make narrative and world design serve play instead of competing with it. The output should give the coding agent clear content structures, state needs, triggers, and constraints.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 17-23 on story, indirect control, worlds, characters, spaces, presence, and aesthetics. The workflow is transformed and paraphrased.

Supporting source: MDA for separating authored mechanics from player-experienced dynamics and aesthetics.

Workflow

  1. Define the role of story: premise, motivation, context, consequence, mystery, comedy, identity, or emotional payoff.
  2. Align story beats with player action and system state.
  3. Use indirect control through goals, affordances, layout, rewards, information, and character cues.
  4. Specify world rules, character functions, spaces, mood, and aesthetic constraints.
  5. Convert narrative intent into implementable triggers, content schema, and test cases.

Required Output

  • Narrative Function: why the game needs story or world detail.
  • Story-Gameplay Map: beats tied to player actions and system state.
  • World Rules: facts, boundaries, tone, and contradictions to avoid.
  • Character Specs: role, desire, behavior hooks, dialogue constraints, and gameplay purpose.
  • Implementation Notes: state flags, triggers, content data, level cues, and tests.

Local References

Before producing a story/world spec, read:

  • references/core/guide.md
  • workflows/narrative-systems-spec.md

Comments

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