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gaming-entertainment

gaming-entertainment

github.com/dylantarreDesign & UI132539 installsUpdated 43w ago
Repository

About gaming-entertainment

A design skill for applying Disney’s 12 animation principles to games and entertainment interfaces. It gives concrete motion examples and timing references for creating expressive interactions and dramatic moments.

Key features

  1. 01Applies 12 animation principles
  2. 02Examples for game and UI motion
  3. 03Timing and easing reference
  4. 04Guidance for expressive moments

Use cases

  1. 01Designing game button and menu animations
  2. 02Planning achievement and victory effects
  3. 03Setting motion timing for entertainment UI

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/dylantarre/animation-principles --skill gaming-entertainment

After installing, type/gaming-entertainmentin Claude Code to confirm it loaded.

Details

From the project README

Gaming & Entertainment Animation Principles

Apply Disney's 12 principles to create immersive, exciting experiences that maximize engagement and emotional impact.

The 12 Principles Applied

1. Squash & Stretch
  • Button Presses: Satisfying squash on tap
  • Character Icons: Bounce and stretch for personality
  • Achievements: Badges stretch dramatically on unlock
2. Anticipation
  • Play Button: Wind-up before launch
  • Loot Boxes: Dramatic build-up before reveal
  • Level Start: Countdown with escalating energy
3. Staging
  • Hero Content: Full-bleed featured media
  • Now Playing: Center stage with ambient effects
  • Notifications: Attention-grabbing without blocking content
4. Straight Ahead & Pose to Pose
  • Gameplay: Fluid continuous animation (straight ahead)
  • Menu Navigation: Snappy defined states (pose to pose)
  • Cutscenes: Choreographed sequences
5. Follow Through & Overlapping Action
  • UI Elements: Staggered animation cascades
  • Victory Screens: Multiple overlapping celebrations
  • Menu Items: Sequential reveal with follow-through
6. Slow In & Slow Out
  • Epic Moments: Dramatic slow-motion effects
  • Menu Transitions: Quick but smooth
  • Loading Screens: Engaging animated loops
7. Arc
  • Particle Effects: Natural curved trajectories
  • Swipe Gestures: Smooth arcing card movements
  • Projectiles: Physics-based arc paths
8. Secondary Action
  • Background Animations: Ambient movement always present
  • Achievement Pop: Sparkles while badge animates
  • Score Update: Effects while numbers climb
9. Timing
  • Fast & Responsive: 100-200ms for game feel
  • Dramatic Moments: Slow to 500-800ms for impact
  • UI Feedback: Instant 50-100ms responses
10. Exaggeration
  • Go Big: Entertainment thrives on drama
  • Victories: Explosive celebrations
  • Power-ups: Oversized visual feedback
11. Solid Drawing
  • Art Direction: Consistent style across UI
  • 3D Elements: Proper depth and perspective
  • Character Animation: Appealing poses and movements
12. Appeal
  • Maximum Personality: Every element has character
  • Emotional Range: From tension to triumph
  • Memorable Moments: Create shareable experiences

Industry Timing Standards

ActionDurationEasing
Button Press100msease-out
Menu Transition200msease-out
Victory Animation1000-2000mscustom-bounce
Achievement Pop500msspring
Card Flip300msease-in-out

Key Principle

Entertainment is about emotion. Use animation to amplify feelings - excitement, tension, triumph, and joy. Don't hold back when the moment calls for spectacle.

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