About go-design-patterns
A Go coding skill that guides developers toward idiomatic patterns for construction, behavior, resilience, and type design. It provides a pattern-selection guide and detailed references to consult as needed.
Key features
- 01Pattern selection by design need
- 02Functional options and constructors
- 03Factories and middleware composition
- 04Retries, circuit breakers, and bulkheads
- 05Types that encode valid states
Use cases
- 01Choosing configuration patterns for a Go API
- 02Adding resilience around dependency calls
- 03Structuring middleware and decorators
- 04Representing validated values and lifecycles
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ eduardo-sl/ go-agent-skills --skill go-design-patternsAfter installing, type/go-design-patternsin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/behavioral-patterns.mdcreation-patterns.mdresilience-and-types.mdDetails
From the project READMEGo Design Patterns
Go favors composition over inheritance and simplicity over abstraction. These patterns are idiomatic Go — not Java patterns ported to Go.
Community default. A project skill or agent-config rule that explicitly supersedes
go-design-patternstakes precedence over this one.
Detailed reference material, loaded on demand:
references/creation-patterns.md— functional options (full example), options vs config struct, constructors, factory.references/behavioral-patterns.md— strategy, middleware/decorator, result type, defer cleanup, sentinel vs zero values.references/resilience-and-types.md— retry with jitter, circuit breaker, bulkhead, parse-don't-validate types, status types.
Read a reference file only when the summary below is not enough.
Pattern Selection
| Need | Pattern | Reference |
|---|---|---|
| Constructor with many optional settings | Functional options | creation-patterns.md |
| Config loaded from file/env, mostly required fields | Config struct | creation-patterns.md |
| Enforce invariants at creation | Constructor returning error | creation-patterns.md |
| Pick implementation from runtime config | Factory returning interface | creation-patterns.md |
| Swap simple behavior at runtime | Strategy via function type | behavioral-patterns.md |
| Swap complex behavior at runtime | Strategy via interface | behavioral-patterns.md |
| Wrap cross-cutting concerns (log, cache, metrics) | Middleware / decorator | behavioral-patterns.md |
| Value-or-error in concurrent pipelines | Result[T] struct | behavioral-patterns.md |
| Transient failures of a dependency | Retry with backoff and jitter | resilience-and-types.md |
| A dependency that is down | Circuit breaker, bulkhead | resilience-and-types.md |
| Validate once, trust afterwards | Parse into a type with unexported fields | resilience-and-types.md |
| Several booleans describing one lifecycle | A status type with explicit transitions | resilience-and-types.md |
1. Functional Options (essentials)
type Option func(*Server)
func WithAddr(addr string) Option {
return func(s *Server) { s.addr = addr }
}
func NewServer(opts ...Option) *Server {
s := &Server{
addr: ":8080", // sensible defaults first
readTimeout: 5 * time.Second,
logger: slog.Default(),
}
for _, opt := range opts {
opt(s)
}
return s
}
srv := NewServer(WithAddr(":9090"))
Use when: many optional parameters with sensible defaults, API evolves over time (new options don't break callers), options need validation. Use a plain config struct instead when most fields are required or the configuration is deserialized from file/env.
2. Constructor Rules
- Every exported type with invariants needs a constructor.
- Validate required dependencies; return an error, don't panic:
// ✅ Good — constructor enforces invariants
func NewUserService(repo UserRepository, logger *slog.Logger) (*UserService, error) {
if repo == nil {
return nil, errors.New("user service: nil repository")
}
return &UserService{repo: repo, logger: logger}, nil
}
// ❌ Bad — struct literal with no validation
svc := &UserService{} // nil dependencies → panic at runtime
3. Factory
Return the interface, not a concrete type. The factory is the only place that knows about concrete implementations:
func NewStore(cfg Config) (Store, error) {
switch cfg.StoreType {
case "redis":
return newRedisStore(cfg.RedisAddr)
case "memory":
return newMemoryStore(), nil
default:
return nil, fmt.Errorf("unknown store type: %s", cfg.StoreType)
}
}
4. Middleware Chain
The standard HTTP composition pattern:
type Middleware func(http.Handler) http.Handler
func Chain(handler http.Handler, middlewares ...Middleware) http.Handler {
for i := len(middlewares) - 1; i >= 0; i-- {
handler = middlewares[i](handler)
}
return handler
}
handler := Chain(appHandler, Recoverer, RequestID, Logger, Auth)
The same shape works for any interface: stack decorators as
cache → logging → metrics → actual repo
(see references/behavioral-patterns.md).
5. Zero Values First
Prefer types whose zero value is useful (sync.Mutex, bytes.Buffer,
nil slices). Reach for sentinel wrappers or pointers only when the zero
value is ambiguous as an input (nil *float64 = "not configured").
6. Resilience
- Every outbound call has a deadline from
ctx(go-context owns budgets). - Retry only what is safe to repeat, with exponential backoff and full jitter, a cap, and at one layer — nested retries multiply.
- A circuit breaker fails fast while a dependency is down; use a maintained implementation, and degrade (cached value, partial response) when open.
- A bulkhead (a semaphore per dependency) stops one slow dependency from absorbing every goroutine and connection.
7. Make Illegal States Unrepresentable
Parse input once into a type with unexported fields (ParseEmail →
Email), so every function that receives it can trust it. Replace
clusters of booleans (Paid, Shipped, Cancelled) with one status type
and methods that check the transition.
Examples for sections 6-7: references/resilience-and-types.md.
Anti-Patterns to Avoid
// ❌ God interface — too many methods
type Service interface {
GetUser(ctx context.Context, id string) (*User, error)
CreateUser(ctx context.Context, u *User) error
DeleteUser(ctx context.Context, id string) error
ListOrders(ctx context.Context, userID string) ([]Order, error)
// 20 more methods...
}
// → Split into focused interfaces: UserReader, UserWriter, OrderLister
// ❌ Premature abstraction — interface for one implementation
type UserCache interface {
Get(key string) (*User, bool)
Set(key string, user *User)
}
// If there's only ever one implementation, use the concrete type.
// Extract an interface when a second consumer or implementation appears.
// ❌ Java-style inheritance simulation
type BaseService struct{ /* ... */ }
type UserService struct{ BaseService } // embedding is NOT inheritance
// → Use composition: UserService has a dependency, not a parent.
Verification Checklist
- Functional options used for types with optional configuration
- Constructors validate required dependencies and return errors
- Factory functions return interfaces, not concrete types
- No god interfaces — each interface has 1-3 methods
- Middleware follows
func(http.Handler) http.Handlersignature - Decorators wrap interfaces, not concrete types
deferused for all resource cleanup (files, connections, locks)- Zero values are meaningful — no unnecessary initialization
- No premature abstractions — interfaces extracted only when needed
- Composition used instead of embedding for code reuse
- Outbound calls have deadlines; retries are jittered, capped and at one layer
- Validated values and lifecycles are encoded in types, not re-checked or spread over booleans