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godot-export

godot-export

github.com/arjun988Creative & media1.7k283 installsUpdated 17w ago
Repository

About godot-export

A workflow skill for preparing 3D assets for Godot 4.x. It focuses on GLB/GLTF export, clean hierarchies, compatible materials, and import verification.

Key features

  1. 01GLB/GLTF export guidance
  2. 02Godot-friendly hierarchy and naming
  3. 03PBR material preparation
  4. 04Animation and collision setup
  5. 05Import verification checklist

Use cases

  1. 01Exporting characters and animations to Godot
  2. 02Packaging props as single-file GLB assets
  3. 03Preparing collision companions for game assets

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/arjun988/blender-skills --skill godot-export

After installing, type/godot-exportin Claude Code to confirm it loaded.

Bundled filesreferences/godot-checklist.md

Details

From the project README

Godot Export

GLTF/GLB first. Clean nodes. Godot-friendly materials and animation.

When to Use

  • Shipping meshes/animations to Godot 4.x
  • GLB single-file props and characters
  • Simple collision companions

Pre-Flight

  1. asset-optimization PASS
  2. Apply transforms; Y-up friendly hierarchy
  3. Materials metallic-roughness compatible

Format

CaseFormat
DefaultGLB
Editable sidecar texturesGLTF separate

Settings

Format: GLB
+Y Up
Apply Modifiers: ON (when final)
Animation: include when needed

Hierarchy

  • Root empty or object named for scene root
  • Avoid deep useless empties
  • Keep collision meshes clearly named COL_ / UCX_ style

Materials

  • Principled BSDF → GLTF PBR
  • Pack images or keep relative paths consistent
  • Emission only where intended

Animation

  • NLA or actions exported as clips
  • Name actions AN_[Clip]
  • Root motion documented if used

Verify in Godot

  • Scale
  • Import materials
  • Animation libraries
  • Collision shapes

Constraints

MUST DO
  • Prefer GLB unless project says otherwise
  • Test import once
  • Keep naming consistent with naming-conventions.md
MUST NOT DO
  • Rely on Blender-only shader nodes that do not export

Reference Guide

TopicReferenceLoad When
Godot Checklistreferences/godot-checklist.mdWhen needed

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