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gpui-kit-design-guides

gpui-kit-design-guides

github.com/longbridgeDesign & UI18.7k1.0k installsUpdated today
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About gpui-kit-design-guides

gpui-kit-design-guides is a design reference skill for agents building GPUI interfaces. It directs them to read task-relevant guidance and review the finished work against a design checklist.

Key features

  1. 01Task-based guide selection
  2. 02Guidance on layout, components, and states
  3. 03Copy and internationalization guidance
  4. 04Required design review checklist

Use cases

  1. 01Reviewing principles before a new screen
  2. 02Finding guidance for a focused UI change
  3. 03Checking interaction and accessibility before completion

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/longbridge/gpui-kit --skill gpui-kit-design-guides

After installing, type/gpui-kit-design-guidesin Claude Code to confirm it loaded.

Bundled filesreferences/design-guides.md

Details

From the project README

GPUI Kit Design Guides

The guide is references/design-guides.md. It is a requirement, not inspiration. Read the guide file itself before doing UI work. Do not answer from this page, from an existing screen in the codebase, or from training data.

If the file is missing, fetch https://gpui-kit.com/docs/design-guides.md. The guide is a verbatim copy of that page, so its link to ./coding-guides.md means the Coding Guides in the gpui-kit skill (or https://gpui-kit.com/docs/coding-guides.md).

How to read it

Read the whole guide for a new screen or a redesign. For a narrow change, read "Design thesis" and "Start from the task" first, then the section for the change. Sections, in order (grep -n '^## ' references/design-guides.md):

SectionRead when
Design thesisAlways
Learning from ShadcnChoosing what to borrow from web component libraries
Start from the taskAlways; task hierarchy, interaction promise, what to leave out
Visual languageColor, typography, spacing, radius, borders, elevation, density, icons
Layout patternsWindow structure, sidebars, toolbars, panels, forms, resizable regions
Components and compositionPicking a component, composing parts, when to build a new one
Interaction statesHover, focus, pressed, selected, disabled, loading, validation, danger
Feedback and overlaysDialog, sheet, popover, menu, notification, tooltip, dismissal, focus
MotionAny animation or transition
Designing data-heavy interfacesTables, lists, trees, dashboards, dense inspectors
Interface languageAny user-facing text: labels, buttons, titles, errors, empty states
Internationalization and platform fitMulti-locale copy, Chinese terminology, macOS/Windows conventions
Guidance for AI-generated interfacesAlways when an agent produces UI
Accessibility checklistBefore finishing
Design review checklistBefore finishing; run every item against the work

Non-negotiables

A floor, not a substitute for the guide.

  • Desktop before web convention. Keyboard access, window chrome, menus, dense data views, resizable regions, persistent navigation.
  • Button vs Link. Button for every in-app command, ghost or outline when it should read quietly. Link only for external URLs and email addresses.
  • Tokens before values. No raw hex or rgb(...); use cx.theme() semantic tokens and rem-based helpers. Any spacing number quoted in the guide is the current default scale, not a literal to repeat.
  • State must be visible. Hover, focus, selection, disabled, loading, validation, and destructive states each need distinct, consistent treatment.
  • Overlays. Escape dismisses the topmost surface and returns focus to its trigger.
  • Copy. Name the object and the verb: Delete "Roadmap"? with a Delete button, not Are you sure? with OK.

Finish by running the Design review checklist against the work.

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