About gpui-kit-design-guides
gpui-kit-design-guides is a design reference skill for agents building GPUI interfaces. It directs them to read task-relevant guidance and review the finished work against a design checklist.
Key features
- 01Task-based guide selection
- 02Guidance on layout, components, and states
- 03Copy and internationalization guidance
- 04Required design review checklist
Use cases
- 01Reviewing principles before a new screen
- 02Finding guidance for a focused UI change
- 03Checking interaction and accessibility before completion
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ longbridge/ gpui-kit --skill gpui-kit-design-guidesAfter installing, type/gpui-kit-design-guidesin Claude Code to confirm it loaded.
Bundled filesreferences/design-guides.md
Details
From the project READMEGPUI Kit Design Guides
The guide is references/design-guides.md. It is a requirement, not inspiration. Read the guide file itself before doing UI work. Do not answer from this page, from an existing screen in the codebase, or from training data.
If the file is missing, fetch https://gpui-kit.com/docs/design-guides.md.
The guide is a verbatim copy of that page, so its link to ./coding-guides.md
means the Coding Guides in the gpui-kit skill (or https://gpui-kit.com/docs/coding-guides.md).
How to read it
Read the whole guide for a new screen or a redesign. For a narrow change, read
"Design thesis" and "Start from the task" first, then the section for the
change. Sections, in order (grep -n '^## ' references/design-guides.md):
| Section | Read when |
|---|---|
| Design thesis | Always |
| Learning from Shadcn | Choosing what to borrow from web component libraries |
| Start from the task | Always; task hierarchy, interaction promise, what to leave out |
| Visual language | Color, typography, spacing, radius, borders, elevation, density, icons |
| Layout patterns | Window structure, sidebars, toolbars, panels, forms, resizable regions |
| Components and composition | Picking a component, composing parts, when to build a new one |
| Interaction states | Hover, focus, pressed, selected, disabled, loading, validation, danger |
| Feedback and overlays | Dialog, sheet, popover, menu, notification, tooltip, dismissal, focus |
| Motion | Any animation or transition |
| Designing data-heavy interfaces | Tables, lists, trees, dashboards, dense inspectors |
| Interface language | Any user-facing text: labels, buttons, titles, errors, empty states |
| Internationalization and platform fit | Multi-locale copy, Chinese terminology, macOS/Windows conventions |
| Guidance for AI-generated interfaces | Always when an agent produces UI |
| Accessibility checklist | Before finishing |
| Design review checklist | Before finishing; run every item against the work |
Non-negotiables
A floor, not a substitute for the guide.
- Desktop before web convention. Keyboard access, window chrome, menus, dense data views, resizable regions, persistent navigation.
ButtonvsLink.Buttonfor every in-app command,ghostoroutlinewhen it should read quietly.Linkonly for external URLs and email addresses.- Tokens before values. No raw hex or
rgb(...); usecx.theme()semantic tokens and rem-based helpers. Any spacing number quoted in the guide is the current default scale, not a literal to repeat. - State must be visible. Hover, focus, selection, disabled, loading, validation, and destructive states each need distinct, consistent treatment.
- Overlays. Escape dismisses the topmost surface and returns focus to its trigger.
- Copy. Name the object and the verb:
Delete "Roadmap"?with aDeletebutton, notAre you sure?withOK.
Finish by running the Design review checklist against the work.