About graphics-api-hooking
A skill for analyzing graphics API hooking and rendering evidence. It guides developers and researchers to record environment and capture details, then routes questions to relevant topics and repository resources.
Key features
- 01DirectX、OpenGL、Vulkan rendering topics
- 02Overlay and capture analysis
- 03Recording rendering context
- 04Routing to related skills and resources
Use cases
- 01Documenting a graphics capture setup
- 02Reviewing overlay or shader evidence
- 03Finding sources for graphics API questions
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ gmh5225/ awesome-game-security --skill graphics-api-hookingAfter installing, type/graphics-api-hookingin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/repository-resources.mdrepository-map.mdapis-and-rendering.mdoverlays-capture-and-measurement.mdDetails
From the project READMEGraphics API hooking and rendering
Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.
Topic routing
- APIs and rendering for DirectX, OpenGL, Vulkan, hook points, swap chains, and ImGui.
- Overlays, capture, and measurement for overlay methods, shaders, screenshots, OBS, profiling, and anti-detection claims.
- Repository resources and repository map for source selection.
Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.
Comments
Markdown supported