mcpField
G
graphics-api-hooking

graphics-api-hooking

github.com/gmh5225Development3.7k200 installsUpdated today
Repository

About graphics-api-hooking

A skill for analyzing graphics API hooking and rendering evidence. It guides developers and researchers to record environment and capture details, then routes questions to relevant topics and repository resources.

Key features

  1. 01DirectX、OpenGL、Vulkan rendering topics
  2. 02Overlay and capture analysis
  3. 03Recording rendering context
  4. 04Routing to related skills and resources

Use cases

  1. 01Documenting a graphics capture setup
  2. 02Reviewing overlay or shader evidence
  3. 03Finding sources for graphics API questions

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/gmh5225/awesome-game-security --skill graphics-api-hooking

After installing, type/graphics-api-hookingin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
repository-resources.md
repository-map.md
apis-and-rendering.md
overlays-capture-and-measurement.md

Details

From the project README

Graphics API hooking and rendering

Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.

Topic routing

Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.

Comments

Markdown supported