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grove-ui-design

grove-ui-design

github.com/autumnsgroveDesign & UI676 installsUpdated 5d ago
Repository

About grove-ui-design

Grove UI Design Skill provides design and implementation guidance for people building Grove site pages. It covers terminology that adapts to Grove Mode, glass effects, seasonal themes, nature decorations, and accessible, mobile-friendly UI.

Key features

  1. 01Switch Grove terms by mode
  2. 02Apply glass components and styles
  3. 03Use seasonal palettes and weather effects
  4. 04Generate randomized forest decorations
  5. 05Follow Lucide icon conventions

Use cases

  1. 01Design pages for Grove sites
  2. 02Build story and roadmap pages
  3. 03Create mobile navigation
  4. 04Keep content readable over decorations

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/autumnsgrove/lattice --skill grove-ui-design

After installing, type/grove-ui-designin Claude Code to confirm it loaded.

Details

From the project README

Grove UI Design Skill

When to Activate

Activate this skill when:

  • Creating or enhancing pages for Grove sites
  • Adding decorative nature elements (trees, clouds, weather effects)
  • Implementing glassmorphism effects for readability
  • Working with the seasonal theme system
  • Building navigation patterns (navbar, mobile overflow menus)
  • Creating "story" pages that guide users through content
  • Ensuring mobile-friendly, accessible UI
  • Choosing icons or visual elements

The Grove Aesthetic

Grove is a place. It's nature-themed, warm, and inviting—like a midnight tea shop with good documentation.

Core Principles
Warm, introspective, queer, unapologetically building something meaningful.
Write with the warmth of a midnight tea shop and the clarity of good documentation.

Every design choice should feel:

  • Welcoming — like entering a cozy space
  • Organic — natural, not rigid or corporate
  • Readable — content-first, decorations enhance, never obstruct
  • Alive — subtle animations, seasonal changes, randomization
Grove Mode & Terminology (GroveTerm V2)

Grove has a terminology system that automatically switches between Grove-themed terms and standard terms based on the user's Grove Mode setting. Always use GroveTerm components instead of hardcoding Grove terminology in UI.

By default, Grove Mode is OFF for new visitors. They see familiar terms: "Posts" instead of "Blooms", "Dashboard" instead of "Arbor", "Support" instead of "Porch". When users opt in via the footer toggle, they see the full nature-themed vocabulary with interactive definitions.

The Component Suite:

import {(GroveTerm, GroveSwap, GroveText, GroveSwapText, GroveIntro)} from '@autumnsgrove/lattice/ui';
import groveTermManifest from '$lib/data/grove-term-manifest.json';
ComponentUse CaseBehavior
GroveTermInteractive terms with popup definitionsColored underline when ON, click for popup. Shows standard term when OFF.
GroveSwapSilent text replacementReactively swaps text. No underline, no interaction.
GroveTextParse [[term]] syntax in data stringsRenders [[bloom|posts]] as interactive GroveTerm components.
GroveSwapTextParse [[term]] syntax silentlySame parsing, silent swaps (no popups).
GroveIntro"We call it X" page bannersStandardized intro below page titles.

Usage:

<!-- Interactive term with popup -->
<GroveTerm term="bloom" manifest={groveTermManifest} />

<!-- Custom display text -->
<GroveTerm term="wanderer" manifest={groveTermManifest}>wanderers</GroveTerm>

<!-- Silent swap (no popup, no underline) -->
<GroveSwap term="arbor" manifest={groveTermManifest} />

<!-- Parse [[term]] syntax in data strings (ideal for FAQ items, pricing, etc.) -->
<GroveText
	content="Your [[bloom|posts]] live in your [[garden|blog]]."
	manifest={groveTermManifest}
/>

<!-- Silent text swap (non-interactive, default behavior) -->
<GroveTerm term="meadow" />

<!-- With leaf icon for Grove Mode hint -->
<GroveTerm term="meadow" icon />

Key Rules:

  • Never hardcode Grove terms in user-facing UI. Always use GroveTerm components.
  • Default is OFF for new visitors. Standard, familiar terminology first.
  • URLs stay as Grove terms (/porch, /garden) regardless of display mode.
  • Brand terms (Grove) and subscription tiers (Seedling/Sapling/Oak/Evergreen) always show as-is.
  • Use [[term]] syntax for data-driven content (FAQ items, pricing fineprint, feature lists).
  • Grove Mode store: groveModeStore from @autumnsgrove/lattice/ui/stores. Toggle lives in the footer.

See docs/grove-user-identity.md for the full identity language documentation and libs/engine/src/lib/ui/components/ui/groveterm/ for component source.


Glassmorphism Pattern

Glass effects create readability while revealing hints of background decoration.

The Layering Formula
Background (gradients, vines, nature)
    ↓
Decorative Elements (trees, clouds, particles)
    ↓
Glass Surface (translucent + blur)
    ↓
Content (text, cards, UI)
Glass Components
import {(Glass, GlassCard, GlassButton, GlassOverlay)} from '@lattice/ui/ui';

<!-- Container with glass effect -->
<Glass variant="tint" class="p-6 rounded-xl">
	<p>Readable text over busy backgrounds</p>
</Glass>

<!-- Card with glass styling -->
<GlassCard title="Settings" variant="default" hoverable>Content here</GlassCard>

<!-- Glass button -->
<GlassButton variant="accent">Subscribe</GlassButton>
Glass Variants
VariantUse CaseLight ModeDark Mode
surfaceHeaders, navbars95% white95% slate
tintText over backgrounds60% white50% slate
cardContent cards80% white70% slate
accentCallouts, highlights30% accent20% accent
overlayModal backdrops50% black60% black
mutedSubtle backgrounds40% white30% slate
CSS Utility Classes
<!-- Apply directly to any element -->
<div class="glass rounded-xl p-4">Basic glass</div>
<div class="glass-tint p-6">Text container</div>
<div class="glass-accent p-4">Highlighted section</div>
<nav class="glass-surface sticky top-0">Navbar</nav>
Key Pattern: Sticky Navigation
<nav
	class="sticky top-[73px] z-30 bg-white/80 dark:bg-slate-900/80 backdrop-blur-sm border-b border-divider"
>
	<!-- Navigation content -->
</nav>

Seasonal Theme System

Grove uses four seasons, each with distinct colors, weather effects, and moods.

Season Detection
import {season} from '$lib/stores/season'; const isSpring = $derived($season === 'spring'); const isAutumn
= $derived($season === 'autumn'); const isWinter = $derived($season === 'winter'); // Summer is the default
(no flag needed)
Color Palette System

Import from: @autumnsgrove/lattice/ui/nature or $lib/components/nature/palette

Core Palettes (Year-Round)

Accent colors: These palette hex values are for nature SVGs, illustrations, and brand use. For CSS accent-colored surfaces (buttons, links, highlights), use var(--grove-accent-*) tokens instead — the user's accent color may not be green. See the accent scale: var(--grove-accent) (solid), var(--grove-accent-dark) (hover), var(--grove-accent-N) (opacity tints, stops 5-80). Pre-commit hook enforces this.

import { greens, bark, earth, natural } from "@autumnsgrove/lattice/ui/nature";

// Greens - organized dark-to-light for atmospheric depth
// NOTE: Use these for nature components and brand illustrations.
// For accent-colored UI surfaces, use var(--grove-accent-*) instead.
greens.darkForest; // #0d4a1c - Background trees
greens.deepGreen; // #166534 - Mid-distance
greens.grove; // #16a34a - Grove brand primary
greens.meadow; // #22c55e - Standard foliage
greens.spring; // #4ade80 - Bright accent
greens.mint; // #86efac - Light accent
greens.pale; // #bbf7d0 - Foreground highlights

// Bark - warm wood tones
bark.darkBark; // #3d2817 - Oak, older trees
bark.bark; // #5d4037 - Standard trunk
bark.warmBark; // #6B4423 - Pine, cedar
bark.lightBark; // #8b6914 - Young trees

// Earth - ground elements
(earth.soil, earth.mud, earth.clay, earth.sand, earth.stone, earth.pebble, earth.slate);

// Natural - cream and off-whites
(natural.cream, natural.aspenBark, natural.bone, natural.mushroom, natural.birchWhite);
Spring Palettes
import {
	springFoliage,
	springSky,
	wildflowers,
	cherryBlossoms,
	cherryBlossomsPeak,
} from "@autumnsgrove/lattice/ui/nature";

// Spring Foliage - yellow-green new growth
springFoliage.sprout; // #65a30d - Distant new growth
springFoliage.newLeaf; // #84cc16 - Classic spring lime
springFoliage.freshGreen; // #a3e635 - Bright foreground
springFoliage.budding; // #bef264 - Pale new leaf
springFoliage.tender; // #d9f99d - Very pale

// Spring Sky
springSky.clear; // #7dd3fc - Clear morning
springSky.soft; // #bae6fd - Pale sky

// Wildflowers - unified meadow flower colors
wildflowers.buttercup; // #facc15 - Yellow
wildflowers.daffodil; // #fde047 - Pale yellow
wildflowers.crocus; // #a78bfa - Purple crocus
wildflowers.violet; // #8b5cf6 - Wild violets
wildflowers.purple; // #a855f7 - Lupine, thistle
wildflowers.lavender; // #c4b5fd - Distant masses
wildflowers.tulipPink; // #f9a8d4 - Pink tulips
wildflowers.tulipRed; // #fb7185 - Red tulips
wildflowers.white; // #fefefe - Daisies, trillium

// Cherry Blossoms - summer standard
cherryBlossoms.deep; // #db2777 - Dense centers
cherryBlossoms.standard; // #ec4899 - Standard blossom
cherryBlossoms.light; // #f472b6 - Light petals
cherryBlossoms.pale; // #f9a8d4 - Pale blossoms
cherryBlossoms.falling; // #fbcfe8 - Falling petals

// Cherry Blossoms Peak - vibrant spring (one shade brighter!)
cherryBlossomsPeak.deep; // #ec4899
cherryBlossomsPeak.standard; // #f472b6
cherryBlossomsPeak.light; // #f9a8d4
cherryBlossomsPeak.pale; // #fbcfe8
cherryBlossomsPeak.falling; // #fce7f3
Unified Flowers Palette (NEW!)

The flowers namespace consolidates all flower colors into one organized structure:

import { flowers } from "@autumnsgrove/lattice/ui/nature";

// Meadow wildflowers (yellows, purples, pinks, whites)
flowers.wildflower.buttercup; // #facc15 - Yellow
flowers.wildflower.daffodil; // #fde047 - Pale yellow
flowers.wildflower.crocus; // #a78bfa - Purple crocus
flowers.wildflower.violet; // #8b5cf6 - Wild violets
flowers.wildflower.purple; // #a855f7 - Lupine, thistle
flowers.wildflower.lavender; // #c4b5fd - Distant masses
flowers.wildflower.tulipPink; // #f9a8d4 - Pink tulips
flowers.wildflower.tulipRed; // #fb7185 - Red tulips
flowers.wildflower.white; // #fefefe - Daisies, trillium

// Cherry blossoms - standard summer
flowers.cherry.deep; // #db2777
flowers.cherry.standard; // #ec4899
flowers.cherry.light; // #f472b6
flowers.cherry.pale; // #f9a8d4
flowers.cherry.falling; // #fbcfe8

// Cherry blossoms at peak bloom - vibrant spring
flowers.cherryPeak.deep; // #ec4899
flowers.cherryPeak.standard; // #f472b6
flowers.cherryPeak.light; // #f9a8d4
flowers.cherryPeak.pale; // #fbcfe8
flowers.cherryPeak.falling; // #fce7f3

Use flowers.wildflower instead of accents.flower — the accents version is deprecated.

Autumn & Winter Palettes
import { autumn, autumnReds, winter } from "@autumnsgrove/lattice/ui/nature";

// Autumn - warm fall foliage (dark-to-light for depth)
autumn.rust; // #9a3412 - Deep background
autumn.ember; // #c2410c - Oak-like
autumn.pumpkin; // #ea580c - Maple mid-tones
autumn.amber; // #d97706 - Classic fall
autumn.gold; // #eab308 - Aspen/birch
autumn.honey; // #facc15 - Bright foreground
autumn.straw; // #fde047 - Pale dying leaves

// Autumn Reds - cherry/maple fall foliage
autumnReds.crimson; // #be123c - Deep maple
autumnReds.scarlet; // #e11d48 - Bright cherry
autumnReds.rose; // #f43f5e - Light autumn
autumnReds.coral; // #fb7185 - Pale accent

// Winter - frost, snow, ice + frosted evergreens
(winter.snow, winter.frost, winter.ice, winter.glacier);
(winter.frostedPine, winter.winterGreen, winter.coldSpruce);
(winter.winterSky, winter.twilight, winter.overcast);
(winter.bareBranch, winter.frostedBark, winter.coldWood);
(winter.hillDeep, winter.hillMid, winter.hillNear, winter.hillFront);
Accent Palettes
import { accents, wildflowers } from "@autumnsgrove/lattice/ui/nature";

// Mushrooms - fairy tale pops of color
(accents.mushroom.redCap, accents.mushroom.orangeCap, accents.mushroom.brownCap);
(accents.mushroom.spots, accents.mushroom.gill);

// Firefly - bioluminescence
(accents.firefly.glow, accents.firefly.warmGlow, accents.firefly.body);

// Berry - rich saturated
(accents.berry.ripe, accents.berry.elderberry, accents.berry.red);

// Water - cool blue spectrum
(accents.water.surface, accents.water.deep, accents.water.shallow, accents.water.lily);

// Sky - time of day
(accents.sky.dayLight, accents.sky.dayMid, accents.sky.sunset, accents.sky.night, accents.sky.star);

// Birds - species-specific colors
(accents.bird.cardinalRed, accents.bird.cardinalMask, accents.bird.cardinalBeak);
(accents.bird.chickadeeCap, accents.bird.chickadeeBody, accents.bird.chickadeeBelly);
(accents.bird.robinBody, accents.bird.robinBreast, accents.bird.robinBeak);
(accents.bird.bluebirdBody, accents.bird.bluebirdWing, accents.bird.bluebirdBreast);

// NOTE: accents.flower is deprecated - use flowers.wildflower instead
Seasonal Helper Functions
import {
	getSeasonalGreens,
	getCherryColors,
	isTreeBare,
	pickRandom,
	pickFrom,
} from "@autumnsgrove/lattice/ui/nature";

// Get foliage colors mapped to season
const foliage = getSeasonalGreens(season);
// spring → springFoliage colors
// summer → greens
// autumn → autumn palette
// winter → frosted evergreen colors

// Get cherry tree colors by season
const cherryColors = getCherryColors(season);
// spring → cherryBlossomsPeak (vibrant!)
// summer → cherryBlossoms (standard)
// autumn → autumnReds
// winter → null (bare tree)

// Check if deciduous tree is bare
if (isTreeBare("cherry", "winter")) {
	/* no foliage */
}

// Random color selection for natural variation
const randomGreen = pickRandom(greens);
const specificGreen = pickFrom(greens, ["grove", "meadow"]);
Deprecated Aliases (Still Work)
// These work but will be removed in v1.0:
import { spring, pinks, springBlossoms } from "@autumnsgrove/lattice/ui/nature";

// spring → use springFoliage, wildflowers, springSky instead
// pinks → use cherryBlossoms instead
// springBlossoms → use cherryBlossomsPeak instead
// accents.flower → use flowers.wildflower instead
Season Mood Summary
SeasonPrimary ColorsMood
SpringspringFoliage, cherryBlossomsPeak, wildflowersRenewal, hope
Summergreens, cherryBlossomsGrowth, warmth
Autumnautumn, autumnRedsHarvest, reflection
Winterwinter (frost, snow, frosted pines)Rest, stillness
Seasonal Weather Effects
<!-- Winter: Snowfall -->
{#if isWinter}
	<SnowfallLayer count={40} zIndex={5} opacity={{ min: 0.4, max: 0.8 }} spawnDelay={8} />
{/if}

<!-- Spring: Cherry blossom petals -->
{#if isSpring}
	<FallingPetalsLayer count={80} zIndex={100} opacity={{ min: 0.5, max: 0.9 }} />
{/if}

<!-- Autumn: Falling leaves (tied to trees) -->
{#if isAutumn}
	<FallingLeavesLayer
		trees={forestTrees}
		season={$season}
		minLeavesPerTree={2}
		maxLeavesPerTree={4}
	/>
{/if}
Seasonal Background Gradients
<main class="min-h-screen transition-colors duration-1000
  {isWinter ? 'bg-gradient-to-b from-slate-200 via-slate-100 to-slate-50 dark:from-slate-900 dark:via-slate-800 dark:to-slate-700' : ''}
  {isAutumn ? 'bg-gradient-to-b from-orange-100 via-amber-50 to-yellow-50 dark:from-slate-900 dark:via-amber-950 dark:to-orange-950' : ''}
  {isSpring ? 'bg-gradient-to-b from-pink-50 via-sky-50 to-lime-50 dark:from-slate-900 dark:via-pink-950 dark:to-lime-950' : ''}
  {/* Summer default */} 'bg-gradient-to-b from-sky-100 via-sky-50 to-emerald-50 dark:from-slate-900 dark:via-slate-800 dark:to-emerald-950'
">
When to Use Seasons
  • Roadmap pages — Show progress through seasonal metaphor
  • Story/about pages — Create atmosphere and emotional connection
  • Interactive demos — Let users toggle seasons (like /forest)
  • Help articles — Consider seasonal decor to break up long content
  • Anywhere you want magic — Use judgment based on page purpose

Randomized Forests

The forest should feel alive and different every visit.

Tree Generation Pattern
interface GeneratedTree {
	id: number;
	x: number; // percentage from left (5-93% to avoid edges)
	size: number; // base width in pixels
	aspectRatio: number; // height = size * aspectRatio (1.0-1.5 range)
	treeType: TreeType; // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch'
	opacity: number; // 0.5-0.9 for depth
	zIndex: number; // larger trees = higher z-index
}

// Aspect ratio creates natural height variation
const TREE_ASPECT_RATIO_RANGE = { min: 1.0, max: 1.5 };

function generateSectionTrees(count: number): GeneratedTree[] {
	const trees: GeneratedTree[] = [];
	const usedPositions: number[] = [];

	for (let i = 0; i < count; i++) {
		// Find non-overlapping position
		let x: number;
		let attempts = 0;
		do {
			x = 5 + Math.random() * 88;
			attempts++;
		} while (usedPositions.some((pos) => Math.abs(pos - x) < 8) && attempts < 20);
		usedPositions.push(x);

		const size = 80 + Math.random() * 80;
		const aspectRatio = 1.0 + Math.random() * 0.5;
		const opacity = 0.5 + Math.random() * 0.4;
		const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1;

		trees.push({
			id: i,
			x,
			size,
			aspectRatio,
			treeType: pickRandom(treeTypes),
			opacity,
			zIndex,
		});
	}

	return trees.sort((a, b) => a.x - b.x);
}
Regeneration Timing
  • On mount — Trees generate once when page loads
  • On resize (significant) — Only if viewport bracket changes dramatically
  • Never on scroll — Keep forest stable during reading
Rendering Trees
{#each forestTrees as tree (tree.id)}
	<div
		class="absolute"
		style="
      left: {tree.x}%;
      bottom: 0;
      width: {tree.size}px;
      height: {tree.size * tree.aspectRatio}px;
      opacity: {tree.opacity};
      z-index: {tree.zIndex};
      transform: translateX(-50%);
    "
	>
		{#if tree.treeType === "logo"}
			<Logo class="w-full h-full" season={$season} animate />
		{:else if tree.treeType === "pine"}
			<TreePine class="w-full h-full" season={$season} animate />
		{:else if tree.treeType === "cherry"}
			<TreeCherry class="w-full h-full" season={$season} animate />
		{:else if tree.treeType === "aspen"}
			<TreeAspen class="w-full h-full" season={$season} animate />
		{:else if tree.treeType === "birch"}
			<TreeBirch class="w-full h-full" season={$season} animate />
		{/if}
	</div>
{/each}
Responsive Density
function calculateDensity(): number {
	const width = window.innerWidth;
	if (width < 768) return 1; // Mobile: base count
	if (width < 1024) return 1.3; // Tablet
	if (width < 1440) return 1.8; // Desktop
	if (width < 2560) return 2.5; // Large desktop
	return 3.5; // Ultrawide
}

Nature Components

Grove has an extensive library of decorative components. Explore with:

# Trees
ls landing/src/lib/components/trees/
ls landing/src/lib/components/nature/trees/

# Weather (seasonal particles)
ls landing/src/lib/components/nature/weather/

# Sky (clouds, stars, moon)
ls landing/src/lib/components/nature/sky/

# Botanical (leaves, petals, vines)
ls landing/src/lib/components/nature/botanical/

# Ground (flowers, grass, mushrooms)
ls landing/src/lib/components/nature/ground/

# Structural (lattice, lanterns, paths)
ls landing/src/lib/components/nature/structural/

# Birds (cardinals, robins, bluebirds)
ls landing/src/lib/components/nature/creatures/
Key Components
ComponentUseExample Props
LogoGrove tree, seasonalseason, animate, breathing
TreePineEvergreen, stays green in autumnseason, animate
TreeCherryBlossoms in spring, bare in winterseason, animate
TreeAspen / TreeBirchDeciduous, seasonal colorsseason, animate
CloudDecorative sky elementvariant, animate, speed, direction
SnowfallLayerWinter particlescount, opacity, spawnDelay
FallingPetalsLayerSpring cherry blossomscount, opacity, fallDuration
FallingLeavesLayerAutumn leaves (tied to trees)trees, season
Cardinal / ChickadeeWinter birdsfacing
Robin / BluebirdSpring birdsfacing
VineDecorative ivy/vinesvaries
LanternWarm glow pointsvaries
Birds by Season
<!-- Winter birds -->
{#if isWinter}
	<Cardinal facing="right" style="..." />
	<Chickadee facing="left" style="..." />
{/if}

<!-- Spring birds -->
{#if isSpring}
	<Robin facing="right" style="..." />
	<Bluebird facing="left" style="..." />
{/if}

Midnight Bloom Palette

For dreamy, far-future, mystical content. The tea shop that exists at the edge of tomorrow.

import { midnightBloom } from "$lib/components/nature/palette";

// Available colors:
midnightBloom.deepPlum; // #581c87 - Night sky depth
midnightBloom.purple; // #7c3aed - Soft purple glow
midnightBloom.violet; // #8b5cf6 - Lighter accent
midnightBloom.amber; // #f59e0b - Lantern warmth
midnightBloom.warmCream; // #fef3c7 - Tea steam, page glow
midnightBloom.softGold; // #fcd34d - Fairy lights
Midnight Bloom Styling
<section class="bg-gradient-to-b from-orange-950/50 via-purple-950 to-slate-950">
	<!-- Stars -->
	<StarCluster count={12} class="absolute top-12 left-[10%]" />

	<!-- Moon -->
	<Moon phase="waning-crescent" class="absolute top-20 right-[15%] w-16 h-16 opacity-60" />

	<!-- Fireflies -->
	<Firefly count={8} class="absolute inset-0" />

	<!-- Content with purple glass -->
	<blockquote class="bg-purple-900/30 backdrop-blur-sm border border-purple-700/30 rounded-lg p-6">
		<p class="text-purple-200 italic">Dreamy quote here...</p>
	</blockquote>
</section>

Icons: Lucide Only

NEVER use emojis. ALWAYS use Lucide icons.

import {(MapPin, Check, Leaf, Trees, Mail)} from '@lucide/svelte';

<!-- Good -->
<MapPin class="w-4 h-4" />
<Check class="w-5 h-5 text-green-500" />

<!-- Bad - NEVER do this -->
<!-- ❌ 🌱 📧 ✅ -->
Standardized Icon Mapping

Use these icons consistently across the project:

ConceptIconNotes
Navigation
HomeHome
AboutInfo
VisionTelescopeLooking forward
RoadmapMapJourney/direction
PricingHandCoinsMoney/currency
KnowledgeBookOpenLearning/docs
ForestTreesCommunity blogs
BlogPenLineWriting
Features
EmailMail
StorageHardDrive
ThemingPaletteCustomization
AuthenticationShieldCheckSecurity
CloudCloudRemote/serverless
SearchSearchCodeCode/advanced search
ArchivesArchiveBackups
UploadUpload
VideoVideo
CommentsMessagesSquareUser discussions
GitHubGithubExternal links to GitHub
States
SuccessCheckCompleted/valid
ErrorXFailed/close
LoadingLoader2With animate-spin
Content
PostsFileTextBlog posts
TagsTagCategorization
GrowthSproutGrove brand, new beginnings
HeartHeartLove, care
ExternalExternalLinkOpens new tab
LocationMapPinCurrent position
Phases
Coming SoonSeedlingSomething growing
RefinementGemPolish, quality
The DreamSparklesMystical (use sparingly!)
NightStarMidnight themes
Actions
Getting StartedCompassGuidance
What's NewMegaphoneAnnouncements
Next StepsLightbulbIdeas
Icon Mapping Tables in Files

Create a consistent icon map at the top of each component/page that uses icons:

// landing/src/lib/utils/icons.ts - Centralized icon registry
import {
	Mail,
	HardDrive,
	Palette,
	ShieldCheck,
	Cloud,
	SearchCode,
	Archive,
	Upload,
	MessagesSquare,
	Github,
	Check,
	X,
	Loader2,
	FileText,
	Tag,
	Sprout,
	Heart,
	ExternalLink,
	MapPin, // ... etc
} from "@lucide/svelte";

export const featureIcons = {
	mail: Mail,
	harddrive: HardDrive,
	palette: Palette,
	shieldcheck: ShieldCheck,
	cloud: Cloud,
	searchcode: SearchCode,
	// ... all mapped icons
} as const;

export const stateIcons = {
	success: Check,
	error: X,
	loading: Loader2,
} as const;

Then use in components:

<script lang="ts">
	import { featureIcons } from "$lib/utils/icons";
</script>

{#each features as feature}
	<svelte:component this={featureIcons[feature.icon]} class="w-5 h-5" />
{/each}

Benefits:

  • Single source of truth for all icons
  • Prevents undefined icon errors
  • Easy to maintain and extend
  • Reusable across entire project
Icon Usage Guidelines
  1. Always use icon maps - Never hardcode icon imports in every component
  2. Avoid overusing Sparkles - Reserve for truly mystical/magical contexts
  3. Be consistent - Use the same icon for the same concept everywhere
  4. Semantic meaning - Choose icons that convey meaning, not just decoration
  5. Export from central utility - Use landing/src/lib/utils/icons.ts for all icon sets
Icon Sizing
<!-- Inline with text -->
<span class="inline-flex items-center gap-1.5">
	<Leaf class="w-4 h-4" /> Feature name
</span>

<!-- Button icon -->
<button class="p-2">
	<Menu class="w-5 h-5" />
</button>

<!-- Large decorative -->
<Gem class="w-8 h-8 text-amber-400" />

Icon Composition (Building Block Pattern)

Philosophy: "The grove doesn't need to be drawn. It just needs to be arranged."

For creating custom logos, illustrations, or decorative elements, compose existing Lucide icons rather than drawing custom SVG from scratch. This ensures visual consistency with the icon system.

Why This Pattern?
  • Consistency — Icons match the Lucide aesthetic (24x24 grid, 2px strokes, round caps)
  • Minimal custom code — Let Lucide do the heavy lifting
  • Maintainable — Updating Lucide updates your compositions
  • MIT licensed — All paths come from open-source icons
How to Extract Lucide Paths

Lucide icons use a 24×24 viewBox with 2px strokes. Extract paths directly from source:

# Find icon paths in Lucide source
curl -s https://raw.githubusercontent.com/lucide-icons/lucide/main/icons/tree-pine.svg
# Look for the <path d="..." /> elements

Key Lucide icon paths for Grove compositions:

// TreePine - conifer silhouette
const treePine = {
	canopy:
		"m17 14 3 3.3a1 1 0 0 1-.7 1.7H4.7a1 1 0 0 1-.7-1.7L7 14h-.3a1 1 0 0 1-.7-1.7L9 9h-.2A1 1 0 0 1 8 7.3L12 3l4 4.3a1 1 0 0 1-.8 1.7H15l3 3.3a1 1 0 0 1-.7 1.7H17Z",
	trunk: "M12 22v-3",
};

// TreeDeciduous - deciduous/round tree
const treeDeciduous = {
	canopy:
		"M8 19a4 4 0 0 1-2.24-7.32A3.5 3.5 0 0 1 9 6.03V6a3 3 0 1 1 6 0v.04a3.5 3.5 0 0 1 3.24 5.65A4 4 0 0 1 16 19Z",
	trunk: "M12 19v3",
};

// Moon - crescent moon
const moon =
	"M20.985 12.486a9 9 0 1 1-9.473-9.472c.405-.022.617.46.402.803a6 6 0 0 0 8.268 8.268c.344-.215.825-.004.803.401";

// Flame - campfire/hearth
const flame =
	"M12 3q1 4 4 6.5t3 5.5a1 1 0 0 1-14 0 5 5 0 0 1 1-3 1 1 0 0 0 5 0c0-2-1.5-3-1.5-5q0-2 2.5-4";
Composing with SVG Transforms

Use <g transform="..."> to position, scale, and rotate icons:

<svg viewBox="0 0 48 32" fill="none">
	<!-- Left tree (larger, foreground) -->
	<g
		transform="translate(2, 4) scale(0.85)"
		stroke={color}
		stroke-width="2"
		stroke-linecap="round"
		stroke-linejoin="round"
	>
		<path d={treePine.canopy} />
		<path d={treePine.trunk} />
	</g>

	<!-- Right tree (smaller, background, tilted) -->
	<g
		transform="translate(20, 8) scale(0.65) rotate(-5, 12, 12)"
		stroke={color}
		stroke-width="2"
		stroke-linecap="round"
		stroke-linejoin="round"
		opacity="0.7"
	>
		<path d={treePine.canopy} />
		<path d={treePine.trunk} />
	</g>

	<!-- Add simple custom elements sparingly -->
	<circle cx="30" cy="10" r="1.5" fill={glowColor} opacity="0.8" />
	<!-- firefly -->
	<path d="M2 28h44" stroke={color} stroke-width="1.5" opacity="0.3" />
	<!-- ground -->
</svg>
Transform Cheatsheet
TransformEffectExample
translate(x, y)Move origintranslate(20, 8) moves icon right 20, down 8
scale(s)Uniform sizescale(0.65) makes icon 65% size
rotate(deg, cx, cy)Rotation around pointrotate(-5, 12, 12) tilts 5° around center
CombinedChain transformstranslate(20, 8) scale(0.65) rotate(-5, 12, 12)
Example: Grove Logo Compositions

See /landing/src/lib/components/logo-concepts/ for real implementations:

LogoComposition
LogoFireflyForestTreePine + TreeDeciduous + glowing circles
LogoGatheringHearthTwo trees angled toward center Flame
LogoStarlightPinesTwo TreePines + Moon + star circles
LogoShelterTwo TreePines forming archway + Moon
LogoWinterGroveTreePines + snow line accents
Guidelines
  1. Use Lucide paths as primary structure — Trees, moon, flame, etc.
  2. Custom SVG only for simple primitives — circles (fireflies), lines (ground, snow)
  3. Maintain Lucide styling — 2px strokes, round caps/joins, consistent opacity
  4. Create depth with opacity/scale — Larger = foreground (opacity 0.9), smaller = background (0.5-0.7)
  5. Keep viewBox aspect ratios reasonable — 40×32 or 48×32 for horizontal compositions
When to Use
  • Logos & branding — Compose icons into unique marks
  • Illustrations — Scene building (forest, sky, etc.)
  • Custom icons — When Lucide doesn't have exactly what you need
  • Seasonal variations — Same composition, different elements (snow, blossoms)

Mobile Considerations

Overflow Menu Pattern

Desktop navigation items that don't fit should go to a mobile sheet menu:

<!-- Mobile menu button (visible md:hidden) -->
<button onclick={() => (mobileMenuOpen = true)} class="md:hidden p-2">
	<Menu class="w-5 h-5" />
</button>

<!-- Sheet menu -->
<MobileMenu bind:open={mobileMenuOpen} onClose={() => (mobileMenuOpen = false)} />
Decorative Elements on Mobile
ElementMobile Treatment
TreesReduce count, simplify (density multiplier = 1)
ParticlesReduce count (40→20 snowflakes)
CloudsHide some, keep 2-3
Complex animationsReduce or disable
Touch targetsMinimum 44x44px
Performance Guidelines
<!-- Reduce particle counts on mobile -->
<SnowfallLayer count={isLargeScreen ? 100 : 40} ... />

<!-- Skip complex effects for reduced-motion -->
{#if !prefersReducedMotion}
	<FallingLeavesLayer ... />
{/if}

When to Use

PatternGood For
GlassmorphismText over backgrounds, navbars, cards, modals
Randomized forestsStory pages, about pages, visual sections
Seasonal themesRoadmaps, timelines, emotional storytelling
Midnight BloomFuture features, dreams, mystical content
Weather particlesHero sections, transitions between seasons
BirdsAdding life to forest scenes, seasonal indicators

When NOT to Use

PatternAvoid When
Heavy decorationData-dense pages, admin interfaces, forms
Particle effectsPerformance-critical pages, accessibility concerns
Seasonal colorsBrand-critical contexts needing consistent colors
Multiple glass layersCan cause blur performance issues
RandomizationContent that needs to match between sessions
Complex forestsMobile-first pages, simple informational content

Reference Pages

Study these for implementation patterns:

  • /forest — Full randomized forest with all seasons
  • /roadmap — Seasonal sections, progressive decoration, midnight bloom
  • /vision — Narrative page with glass callouts

OG Images (Social Previews)

Grove uses dynamic OG images for social media previews (Discord, Twitter, iMessage, etc.).

Architecture

OG images are generated by a separate Cloudflare Worker at og.grove.place due to WASM bundling limitations with SvelteKit + Cloudflare Pages.

grove.place/api/og?title=X
       ↓ 302 redirect
og.grove.place/?title=X
       ↓ workers-og
PNG image (1200×630)
API
GET https://og.grove.place/?title=X&subtitle=Y&accent=HEX
ParamDefaultDescription
title"Grove"Main title (max 100 chars)
subtitle"A place to Be."Subtitle (max 200 chars)
accent"16a34a"Hex color without # (forest green)
Adding OG to New Pages

Use the SEO component which handles OG meta tags:

<script>
	import SEO from "$lib/components/SEO.svelte";
</script>

<SEO
	title="Page Title"
	description="Page description for search engines"
	ogImage="/api/og?title=Page%20Title&subtitle=Custom%20subtitle"
/>
Files
  • services/og-worker/ — Standalone Worker (uses workers-og)
  • landing/src/routes/api/og/+server.ts — Proxy to og.grove.place
  • landing/src/lib/components/SEO.svelte — Meta tag management

Integration with Other Skills

When writing text for Grove UI (tooltips, buttons, onboarding, error messages), invoke the grove-documentation skill first. The voice should match the visuals.

Typical flow:

  1. Design the UI component/page
  2. Activate grove-documentation for any user-facing text
  3. Write content following Grove voice principles
  4. Return to visual implementation

Component Auditing with Showroom

Before verifying full pages, audit individual components. Showroom renders a single .svelte component in isolation, runs design compliance checks (color tokens, spacing grid, typography, focus styles, heading hierarchy), and diffs against visual baselines. It catches issues that full-page Glimpse captures miss.

# Audit a component in isolation
uv run --project tools/glimpse glimpse showroom \
  libs/engine/src/lib/ui/components/primitives/button/button.svelte

# Scaffold a fixture for a new component (generates .showroom.ts with scenarios)
uv run --project tools/glimpse glimpse showroom \
  libs/engine/src/lib/ui/components/ui/MyComponent.svelte --scaffold

# Audit with specific scenario and theme
uv run --project tools/glimpse glimpse showroom \
  libs/engine/src/lib/ui/components/ui/MyComponent.svelte \
  --scenario error --theme dark

# Update visual baselines after intentional design changes
uv run --project tools/glimpse glimpse showroom \
  libs/engine/src/lib/ui/components/ui/MyComponent.svelte --update-baselines

The component gate: Every component you build or modify must pass glimpse showroom before you move to page-level Glimpse verification. Fix all compliance violations first.


Visual Verification with Glimpse

Before shipping any Grove page, look at it. CI passing is not the same as looking correct. Use Glimpse to capture the rendered page and review it yourself:

# Capture the page with Grove theme injection
uv run --project tools/glimpse glimpse capture http://localhost:5173/[page] \
  --season autumn --theme dark --logs

# Verify all season × theme combos
uv run --project tools/glimpse glimpse matrix http://localhost:5173/[page]

# Interactive browse — click around, verify navigation and flows
uv run --project tools/glimpse glimpse browse http://localhost:5173/[page] \
  --do "click links, scroll down, interact with elements" --screenshot-each --logs

The iterate loop: Capture → review → fix → capture again. Repeat until the page matches the Grove aesthetic. Don't ship what you haven't seen.


Quick Checklist

Before shipping a Grove page:

  • Showroom: Every built/modified component passes glimpse showroom with no compliance violations
  • Glimpse: Page captured and visually reviewed
  • Glimpse: All target seasons render correctly (use matrix)
  • Glimpse: No console errors in --logs output
  • Glass effects used for text readability over busy backgrounds?
  • Lucide icons, no emojis?
  • Mobile overflow menu for navigation items?
  • Decorative elements respect prefers-reduced-motion?
  • Touch targets at least 44x44px?
  • Seasonal colors match the page's emotional tone?
  • Trees randomized with proper spacing (8% minimum gap)?
  • Dark mode supported with appropriate glass variants?
  • User-facing text follows Grove voice (see grove-documentation)?
  • Grove terminology uses GroveTerm components (not hardcoded)?
  • Data-driven content uses [[term]] syntax with GroveText?

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