guide-macos-spm-packaging
About guide-macos-spm-packaging
A workflow guide for bootstrapping, building, packaging, and running macOS SwiftPM apps without Xcode. It is intended for developers and includes templates and scripts, with optional signing and release steps.
Key features
- 01Bootstrap SwiftPM app skeleton
- 02Build and test with SwiftPM
- 03Package and run app bundles
- 04Optional signing and notarization
- 05Optional release and appcast scripts
Use cases
- 01Start a macOS app without Xcode
- 02Create and validate a .app bundle
- 03Prepare signed and notarized releases
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ prisma-labs-dev/ apple-skills --skill guide-macos-spm-packagingAfter installing, type/guide-macos-spm-packagingin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
assets/templates/build_icon.shcompile_and_run.shlaunch.shmake_appcast.shpackage_app.shsetup_dev_signing.shsign-and-notarize.shversion.envassets/templates/bootstrap/Package.swiftversion.envassets/templates/bootstrap/Sources/MyApp/main.swiftassets/templates/bootstrap/Sources/MyApp/Resources/.keepreferences/packaging.mdrelease.mdscaffold.mdDetails
From the project READMEGuide Skill — This is an expert workflow/pattern guide, not API reference documentation. Originally from Dimillian/Skills by Thomas Ricouard. MIT License.
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Two-Step Workflow
-
Bootstrap the project folder
- Copy
assets/templates/bootstrap/into a new repo. - Rename
MyAppinPackage.swift,Sources/MyApp/, andversion.env. - Customize
APP_NAME,BUNDLE_ID, and versions.
- Copy
-
Build, package, and run the bootstrapped app
- Copy scripts from
assets/templates/into your repo (for example,Scripts/). - Build/tests:
swift buildandswift test. - Package:
Scripts/package_app.sh. - Run:
Scripts/compile_and_run.sh(preferred) orScripts/launch.sh. - Release (optional):
Scripts/sign-and-notarize.shandScripts/make_appcast.sh. - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
- Copy scripts from
Minimum End-to-End Example
Shortest path from bootstrap to a running app:
# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env
# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh
# 3. Build and launch
swift build
Scripts/compile_and_run.sh
Validation Checkpoints
Run these after key steps to catch failures early before proceeding to the next stage.
After packaging (Scripts/package_app.sh):
# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents
# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp
After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):
# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app
# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app
After notarization and stapling:
# Confirm the staple ticket is attached
stapler validate build/HelloApp.app
# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app
Common Notarization Failures
| Symptom | Likely Cause | Recovery |
|---|---|---|
The software asset has already been uploaded | Duplicate submission for same version | Bump BUILD_NUMBER in version.env and repackage. |
Package Invalid: Invalid Code Signing Entitlements | Entitlements in .entitlements file don't match provisioning | Audit entitlements against Apple's allowed set; remove unsupported keys. |
The executable does not have the hardened runtime enabled | Missing --options runtime flag in codesign invocation | Edit sign-and-notarize.sh to add --options runtime to all codesign calls. |
| Notarization hangs / no status email | xcrun notarytool network or credential issue | Run xcrun notarytool history to check status; re-export App Store Connect API key if expired. |
stapler validate fails after successful notarization | Ticket not yet propagated | Wait ~60 s, then re-run xcrun stapler staple. |
Templates
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (
CFBundleVersion), soBUILD_NUMBERinversion.envmust increase for each update. - For menu bar apps, set
MENU_BAR_APP=1when packaging to emitLSUIElementin Info.plist.