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ink-app-builder

ink-app-builder

github.com/androidDevelopment10.0k47 installsUpdated 2d ago
Repository

About ink-app-builder

A skill for building Android drawing apps with the `androidx.ink` API. It guides coding agents through setup, low-latency Compose drawing surfaces, stroke rendering, and related implementation workflows.

Key features

  1. 01Android Ink dependency and SDK setup
  2. 02Wet and dry ink Compose rendering
  3. 03Stock brush selection and switching
  4. 04Eraser, undo, and redo guidance
  5. 05Stroke persistence and bitmap export

Use cases

  1. 01Adding `androidx.ink` to an Android app
  2. 02Building a Compose screen for stylus drawing
  3. 03Implementing stroke editing and history
  4. 04Saving or exporting drawing data

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/android/skills --skill ink-app-builder

After installing, type/ink-app-builderin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
drawing-and-brushes.md
editing-and-architecture.md
persistence-and-advanced.md
references/android/develop/ui/compose/touch-input/stylus-input/
ink-api-brush-apis.md
ink-api-draw-stroke.md
ink-api-geometry-apis.md
ink-api-setup.md
ink-api-state-preservation.md

Details

From the project README

The Android Ink API (androidx.ink) is a modular Jetpack library for building high-performance, low-latency freehand drawing experiences on Android. It uses a wet ink and dry ink two-phase model:

  • Wet ink : Real-time, ultra-low-latency rendering while the user is drawing, handled by the InProgressStrokes composable.
  • Dry ink : Finalized, immutable Stroke objects rendered by the app using CanvasStrokeRenderer.

Setup and dependencies

The Ink API requires minSdk = 26 , which corresponds to Android 8.0 (API level 26) and higher. All androidx.ink modules MUST share an identical version in gradle/libs.versions.toml. Ask user permission before modifying project build files.

Version selection (1.0.0 stable versus 1.1.0-alpha03 and higher)
  • Use 1.0.0 (Stable) for production apps that rely on StockBrushes or pre-serialized .brush assets decoded with BrushFamily.decode. In 1.0.0 stable, BrushFamily.encode, BrushFamily.decode, AndroidBrushFamilySerialization, and BrushFamilyDecodeCallback require @OptIn(ExperimentalInkCustomBrushApi::class).
  • Use 1.1.0-alpha03 and higher when the app constructs programmatic custom brushes (BrushFamily, BrushCoat, BrushTip, BrushPaint, BrushBehavior) in Kotlin code. Starting in 1.1.0-alpha02 and higher, BrushFamily serialization requires no @OptIn (and in 1.1.0-alpha05 and higher, ExperimentalInkCustomBrushApi is @RestrictTo(LIBRARY_GROUP), so NEVER annotate 1.1.0-alpha03 and higher code with it).
Version catalog (gradle/libs.versions.toml)
[versions]
ink = "<latest_version>"
inputMotionPrediction = "<latest_version>"

[libraries]
# Core Ink modules
androidx-ink-authoring         = { module = "androidx.ink:ink-authoring",         version.ref = "ink" }
androidx-ink-brush             = { module = "androidx.ink:ink-brush",             version.ref = "ink" }
androidx-ink-geometry          = { module = "androidx.ink:ink-geometry",          version.ref = "ink" }
androidx-ink-nativeloader      = { module = "androidx.ink:ink-nativeloader",      version.ref = "ink" }
androidx-ink-rendering         = { module = "androidx.ink:ink-rendering",         version.ref = "ink" }
androidx-ink-strokes           = { module = "androidx.ink:ink-strokes",           version.ref = "ink" }
androidx-ink-storage           = { module = "androidx.ink:ink-storage",           version.ref = "ink" }

# Compose integration modules
androidx-ink-authoring-android = { module = "androidx.ink:ink-authoring-android", version.ref = "ink" }
androidx-ink-authoring-compose = { module = "androidx.ink:ink-authoring-compose", version.ref = "ink" }
androidx-ink-brush-compose     = { module = "androidx.ink:ink-brush-compose",     version.ref = "ink" }
androidx-ink-geometry-compose  = { module = "androidx.ink:ink-geometry-compose",  version.ref = "ink" }

# Motion prediction (required for low-latency stylus tracking)
androidx-input-motionprediction = { module = "androidx.input:input-motionprediction", version.ref = "inputMotionPrediction" }

# Persistence (kotlinx.serialization + Room with KSP)
kotlinx-serialization-json = { module = "org.jetbrains.kotlinx:kotlinx-serialization-json", version.ref = "kotlinxSerialization" }
androidx-room-runtime      = { module = "androidx.room:room-runtime",  version.ref = "room" }
androidx-room-ktx          = { module = "androidx.room:room-ktx",      version.ref = "room" }
androidx-room-compiler     = { module = "androidx.room:room-compiler", version.ref = "room" }

[plugins]
kotlin-serialization = { id = "org.jetbrains.kotlin.plugin.serialization", version.ref = "kotlin" }
ksp                  = { id = "com.google.devtools.ksp",                   version.ref = "ksp" }
App module configuration (app/build.gradle.kts)
plugins {
    alias(libs.plugins.android.application)
    alias(libs.plugins.kotlin.compose)
    alias(libs.plugins.kotlin.serialization)
    alias(libs.plugins.ksp) // Mandatory when using Room in Kotlin
}

android {
    defaultConfig {
        minSdk = 26
    }
    compileOptions {
        sourceCompatibility = JavaVersion.VERSION_17
        targetCompatibility = JavaVersion.VERSION_17
    }
    buildFeatures {
        compose = true
    }
}

dependencies {
    implementation(libs.androidx.ink.authoring)
    implementation(libs.androidx.ink.brush)
    implementation(libs.androidx.ink.geometry)
    implementation(libs.androidx.ink.nativeloader)
    implementation(libs.androidx.ink.rendering)
    implementation(libs.androidx.ink.strokes)
    implementation(libs.androidx.ink.storage)

    implementation(libs.androidx.ink.authoring.android)
    implementation(libs.androidx.ink.authoring.compose)
    implementation(libs.androidx.ink.brush.compose)
    implementation(libs.androidx.ink.geometry.compose)

    implementation(libs.androidx.input.motionprediction)

    implementation(libs.kotlinx.serialization.json)
    implementation(libs.androidx.room.runtime)
    implementation(libs.androidx.room.ktx)
    ksp(libs.androidx.room.compiler) // NEVER use annotationProcessor in Kotlin
}

Core drawing surface and default brush

Create a standard pressure-sensitive pen Brush with Brush.createWithComposeColor (from ink-brush-compose). The epsilon parameter defines the minimum distance between two input points, in stroke-space units, to be considered visually distinct (0.1f for general drawing, 0.01f for fine precision tools; Brush enforces 0f < epsilon <= size):

/**
 * Creates a default pressure-sensitive pen [Brush].
 *
 * The `epsilon` parameter sets the geometric tolerance (minimum point distance
 * in stroke units) controlling how far a stroke can be zoomed before triangle
 * artifacts appear (`0f < epsilon <= size`).
 */
fun createDefaultPenBrush(): Brush {
    return Brush.createWithComposeColor(
        family = StockBrushes.pressurePen(),
        color = Color.Black,
        size = 5f,
        epsilon = 0.1f,
    )
}

Stack two layers inside a Box for the drawing surface: a Compose Canvas that renders finalized dry Stroke objects inside nativeCanvas.withSave using CanvasStrokeRenderer, and an InProgressStrokes composable on top for low-latency wet ink capture. Encapsulate a synchronous pendingStrokes Compose Snapshot State buffer inside DrawingSurface so the dry Canvas invalidates in the exact same UI thread run loop when onStrokesFinished fires, preventing a 1-frame wet-to-dry flicker:

@Composable
fun DrawingSurface(
    strokes: List<Stroke>,
    canvasStrokeRenderer: CanvasStrokeRenderer,
    currentBrush: Brush,
    onGetNextBrush: () -> Brush,
    onStrokesFinished: (List<Stroke>) -> Unit,
    isEraserMode: Boolean,
    modifier: Modifier = Modifier,
    textureStore: AppTextureBitmapStore = LocalTextureStore.current,
    onErase: (Float, Float) -> Unit = { _, _ -> },
    onEraseStart: () -> Unit = {},
    onEraseEnd: () -> Unit = {},
) {
    val cacheGen by textureStore.generation.collectAsStateWithLifecycle()

    // Holds newly finished strokes synchronously for the single frame before
    // asynchronous StateFlow collection delivers the updated strokes list.
    var pendingStrokes by remember { mutableStateOf<List<Stroke>>(emptyList()) }

    SideEffect {
        if (pendingStrokes.isNotEmpty()) {
            pendingStrokes = if (strokes.isEmpty()) {
                emptyList()
            } else {
                pendingStrokes.filter { pending -> strokes.none { it === pending } }
            }
        }
    }

    val strokesToDraw = remember(strokes, pendingStrokes) {
        if (pendingStrokes.isEmpty()) {
            strokes
        } else {
            strokes + pendingStrokes.filter { pending -> strokes.none { it === pending } }
        }
    }
    val identityMatrix = remember { Matrix() }

    val currentOnErase by rememberUpdatedState(onErase)
    val currentOnEraseStart by rememberUpdatedState(onEraseStart)
    val currentOnEraseEnd by rememberUpdatedState(onEraseEnd)

    Box(modifier = modifier) {
        // Layer 1: Dry ink - completed strokes + same-frame pending handoff strokes
        Canvas(modifier = Modifier.fillMaxSize()) {
            val nativeCanvas = drawContext.canvas.nativeCanvas
            strokesToDraw.fastForEach { stroke ->
                nativeCanvas.withSave {
                    canvasStrokeRenderer.draw(
                        canvas = this,
                        stroke = stroke,
                        strokeToScreenTransform = identityMatrix,
                    )
                }
            }
        }

        // Layer 2: Eraser touch handler OR Wet ink (InProgressStrokes)
        if (isEraserMode) {
            Box(
                modifier = Modifier
                    .fillMaxSize()
                    .pointerInput(Unit) {
                        detectDragGestures(
                            onDragStart = { currentOnEraseStart() },
                            onDragEnd = { currentOnEraseEnd() },
                            onDragCancel = { currentOnEraseEnd() },
                            onDrag = { change, _ ->
                                currentOnErase(change.position.x, change.position.y)
                                change.consume()
                            },
                        )
                    }
            )
        } else {
            key(cacheGen) {
                InProgressStrokes(
                    defaultBrush = currentBrush,
                    nextBrush = onGetNextBrush,
                    onStrokesFinished = { newStrokes ->
                        pendingStrokes = pendingStrokes + newStrokes
                        onStrokesFinished(newStrokes)
                    },
                    textureBitmapStore = textureStore,
                )
            }
        }
    }
}

Workflow and task routing

Follow these conditional instructions based on the requested task:

  • Step 1 (Dependencies and SDK setup) : When adding Ink API dependencies or configuring minSdk, follow the setup blocks in this file and the Ink API setup guide. Verify that ink-nativeloader, ink-authoring-android, and androidx.input:input-motionprediction are present.
  • Step 2 (Drawing surface and stroke rendering) : When creating a Compose drawing screen with wet ink (InProgressStrokes) and dry ink (CanvasStrokeRenderer), implement DrawingSurface from this file and review Draw a stroke. For InProgressStrokes parameter details, BlendMode.Multiply highlighter layer compositing, and TextureBitmapStore generation invalidation, you MUST follow drawing-and-brushes.md.
  • Step 3 (Stock brushes and brush switching) : When creating, modifying, or switching stock brushes (StockBrushes.pressurePen, marker, highlighter, dashedLine, or emojiHighlighter), review Brush APIs and you MUST follow drawing-and-brushes.md for epsilon geometry constraints, highlighter alpha preservation, and Android 14 (API level 34) emojiHighlighter rules.
  • Step 4 (Eraser, undo and redo, and MVVM architecture) : When implementing a geometry-based stroke eraser, linear undo and redo history stacks, or MVVM ViewModel and Hilt wiring, review Geometry APIs and you MUST follow editing-and-architecture.md.
  • Step 5 (Persistence, bitmap export, and gesture coexistence) : When saving and loading strokes with Room (StrokeInputBatch.encode and decode), preserving UI state across configuration changes, exporting drawings to a Bitmap or PNG file, or combining long-press drag gestures with drawing (pointerInputWithSiblingFallthrough), review State preservation and persistent storage and you MUST follow persistence-and-advanced.md.
  • Programmatic custom brushes : For custom BrushFamily creation, custom tip shapes, or behavior node graphs, suggest the ink-custom-brush-builder skill.

Antipatterns

  • NEVER use InProgressStrokesView in Compose screens ---that's the View-based API. Use the InProgressStrokes composable instead.
  • NEVER omit ink-nativeloader or ink-authoring-android ---missing ink-nativeloader throws UnsatisfiedLinkError, and missing ink-authoring-android throws ClassNotFoundException at runtime.
  • NEVER use View.OnTouchListener or MotionEvent directly ---the InProgressStrokes composable captures and processes touch and stylus input internally.
  • NEVER draw strokes manually with Canvas.drawPath or by iterating stroke points---always call CanvasStrokeRenderer.draw(canvas, stroke, transform).
  • NEVER call CanvasStrokeRenderer.create(forcePathRendering = true) ---the 2-argument forcePathRendering overload is @RestrictTo(LIBRARY_GROUP). Use the public CanvasStrokeRenderer.create(textureStore) factory, which automatically detects software Bitmap canvases and falls back to path rendering.
  • NEVER rely solely on asynchronous StateFlow collection in onStrokesFinished ---InProgressStrokes removes completed wet strokes immediately after onStrokesFinished returns on the UI thread, while collectAsStateWithLifecycle updates on a later run loop, causing a 1-frame wet-to-dry flicker. Always mutate Compose Snapshot State synchronously in the same UI thread run loop using a pendingStrokes buffer as shown in DrawingSurface.
  • NEVER store strokes as bitmaps for undo, redo, or database persistence---store Stroke objects in memory and serialize StrokeInputBatch bytes with brush metadata for disk storage.
  • NEVER use annotationProcessor for Room in Kotlin ---always apply the com.google.devtools.ksp plugin and use ksp(libs.androidx.room.compiler) to avoid AppDatabase_Impl does not exist crashes at launch.

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