About interaction-design
An interaction-design skill for web and mobile application flows and interface behavior. It guides state handling, feedback, error recovery, accessibility, and micro-interactions.
Key features
- 01Map loading, empty, error, and success states
- 02Design feedback and recovery paths
- 03Plan gestures and input patterns
- 04Shape transitions and micro-interactions
- 05Apply accessibility-first interaction patterns
Use cases
- 01Designing a drag-and-drop upload flow
- 02Adding loading and error states to an API call
- 03Improving form feedback and validation timing
- 04Reviewing a multi-step wizard for clarity
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ nickcrew/ claude-cortex --skill interaction-designAfter installing, type/interaction-designin Claude Code to confirm it loaded.
Bundled filesreferences/state-patterns.md
Details
From the project READMEInteraction Design
Design natural interactions with clear feedback that gracefully handle all states. Covers user flows, micro-interactions, state transitions, and interface behavior patterns for web and mobile applications.
When to Use This Skill
- Designing interaction flows for new features (drag-and-drop, wizards, modals)
- Creating loading, empty, error, and success states
- Improving micro-interactions on forms, buttons, or navigation
- Designing undo/redo and recovery patterns for destructive actions
- Reviewing interaction clarity in multi-step flows
- Planning animation and transition behavior
- Designing accessible interaction patterns
Quick Reference
| Task | Load reference |
|---|---|
| State patterns and micro-interactions | skills/interaction-design/references/state-patterns.md |
Workflow
- Map all states: What states can this element be in? (loading, empty, partial, full, error, success, disabled, offline)
- Design feedback: How does the user know their action worked?
- Handle errors: What happens when things go wrong? How do users recover?
- Consider edge cases: Empty data, slow connections, partial failures, concurrent actions.
- Add delight: Where can micro-interactions improve the experience without adding noise?
Domain Vocabulary
user flows, interaction patterns, micro-interactions, state transitions, feedback loops, error states, empty states, loading states, progressive disclosure, gesture design, affordances, haptic feedback, animation timing, skeleton screens
Guiding Questions
Ask these when designing any interaction:
- "What is the natural interaction pattern here?"
- "How do we provide feedback at each step?"
- "What happens in error and edge cases?"
Capabilities
Interaction Patterns
- Natural gesture and input design (touch, mouse, keyboard)
- Multi-modal interaction design
- Voice and conversational UI patterns
- Accessibility-first interaction design
State Design
- Loading state optimization (skeleton screens, spinners, progress bars)
- Empty state design that guides users toward action
- Error state recovery patterns
- Success state celebration and next steps
- Offline state and sync indication
Micro-interactions
- Button and input feedback (hover, focus, active, disabled)
- Form validation feedback timing
- Progress indicators and completion signals
- Notification and alert patterns
- Transition and animation design
Flow Design
- Multi-step wizard patterns
- Progressive disclosure implementation
- Modal and overlay interaction patterns
- Navigation and wayfinding
- Undo/redo and recovery patterns
Example Interactions
- "Design the interaction flow for a drag-and-drop file upload"
- "Create loading and error states for this API call"
- "Improve the micro-interactions on this form"
- "Design an undo pattern for destructive actions"
- "Review this wizard flow for interaction clarity"