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isometric-style

isometric-style

github.com/arjun988Creative & media1.3k226 installsUpdated 16w ago
Repository

About isometric-style

isometric-style is a creative skill for making readable isometric dioramas and tile-aware assets. It covers camera, modeling, and presentation rules for consistent sets viewed at the intended orthographic angle.

Key features

  1. 01Orthographic isometric camera setup
  2. 02Tile footprint and pivot rules
  3. 03Height and edge readability guidance
  4. 04LOD guidance for dense maps
  5. 05Diorama lighting and presentation

Use cases

  1. 01Creating assets for strategy and city-builder games
  2. 02Rendering isometric dioramas
  3. 03Presenting hero assets with orthographic cameras

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/arjun988/blender-skills --skill isometric-style

After installing, type/isometric-stylein Claude Code to confirm it loaded.

Bundled filesreferences/iso-camera.mdreferences/tile-footprints.md

Details

From the project README

Isometric Style

Readable dioramas. True iso framing. Tile-aware assets.

When to Use

  • Strategy / sim / city-builder assets
  • Isometric diorama renders
  • Orthographic hero presentations

Camera Setup

Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]

Match project’s exact iso angles — do not invent per asset.

Asset Rules

  1. Readable from iso angle first — Not perspective hero camera
  2. Tile footprint — Document cell size (e.g. 1×1, 2×2)
  3. Height clarity — Vertical read without confusion
  4. Edge contrast — Separate from ground plane
  5. LOD for dense maps — Far tiles cheaper

Modeling

  • Avoid detail only visible from ground FPS view
  • Strong top/side planes
  • Anchor pivot to tile corner or center per kit standard

Presentation

  • Soft key + cool fill common for dioramas
  • Slight AO / ground shadow for lift
  • Optional compositing grade for portfolio

Constraints

MUST DO
  • Lock camera angle for the set
  • Document tile size and pivot rule
  • Check readability at game ortho scale
MUST NOT DO
  • Detail undersides invisible in iso
  • Mix perspective cameras into iso kits without reason

Reference Guide

TopicReferenceLoad When
Iso Camerareferences/iso-camera.mdWhen needed
Tile Footprintsreferences/tile-footprints.mdWhen needed

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