About lingo
lingo is a universal skill for writing Lingo design system guidance for designers and engineers. It turns foundations such as bright colors, rounded shapes, and friendly illustrations into component rules and testable accessibility criteria.
Key features
- 01Bright colors and rounded visual style
- 02Typography, color, and spacing tokens
- 03WCAG 2.2 AA accessibility criteria
- 04Component state and interaction rules
- 05Guidance structure and QA checklist
Use cases
- 01Set guidelines for Lingo-style interfaces
- 02Specify component states and interactions
- 03Review accessibility and UI consistency
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ bergside/ awesome-design-skills --skill lingoAfter installing, type/lingoin Claude Code to confirm it loaded.
Bundled filesDESIGN.md
Details
From the project READMELingo Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Lingo. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Lingo is a duolingo inspired design style that combines minimal layouts with bright colors, rounded shapes, and friendly illustrations to create an engaging and approachable interface. It focuses on clarity and simplicity while adding personality that makes the product feel welcoming and interactive.
Style Foundations
- Visual style: bold, playful
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Nunito, display=Nunito, mono=JetBrains Mono | weights=400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#58cc02, secondary=#ce82ff, success=#58cc02, warning=#ffc800, danger=#ff4b4b, surface=#FFFFFF, text=#3c3c3c
- Shadows: tactile 3D-like bottom borders (e.g., border-b-4) or soft drop shadows for interactive elements
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
- avoid inaccessible hit areas
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.