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loop-cover

loop-cover

github.com/charlie947Creative & media4561.6k installsUpdated 2w ago
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About loop-cover

A creative skill for turning a still cover into a looping GIF with one controlled movement. It provides workflows for HTML and image covers, plus guidance for checking the loop and file size.

Key features

  1. 01Animate one named element
  2. 02Support HTML and image covers
  3. 03Create seamless nine-second loops
  4. 04Measure motion and loop seam
  5. 05Encode GIF without dithering

Use cases

  1. 01Add subtle motion to a feed cover
  2. 02Animate a single element in a still
  3. 03Check a GIF loop before publishing

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/charlie947/motion-graphics-skills --skill loop-cover

After installing, type/loop-coverin Claude Code to confirm it loaded.

Details

From the project README

Looping cover GIF

A cover that moves gets noticed in a feed full of stills. It only works if the move is small, the loop never jumps and the first frame still makes sense on its own.

Before you start: read brand.md and MOTION.md if they exist. If not, run brand-intake first, or ask for hex codes, a font and a logo file. Never call a result on-brand without them.

Step 1: Ask for three things, then wait

  1. The cover. A finished still (PNG) or a cover built in HTML. 896 x 640, or a larger image with the same 7:5 shape.
  2. The one element that moves, named plainly. "The lighthouse beam." "The orange line drawing itself." "The lines between the cells."
  3. How it moves. A pulse, a draw-on, a slow drift or a glow. One move, not three.

Step 2: Build it

If the cover is HTML: animate only the named element as a pure function of time, add window.seek(seconds), and capture 180 frames at 20fps (9 seconds).

If the cover is an image: animate the still in code. Make a mask of the named element by colour (for example every pixel where blue is much stronger than red), soften its edge a few pixels, and change only those pixels, frame by frame. Nothing outside the mask moves.

For both, use one clean sine cycle or one draw-on, hold and fade across the 9 seconds, so the last frame flows into the first.

Rotate the loop so frame 1 is the finished picture. Inboxes and link previews show frame 1 as a still. Frame i draws the moment ((i + offset) mod 180) / 20 seconds, where offset puts the fully drawn state first.

Encode with no dithering, because dither adds flicker to every frame of a flat image:

ffmpeg -y -framerate 20 -i f%03d.png -filter_complex "split[x][y];[x]palettegen=max_colors=128:stats_mode=full[p];[y][p]paletteuse=dither=none" -loop 0 cover.gif

Step 3: Measure it

ffmpeg -v error -y -i cover.gif -vf scale=216:154,format=gray -f rawvideo frames.raw
python3 -c "
n = 216 * 154
d = open('frames.raw', 'rb').read()
f = [d[i:i + n] for i in range(0, len(d), n)]
diff = lambda a, b: sum(abs(x - y) for x, y in zip(a, b)) / n
print('frames', len(f))
print('seam', round(diff(f[-1], f[0]), 2))
print('excursion', round(max(diff(x, f[0]) for x in f), 2))
"

Targets from covers I shipped: 180 frames, a seam of 0.0 to 0.3, an excursion of about 0.7 to 2.8, and a file between 0.6 and 2.3 MB. An excursion near zero means nothing visible moves.

What I learned the hard way

  • "You changed the image entirely." My first GIF swept a band across the whole frame. Animate only the thing that was named.
  • A video model adds a camera move. Told "camera holds completely still", it still pushed in. Animating the still in code is the only way to lock the camera.
  • Never measure motion at the halfway frame. A sine is back at zero there, so a working animation reports no motion. Measure the biggest change against frame 0.
  • In ffmpeg's eq filter, add eval=frame, or the expression runs once and nothing moves.
  • Shrink it to 240px wide and look again. That is the size in an inbox. If the moving element disappears, it is too small.
  • Upload the GIF itself. Some upload tools convert to PNG and the animation is silently gone. Check the uploaded link still ends in .gif.

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