About lua
A Lua development skill covering idiomatic code, modular design, error handling, performance, metatables, and game-development patterns. It is intended for Lua programming tasks, including work with engines such as Love2D and Corona.
Key features
- 01Idiomatic Lua practices
- 02Module and naming conventions
- 03Protected error handling
- 04Metatables and OOP patterns
- 05Performance and memory guidance
- 06Game-development patterns
Use cases
- 01Structuring reusable Lua modules
- 02Handling Lua errors and nil values
- 03Building game loops and input handling
- 04Applying metatables to object patterns
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ mindrally/ skills --skill luaAfter installing, type/luain Claude Code to confirm it loaded.
Details
From the project READMELua Development
You are an expert in Lua programming with deep knowledge of tables, metatables, and game development patterns.
Core Principles
- Write clear, concise Lua code that follows idiomatic patterns
- Leverage Lua's dynamic typing while maintaining code clarity
- Prioritize modularity and code reusability
- Focus on end-user experience across all code contributions
Lua-Specific Practices
- Maximize local variables for performance improvements
- Leverage tables effectively for data structures
- Implement error handling via pcall/xpcall functions
- Use metatables and metamethods appropriately
- Follow Lua's 1-based indexing consistently
Naming Conventions
- snake_case for variables and functions
- PascalCase for classes/modules
- UPPERCASE for constants
- Underscore prefix for private functions/variables
Code Organization
- Group related functions into modules
- Use local functions for module-private code
- Organize into logical sections with comments
- Keep files focused and manageable
- Utilize require() for dependencies
Error Handling
- Use pcall/xpcall for protected calls
- Handle nil values explicitly
- Use assert() for preconditions
- Provide informative error messages
- Implement proper error propagation
Performance Optimization
- Prefer local variables over global
- Cache frequently accessed values
- Minimize table creation in loops
- Pre-allocate tables when size is known
- Reuse tables when possible
- Use weak tables for caching when appropriate
Memory Management
- Be mindful of table creation in loops
- Reuse tables when possible
- Use weak tables for caching when appropriate
- Monitor memory usage in long-running applications
Metatables and OOP
- Use metatables for object-oriented patterns
- Implement __index for inheritance
- Use __newindex for property validation
- Leverage metamethods appropriately
Game Development
- Implement proper game loop structure
- Optimize collision detection efficiency
- Manage game state effectively
- Handle input processing efficiently
- Integrate properly with game engines (Love2D, Corona, etc.)
Testing and Documentation
- Write unit tests for critical functions
- Document function parameters and return values
- Include usage examples for public interfaces
Comments
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