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macos-app-design

macos-app-design

github.com/petekpDesign & UI10404 installsUpdated 21w ago
Repository

About macos-app-design

macOS App Design is a guide for developers planning native-feeling macOS apps. It combines interface conventions, app archetypes, accessibility guidance, and pre-build planning deliverables.

Key features

  1. 01Follow macOS interface conventions
  2. 02Review menus, keyboard, and windows
  3. 03Plan sidebars and toolbars
  4. 04Apply Liquid Glass guidance
  5. 05Identify app types and data models
  6. 06Plan accessibility support

Use cases

  1. 01Design an app around Mac conventions
  2. 02Map menus and shortcuts for commands
  3. 03Review VoiceOver and keyboard navigation

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/petekp/agent-skills --skill macos-app-design

After installing, type/macos-app-designin Claude Code to confirm it loaded.

Bundled filesreferences/macos-design-guide.md

Details

From the project README

macOS App Design & Development

Guide for designing and implementing native-feeling, "good Mac citizen" apps: fast, elegant, accessible, and deeply integrated with macOS workflows.

Two Rules That Beat Everything Else

  1. Prefer system components and conventions over bespoke UI—fastest path to "feels right on Mac"
  2. If you customize bars, backgrounds, borders, or control chrome: stop and justify it

Quick Reference: Mac Citizen Checklist

AreaRequirement
Menu BarStandard layout (App/File/Edit/View/Window/Help), ⌘, for Settings
KeyboardEvery primary command reachable via keyboard, standard shortcuts work
WindowsResize fluidly, support multiple windows, respect fullscreen/minimize
SidebarsTop-level navigation, scannable items, content extends behind
ToolbarsGroup by function/frequency, demote secondary to "more" menu
TextUse system text components, standard editing behaviors
AccessibilityVoiceOver labels, full keyboard navigation, Reduced Motion support

Liquid Glass Quick Rules

Do:

  • Use for navigation/controls layer (toolbars, sidebars, bars)
  • Let system components provide built-in behaviors

Don't:

  • Apply to content layer (tables, lists, document content)
  • Stack "glass on glass"

App Archetypes

Identify your app type first:

  • Document-based: Files as primary units (open/save/duplicate)
  • Library + editor: Sidebar lists items, detail in main area
  • Utility: Single window, optional menu bar
  • Menu-bar app: Lives in menu bar, minimal UI
  • Pro tool: Dense, power-user workflows

Deliverables Before Building

  1. App archetype identified
  2. Information architecture (sidebar structure, navigation, window model)
  3. Command map (menus + keyboard shortcuts for every major feature)
  4. State + data model (persistence, undo/redo, concurrency)
  5. Accessibility plan (VoiceOver, keyboard, contrast, reduce motion)

Full Reference

For complete design system details, Icon Composer workflow, SF Symbols guidance, evaluation rubrics, and Definition of Done checklist:

See: references/macos-design-guide.md

Common Mistakes

MistakeFix
Missing menu bar commandsEvery feature in menus with keyboard shortcuts
Settings outside App menuAlways ⌘, opening from App menu
Custom text componentsUse system text for Mac editing ecosystem
Toolbar overloadDemote secondary actions, group by function
Glass on contentReserve Liquid Glass for navigation layer only
Breaking standard shortcutsNever override ⌘C, ⌘V, ⌘Z, etc.
Single-window onlySupport multiple windows when it benefits workflows

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