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meme-creator

meme-creator

github.com/daymadeCreative & media1.5k115 installsUpdated today
Repository

About meme-creator

meme-creator is a skill for turning video clips into memes by attaching images to moving subjects and exporting MP4 and GIF files. Its workflow emphasizes resolving asset identity, checking tracking, and verifying the encoded results.

Key features

  1. 01Identity checks before sourcing assets
  2. 02Frame-by-frame object tracking
  3. 03Manual keyframes for static or long shots
  4. 04Overlay visibility and fade controls
  5. 05MP4 and GIF export with size tuning

Use cases

  1. 01Add logos or avatars to moving subjects
  2. 02Make a single-frame meme with manual positions
  3. 03Check overlays across scene changes
  4. 04Prepare GIFs for chat size limits

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/daymade/claude-code-skills --skill meme-creator

After installing, type/meme-creatorin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
asset-binding.md
tracking-playbook.md
scripts/
encode_outputs.sh
make_sheets.py
render_overlay.py
track_boxes.py

Details

From the project README

Meme Creator

Turn a video clip into a meme: images (logos, avatars, stickers) glued onto moving objects so they follow the motion frame by frame, delivered as MP4 + GIF.

The failure mode that ruins this is not tracking drift — it is gluing the wrong person's avatar on screen because a name was bound to the first plausible account found. So step 0 is identity, not tooling.

For a static image meme, skip tracking entirely: put one manual_keys entry per target ([[1, [x, y, w, h]]]) in the overlays config and render just that frame — --tracks is optional when every position comes from keys.

Requirements

  • ffmpeg on PATH
  • uv — all bundled Python scripts carry inline dependencies; run them with uv run <script> and deps resolve themselves
  • yt-dlp only when downloading (uv run --with yt-dlp yt-dlp ...)
  • Chrome/Chromium only when rasterizing an SVG logo (asset-binding.md)
  • Script paths below are written scripts/… relative to this skill's bundle directory. Resolve the bundle path once (SKILL_DIR=<path to this skill>) and run "$SKILL_DIR"/scripts/make_sheets.py … — your working directory is the scratch dir, not the bundle.

Pipeline

Work inside a scratch directory (/tmp/<meme-name>/ or similar), deliver only the final MP4 + GIF.

0. Bind identities before fetching assets

When the user names who/what goes on screen ("Codex, Claude, and Tibo's avatar"), every ambiguous name must survive the disambiguation gate in references/asset-binding.md — enumerate candidates with a handle-free search, discriminate from the request context (the peer entities listed alongside are the strongest signal), and ask the user when context cannot decide. That file also covers logo/avatar sourcing, SVG→PNG with real transparency via headless Chrome, and badge styling. Fetch and eyeball every image before compositing it.

1. Acquire the source

Local file: use it. URL: yt-dlp handles bilibili (incl. b23.tv short links), YouTube, and most sites:

uv run --with yt-dlp yt-dlp -f "bv*+ba/b" --merge-output-format mp4 -o "source.%(ext)s" "<url>"

If a domestic-CN site fails with a proxy tunnel error, retry with --proxy "" (a local HTTP proxy breaks some domestic CDNs); if an international site times out, retry with the local proxy.

Check duration: ffprobe -v error -show_entries format=duration -of csv=p=0 source.mp4

2. Locate the segment

Never track "the whole video." Find the exact scene with a 1–2 fps contact sheet, then expand around it:

ffmpeg -v error -ss <start_s> -t 40 -i source.mp4 -vf "fps=1,scale=240:-1,tile=5x8" -frames:v 1 contact.png

Read the sheet, pick the beat boundaries (entrance → action → exit), and cut the final segment ±1 s of padding. Extract the frame sequence at native fps:

mkdir -p seq && ffmpeg -v error -ss <seg_start> -i source.mp4 -t <seg_dur> seq/f_%04d.png
ffprobe -v error -select_streams v:0 -show_entries stream=r_frame_rate -of csv=p=0 source.mp4
3. Prep overlay assets

One image per target, PNG with alpha. Unify mixed assets (app icon + logo mark

  • photo avatar) as circle-white badges — see asset-binding.md for why and for the avatar circular-mask handling.
4. Track the targets

Full procedure and failure taxonomy: references/tracking-playbook.md. Short form:

  1. Grid one frame where all targets are fully visible: uv run scripts/make_sheets.py grid --frames 'seq/f_%04d.png' --index 30 --out grid.png and read each target's [x, y, w, h] box off the grid.
  2. Write the tracking config (targets + init frame), run: uv run scripts/track_boxes.py --frames 'seq/f_%04d.png' --config track.json --out tracks.json --last <N>
  3. Verify: uv run scripts/make_sheets.py tile --frames 'seq/f_%04d.png' --tracks tracks.json --start 1 --end <N> --step-frames 15 --out verify.png and look at every tile.
  4. Fix what the tiles show: re-anchor later segments (shot changes, scale blowups, drift), or take over a smooth long shot with manual_keys. Expect 2–3 rounds. Then mark visible/fade_in/fade_out for every exit, entrance, and empty-stretch — a logo parked on an empty frame is the most visible possible bug.
5. Render
uv run scripts/render_overlay.py --frames 'seq/f_%04d.png' --tracks tracks.json \
  --overlays overlays.json --out 'out/o_%04d.png' --last <N>

Spot-check a rendered contact sheet (make_sheets.py tile over out/) before encoding — much cheaper than re-encoding.

6. Encode + size budget
scripts/encode_outputs.sh --frames 'out/o_%04d.png' --fps <native_fps> \
  --source source.mp4 --ss <seg_start> --t <seg_dur> --mp4 meme.mp4 \
  --gif meme.gif --gif-width 400 --gif-fps 10 --gif-colors 96

GIF size is driven by frame count × dither noise, not palette size. To fit a ~10 MB chat-app budget, lower knobs in this order: --gif-fps (15→12→10), then --gif-width (480→400), then --gif-colors (128→96).

7. Verify the encoded deliverables, then deliver

Extract frames from the final MP4 and the final GIF (ffmpeg -ss <t> -frames:v 1) and look at them — the earlier checks verified intermediates; this one verifies what the recipient will actually see. Deliver both files by their exact paths.

Troubleshooting

SymptomCauseFix
yt-dlp: Tunnel connection failed 503 on a domestic sitelocal HTTP proxy interceptingadd --proxy ""
cairosvg/svglib crash: no library called cairomissing system cairorasterize SVG via headless Chrome (asset-binding.md)
Tracker dies exactly at a shot changeCSRT cannot cross cutsnew segments entry at the new shot's first frame
Box drifts slowly off the target over ~1 mintemplate pollutionre-anchor with the tracker's own last-good box, or manual_keys
Logo parked mid-frame after subject exitsmissing visibility windowfade_out before the exit, no visible range after
GIF massively over budgetdither noise × frameslower --gif-fps first, then width, then colors
Logo looks fine in PNGs but wrong in the GIFchecked intermediates onlyalways verify frames from the encoded file (step 7)
Encode fails: Failed to set value '1:a' for option 'map'source clip has no audio streamthe bundled script maps 1:a? (optional); if running ffmpeg by hand, do the same or drop --source

References

Comments

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