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migrating-motoko

migrating-motoko

github.com/dfinityDevelopment3977 installsUpdated today
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About migrating-motoko

migrating-motoko is a skill for migrating state during Motoko Actor upgrades, intended for developers changing persisted fields or data structures. It explains implicit compatible changes and explicit transformations using an expression attached to the Actor.

Key features

  1. 01Distinguish implicit and explicit migration needs
  2. 02Transform Actor state with a migration function
  3. 03Show patterns for renaming fields and changing types
  4. 04Explain migration function input and output rules
  5. 05List build and check steps

Use cases

  1. 01Rename persisted fields during an upgrade
  2. 02Change field types or state structure
  3. 03Transform values in collections
  4. 04Set defaults for newly added fields

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/dfinity/icskills --skill migrating-motoko

After installing, type/migrating-motokoin Claude Code to confirm it loaded.

Details

From the project README

Inline Actor Migration

Migrate actor state across canister upgrades using a migration expression attached to the actor. Each upgrade has at most one migration function.

For multi-migration with a migrations/ directory, load migrating-motoko-enhanced instead.

When to Use

Implicit migration (no code needed)

The runtime allows the upgrade if the new program is compatible with the old:

  • Adding actor fields
  • Removing actor fields
  • Changing mutability (var ↔ let)
  • Adding variant constructors
  • Widening types (Nat → Int)
Explicit migration required
  • Renaming fields
  • Changing a field's type (e.g. Bool → variant, Int → Float)
  • Restructuring state (splitting/merging fields)
  • Transforming collection values

Syntax

Parenthetical expression immediately before the actor:

import Migration "migration";

(with migration = Migration.run)
actor {
  var newState : Float = 0.0;
};

Or inline:

import Int "mo:core/Int";

(with migration = func(old : { var state : Int }) : { var newState : Float } {
  { var newState = old.state.toFloat() }
})
actor {
  var newState : Float = 0.0;
};

Or using the shorthand when the imported module exports a migration field:

import { migration } "migration";

(with migration)
actor { ... };

Migration Function Rules

  • Type: func (old : { ... }) : { ... } — local, non-generic, both records must use persistable types (no functions or mutable arrays)
  • Domain: old actor fields (names and types from the previous version)
  • Codomain: new actor fields (must exist in the new actor with compatible types)
  • Runs only on upgrade — on fresh install, initializers run normally
  • If the migration traps, the upgrade is aborted and the canister stays on the old version
Field semantics
Field appears inEffect
Input and outputField is transformed
Output onlyNew field produced by migration
Input onlyField consumed (compiler warns about possible data loss)
NeitherCarried through or initialized by declaration

Migration Module Pattern

Keep migrations in a separate module. Define old types inline — do not import them from old code paths:

// migration.mo
import Types "types";
import Map "mo:core/Map";

module {
  type OldTask = { id : Nat; title : Text; completed : Bool };

  type OldActor = {
    var tasks : Map.Map<Nat, OldTask>;
    var nextId : Nat;
  };

  type NewActor = {
    var tasks : Map.Map<Nat, Types.Task>;
    var nextId : Nat;
  };

  public func run(old : OldActor) : NewActor {
    let tasks = old.tasks.map<Nat, OldTask, Types.Task>(
      func(_, task) {
        {
          id = task.id;
          title = task.title;
          due = 0;
          var status = if (task.completed) #completed else #pending;
        }
      }
    );
    { var tasks; var nextId = old.nextId };
  };
};
// main.mo
import Map "mo:core/Map";
import Types "types";
import Migration "migration";

(with migration = Migration.run)
actor {
  var tasks = Map.empty<Nat, Types.Task>();
  var nextId : Nat = 0;
};

Fields must have initializers — the migration function runs only on upgrade. On fresh install the initializers are used.

Common Patterns

Add field with default
old.users.map<Nat, OldUser, NewUser>(
  func(_, u) { { u with zipCode = "" } }
)
Add optional field
{ task with var assignee = null : ?Principal }
Bool to variant
var status = if (task.completed) #completed else #pending;
Rename a field

Consume old name, produce new name:

func(old : { var state : Int }) : { var value : Int } {
  { var value = old.state }
}
Drop a field

Consume it in the input, omit from output. Compiler warns — ensure the loss is intentional.

Checklist

  • Decide: implicit (compatible change) or explicit (migration function)
  • If explicit: define old types inline in migration.mo
  • Migration type: func (old : RecordIn) : RecordOut with persistable types
  • Attach with (with migration = Migration.run) before the actor
  • Do not use preupgrade/postupgrade for data migration
  • Verify with mops check --fix and mops build

Additional References

  • Load motoko for general Motoko language reference and mo:core APIs
  • Load migrating-motoko-enhanced for multi-migration with --enhanced-migration
  • Load mops-cli for mops check, mops build, and toolchain setup

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