mcpField
M
mining

mining

github.com/anthropicsOther2.2k60 installsUpdated 2w ago
Repository

About mining

A compact Minecraft mining skill with guidance for finding diamond ore in version 1.18 and later. It covers mining depth, required tools, descent, and when to relocate between searches.

Key features

  1. 01Diamond depth guidance
  2. 02Ore-name variants below y=0
  3. 03Iron pickaxe requirement
  4. 04Quick descent with go_near
  5. 05Relocation between veins

Use cases

  1. 01Choose a depth for diamond mining
  2. 02Prepare the required pickaxe
  3. 03Move to a new search area after a vein

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/anthropics/cwc-workshops --skill mining

After installing, type/miningin Claude Code to confirm it loaded.

Details

From the project README

Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.

Below y=0, the ore is almost always deepslate_diamond_ore, not diamond_ore — search for both names.

An iron_pickaxe is required — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required.

To descend quickly, call go_near with your current x/z and a deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the pathfinder digs straight down in one action. Don't mine_block stone repeatedly to descend; it wastes turns and pickaxe durability.

After exhausting a vein, relocate — go_near to a position 30+ blocks away horizontally at the same y before searching again. Diamond veins do not cluster; tunneling the same corridor repeatedly wastes turns.

(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)

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