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motion-canvas-agent

motion-canvas-agent

github.com/videozeroCreative & media75294 installsUpdated 4w ago
Repository

About motion-canvas-agent

motion-canvas-agent is a plugin that lets agents control a running Motion Canvas editor through HTTP. It provides playback, scene inspection, project settings, screenshots, and rendering controls without browser automation.

Key features

  1. 01HTTP playback and frame controls
  2. 02Capture screenshots as PNG files
  3. 03Inspect scenes and recursive scene graphs
  4. 04Change project and rendering settings
  5. 05Start or abort rendering

Use cases

  1. 01Seeking to a frame for visual review
  2. 02Inspecting scene structure and project errors
  3. 03Adjusting output size or frame rate
  4. 04Rendering a Motion Canvas project from an agent

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/videozero/skills --skill motion-canvas-agent

After installing, type/motion-canvas-agentin Claude Code to confirm it loaded.

Bundled filesassets/agent-client.tsassets/agent-plugin.ts

Details

From the project README

Motion Canvas Agent Plugin

Full programmatic control of a running Motion Canvas editor via HTTP. Seek to any frame, capture screenshots, inspect the scene graph, change resolution/fps/background, and trigger rendering — all without browser automation.

Architecture

Agent (curl/script)  ──HTTP──▶  Vite Server (agent-plugin.ts)  ──HMR WS──▶  Browser (agent-client.ts)
                                      │                                           │
                                      ▼                                           ▼
                                screenshots/                               Player + Renderer
                                (PNG files)                                + ProjectMetadata

Setup

1. Copy plugin files into your project
  • assets/agent-plugin.ts → project root
  • assets/agent-client.ts → src/
2. vite.config.ts
import {defineConfig} from 'vite';
import motionCanvas from '@motion-canvas/vite-plugin';
import {agentPlugin} from './agent-plugin';

export default defineConfig({
  plugins: [
    motionCanvas(),
    agentPlugin({screenshotDir: './screenshots'}),
  ],
});
3. project.ts
import {makeProject} from '@motion-canvas/core';
import {agentClient} from './agent-client';

export default makeProject({
  plugins: [agentClient()],
  scenes: [...],
});
4. Start + open browser
npm start
# Open http://localhost:9000 in a browser

HTTP API Reference

Base URL: http://localhost:9000/__agent

Playback Control
MethodEndpointBodyResponse
GET/status—{connected, frame, duration, fps, paused, sceneName, errors}
POST/seek{frame: 120}{ok, frame}
POST/next-frame—{ok, frame}
POST/prev-frame—{ok, frame}
POST/play—{ok}
POST/pause—{ok}
Screenshots
MethodEndpointBodyResponse
POST/screenshot{name: "my-shot"}{ok, path, frame}
POST/screenshot-base64—{ok, data, frame}
Settings
MethodEndpointBodyResponse
GET/settings—{background, range, size, previewFps, previewScale, renderingFps, renderingScale}
POST/settings/background{color: "#0F172A"}{ok}
POST/settings/range{start: 0, end: 300}{ok}
POST/settings/size{width: 1920, height: 1080}{ok}
POST/settings/preview-fps{fps: 30}{ok}
POST/settings/preview-scale{scale: 0.5}{ok}
POST/settings/rendering-fps{fps: 60}{ok}
POST/settings/rendering-scale{scale: 2}{ok}
Rendering
MethodEndpointBodyResponse
POST/render{fps?, range?}{ok, message}
POST/render/abort—{ok, message}
Scene Info
MethodEndpointBodyResponse
GET/scenes—{scenes: [{name}], currentScene}
GET/scene-graph—{scene, graph} (recursive node tree)
GET/threads—{scene, slides: [{name, id}]}
Errors
MethodEndpointBodyResponse
GET/errors—{errors: [{message, stack}]}
POST/clear-errors—{ok}

Scene Graph Format

GET /__agent/scene-graph returns a recursive tree:

{
  "scene": "my-scene",
  "graph": {
    "type": "View2D",
    "key": "my-scene/View2D[1]",
    "position": {"x": 960, "y": 540},
    "size": {"width": 1920, "height": 1080},
    "children": [
      {
        "type": "Rect",
        "position": {"x": 0, "y": 0},
        "size": {"width": 400, "height": 300},
        "fill": "#1E293B",
        "children": [
          {
            "type": "Txt",
            "text": "Hello World"
          }
        ]
      }
    ]
  }
}

Each node includes: type, key, position, size, opacity (if not 1), fill, text (if applicable), and children.

AI Agent Workflow

# 1. Check connection
curl -s localhost:9000/__agent/status

# 2. Set resolution
curl -s -X POST localhost:9000/__agent/settings/size \
  -H "Content-Type: application/json" -d '{"width": 1920, "height": 1080}'

# 3. Seek to a frame
curl -s -X POST localhost:9000/__agent/seek \
  -H "Content-Type: application/json" -d '{"frame": 60}'

# 4. Screenshot
curl -s -X POST localhost:9000/__agent/screenshot \
  -H "Content-Type: application/json" -d '{"name": "check-1"}'
# → Read ./screenshots/check-1.png

# 5. Inspect scene graph
curl -s localhost:9000/__agent/scene-graph

# 6. Check which scene we're in
curl -s localhost:9000/__agent/scenes

# 7. Check errors
curl -s localhost:9000/__agent/errors

# 8. Change background
curl -s -X POST localhost:9000/__agent/settings/background \
  -H "Content-Type: application/json" -d '{"color": "#000000"}'

# 9. Trigger render
curl -s -X POST localhost:9000/__agent/render

Security

  • Localhost only: The agent API runs on the Vite dev server which binds to localhost by default. Do not expose it to the network (avoid --host 0.0.0.0 in production)
  • Screenshot paths: The screenshot name is sanitized — path separators and dots are stripped, and the resolved path is verified to stay inside the configured screenshotDir
  • Scene graph text: Text content extracted from the scene graph is sanitized (control characters stripped, truncated to 100 chars). Treat scene graph data as untrusted when processing it

How It Works

  • Runtime plugin (agentClient()) uses Plugin.player(), Plugin.renderer(), and Plugin.project() callbacks to capture the Player, Renderer, and Project instances
  • Player provides seek, frame stepping, playback control, current scene, duration
  • ProjectMetadata provides shared (background, range, size), preview (fps, scale), and rendering (fps, scale, exporter) settings via .get() / .set()
  • Renderer provides render(settings) and abort() for export
  • Scene graph is traversed via scene.getView().peekChildren() recursively, serializing type, position, size, fill, text, opacity
  • Communication uses Vite's HMR WebSocket

Files

FileCopy toPurpose
assets/agent-plugin.tsProject rootVite plugin — HTTP endpoints + WS relay
assets/agent-client.tssrc/Runtime plugin — Player/Renderer/Project control + canvas capture

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