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nushell-plugin-builder

nushell-plugin-builder

github.com/yparesDevelopment3045 installsUpdated 1d ago
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About nushell-plugin-builder

Nushell Plugin Builder is a skill for Rust developers creating plugins that extend Nushell commands and data processing. It covers command definitions, streaming, serialization, testing, and installation.

Key features

  1. 01Scaffold a plugin project
  2. 02Define command signatures and parameters
  3. 03Handle values and data streams
  4. 04Choose MsgPack or JSON serialization
  5. 05Guidance for testing and debugging

Use cases

  1. 01Create custom Nushell commands
  2. 02Build streaming plugins for large datasets
  3. 03Develop plugins for HTTP APIs or filesystem operations
  4. 04Test and register Rust plugins

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/ypares/agent-skills --skill nushell-plugin-builder

After installing, type/nushell-plugin-builderin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

assets/plugin-template/
.gitignore
Cargo.toml
README.md
assets/plugin-template/src/
main.rs
references/
advanced-features.md
examples.md
plugin-protocol.md
testing-debugging.md
scripts/
init_plugin.py

Details

From the project README

Nushell Plugin Builder

Overview

This skill helps create Nushell plugins in Rust. Plugins are standalone executables that extend Nushell with custom commands, data transformations, and integrations.

Quick Start

1. Create Plugin Project
cargo new nu_plugin_<name>
cd nu_plugin_<name>
cargo add nu-plugin nu-protocol
2. Basic Plugin Structure
use nu_plugin::{EvaluatedCall, MsgPackSerializer, serve_plugin};
use nu_plugin::{EngineInterface, Plugin, PluginCommand, SimplePluginCommand};
use nu_protocol::{LabeledError, Signature, Type, Value};

struct MyPlugin;

impl Plugin for MyPlugin {
    fn version(&self) -> String {
        env!("CARGO_PKG_VERSION").into()
    }

    fn commands(&self) -> Vec<Box<dyn PluginCommand<Plugin = Self>>> {
        vec![Box::new(MyCommand)]
    }
}

struct MyCommand;

impl SimplePluginCommand for MyCommand {
    type Plugin = MyPlugin;

    fn name(&self) -> &str {
        "my-command"
    }

    fn signature(&self) -> Signature {
        Signature::build("my-command")
            .input_output_type(Type::String, Type::Int)
    }

    fn run(
        &self,
        _plugin: &MyPlugin,
        _engine: &EngineInterface,
        call: &EvaluatedCall,
        input: &Value,
    ) -> Result<Value, LabeledError> {
        match input {
            Value::String { val, .. } => {
                Ok(Value::int(val.len() as i64, call.head))
            }
            _ => Err(LabeledError::new("Expected string input")
                .with_label("requires string", call.head))
        }
    }
}

fn main() {
    serve_plugin(&MyPlugin, MsgPackSerializer)
}
3. Build and Install
# Build
cargo build --release

# Install to cargo bin
cargo install --path . --locked

# Register with nushell
plugin add ~/.cargo/bin/nu_plugin_<name>  # Add .exe on Windows
plugin use <name>

# Test
"hello" | my-command

Command Types

SimplePluginCommand

For commands that operate on single values:

  • Input: &Value
  • Output: Result<Value, LabeledError>
  • Use for: transformations, simple filters, single value operations
PluginCommand

For commands that handle streams:

  • Input: PipelineData
  • Output: Result<PipelineData, LabeledError>
  • Use for: streaming transformations, lazy processing, large datasets

See references/advanced-features.md for streaming examples.

Defining Command Signatures

Input-Output Types
use nu_protocol::{Signature, Type};

Signature::build("my-command")
    .input_output_type(Type::String, Type::Int)

Common types: String, Int, Float, Bool, List(Box<Type>), Record(...), Any

Parameters
Signature::build("my-command")
    // Named flags
    .named("output", SyntaxShape::Filepath, "output file", Some('o'))
    .switch("verbose", "enable verbose output", Some('v'))
    // Positional arguments
    .required("input", SyntaxShape::String, "input value")
    .optional("count", SyntaxShape::Int, "repeat count")
    .rest("files", SyntaxShape::Filepath, "files to process")
Accessing Arguments
fn run(&self, call: &EvaluatedCall, ...) -> Result<Value, LabeledError> {
    let output: Option<String> = call.get_flag("output")?;
    let verbose: bool = call.has_flag("verbose")?;
    let input: String = call.req(0)?;  // First positional
    let count: Option<i64> = call.opt(1)?;  // Second positional
    let files: Vec<String> = call.rest(2)?;  // Remaining args
}

Error Handling

Always return LabeledError with span information:

Err(LabeledError::new("Error message")
    .with_label("specific issue", call.head))

This shows users exactly where the error occurred in their command.

Serialization

MsgPackSerializer (Recommended)

  • Binary format, much faster
  • Use for production plugins

JsonSerializer

  • Text-based, human-readable
  • Useful for debugging

Choose in main():

serve_plugin(&MyPlugin, MsgPackSerializer)  // Production
// serve_plugin(&MyPlugin, JsonSerializer)  // Debug

Common Patterns

String Transformation
Value::String { val, .. } => {
    Ok(Value::string(val.to_uppercase(), call.head))
}
List Generation
let items = vec![
    Value::string("a", call.head),
    Value::string("b", call.head),
];
Ok(Value::list(items, call.head))
Record (Table Row)
use nu_protocol::record;

Ok(Value::record(
    record! {
        "name" => Value::string("example", call.head),
        "size" => Value::int(42, call.head),
    },
    call.head,
))
Table (List of Records)
let records = vec![
    Value::record(record! { "name" => Value::string("a", span) }, span),
    Value::record(record! { "name" => Value::string("b", span) }, span),
];
Ok(Value::list(records, call.head))

See references/examples.md for complete working examples including:

  • Filtering streams
  • HTTP API calls
  • File system operations
  • Multi-command plugins

Development Workflow

Iterative Development
# Build
cargo build

# Test (debug build)
plugin add target/debug/nu_plugin_<name>
plugin use <name>
"test" | my-command

# After changes, reload
plugin rm <name>
plugin add target/debug/nu_plugin_<name>
plugin use <name>
Automated Testing
[dev-dependencies]
nu-plugin-test-support = "0.109.1"
#[cfg(test)]
mod tests {
    use nu_plugin_test_support::PluginTest;

    #[test]
    fn test_command() -> Result<(), nu_protocol::ShellError> {
        PluginTest::new("myplugin", MyPlugin.into())?
            .test_examples(&MyCommand)
    }
}

See references/testing-debugging.md for debugging techniques and troubleshooting.

Advanced Features

Streaming Data

For lazy processing of large datasets, use PipelineData:

impl PluginCommand for MyCommand {
    fn run(&self, input: PipelineData, ...) -> Result<PipelineData, LabeledError> {
        let filtered = input.into_iter().filter(|v| /* condition */);
        Ok(PipelineData::ListStream(ListStream::new(filtered, span, None), None))
    }
}
Engine Interaction
// Get environment variables
let home = engine.get_env_var("HOME")?;

// Set environment variables (before response)
engine.add_env_var("MY_VAR", Value::string("value", span))?;

// Get plugin config from $env.config.plugins.<name>
let config = engine.get_plugin_config()?;

// Get current directory for path resolution
let cwd = engine.get_current_dir()?;
Custom Values

Define custom data types that extend beyond Nushell's built-in types. See references/advanced-features.md for complete guide.

Important Constraints

Stdio Restrictions

  • Plugins cannot use stdin/stdout (reserved for protocol)
  • Check engine.is_using_stdio() before attempting stdio access

Path Handling

  • Always use paths relative to engine.get_current_dir()
  • Never assume current working directory

Version Compatibility

  • Match nu-plugin and nu-protocol versions
  • Both should match target Nushell version

Reference Documentation

  • references/plugin-protocol.md - Protocol details, serialization, lifecycle
  • references/advanced-features.md - Streaming, EngineInterface, custom values
  • references/examples.md - Complete working examples and patterns
  • references/testing-debugging.md - Development workflow, debugging, troubleshooting

External Resources

Template Script

Use scripts/init_plugin.py to scaffold a new plugin with proper structure:

python3 scripts/init_plugin.py <plugin-name> [--output-dir <path>]

This creates a complete working plugin template ready to customize.

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