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oil-icon

oil-icon

github.com/oil-oilDesign & UI321128 installsUpdated 7w ago
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About oil-icon

A skill for producing cohesive icon sets as transparent PNGs. It guides design choices, generates icons in grid sheets, and provides slicing and quality-check steps for teams adapting icons to a product or brand.

Key features

  1. 01Use built-in styles or derive a brand style
  2. 02Generate icon sheets with locked palettes
  3. 03Slice sheets into transparent PNGs
  4. 04Choose cutout modes by image edge type
  5. 05Inspect and correct each icon

Use cases

  1. 01Create a consistent set of product interface icons
  2. 02Adapt icon construction to brand assets
  3. 03Prepare transparent icons for app or site use

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/oil-oil/oil-icon --skill oil-icon

After installing, type/oil-iconin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

.gitignore
LICENSE
README.md
.github/workflows/
credential-ui.yml
assets/readme/source/
hero.html
reference/
prompt-template.md
image-providers.md
style-adaptation.md
construction.md
design-rules.md
references/
api-key-setup.md
scripts/credential-ui/
component.json
README.md
package-lock.json
package.json
scripts/credential-ui/manifests/
default.json
profiles.json
scripts/credential-ui/public/
index.html
app.js
style.css
scripts/credential-ui/src/
config.ts
cli.ts
page.ts
run.ts
server.ts
profile.ts
scripts/credential-ui/tests/
configure.test.ts
credentials.test.ts
multi-key.test.ts
profile.test.ts

Details

From the project README

oil-icon

Generate a set of icons that share one visual style, output as transparent PNGs.

Image generation runs on a flat grey backdrop as a 4×4 sheet — 16 icons in one generation, 有助于统一风格,但仍需逐个检查 — then each cell is sliced out and background-removed.

Agent owns the design decisions (which style, which palette, which metaphors, whether to match a brand); image generation and slicing are mechanical steps.

API Key 配置入口

需要外部服务凭据时先读API Key 配置与业务读取:复用已有安全入口;本机缺少 Key 时使用随附固定页面,保存后通过业务包装入口读取。内置能力与纯本地流程不要求配置 Key。

Workflow

  1. Choose the style. Either pick a built-in from styles/ (table below), or match the user's brand by reading their project's design tokens / assets and deriving a custom style-spec — see reference/style-adaptation.md. Freeze the result as a style-spec with the same fields as the built-in JSONs; 后续批次复用同一规范,并检查生成偏差.
  2. List the icons. Write each concept as name — short concrete metaphor (e.g. settlement — a wallet with a coin). One clear idea per icon; keep the detail level consistent across the set. 默认每张 16 格;明确选择 9 格时,提示词使用 3×3,切图命令必须同时传 --grid 3。 If the user asks for an exact count below 16, still use a 4x4 / 16-cell sheet: place the requested icons first in row-major order, then explicitly ask the remaining cells to stay empty grey background.
  3. Compose the prompt. style.preamble + the style's construction fields (as short guidance) + palette-lock line + numbered metaphors + the fixed composition text — see reference/prompt-template.md and reference/construction.md.
  4. Generate the sheet(s). Choose an image provider by capability, in order (see reference/image-providers.md) — never assume Codex is present:
    1. Built-in / host imagegen first — if the running agent already has a callable image-generation tool, including Codex's built-in image_gen tool or the imagegen skill, call it directly. Do not delegate to external Codex CLI just to reach imagegen from another process.
    2. Codex CLI fallback — only if this agent has no callable image-generation tool, and Codex is available (从可用 Skill 清单定位 codex,或使用 PATH 中已有的 codex), delegate generation to it.
    3. External API fallback — only if neither of the above exists, 沿用用户已授权的供应商;缺少凭据时按配置说明打开随附页面,不索要聊天中的 Key; for OpenAI Images, scripts/gen_image.py --prompt "…" --out raw/<style>.png is ready. Save or copy each generated sheet to raw/<style>.png on flat grey #808080. Built-in imagegen may save under $CODEX_HOME/generated_images/...; after generation, move or copy the selected PNG into the task output raw/ folder. 同一张图更容易保持共同风格,但仍须逐个验收,不能把一次生成视为一致性保证; a provider only has to turn the prompt into a grey-background PNG.
  5. Slice. Run scripts/setup.sh once, then: .venv/bin/python3 scripts/slice_icons.py <raw>.png <outdir> --mode <cutout> [--thresh N] [--grid 4] [--count N] using the style's cutout mode (floodfill for flat/hard-edge, rembg for soft / 3D / glossy / photo).
  6. QA (mandatory). Composite the sliced PNGs onto a contrasting colour (e.g. magenta) and check every icon for (a) a fragment bled in from a neighbouring cell, (b) leftover grey, and (c) consistency against the style's construction — uniform stroke, one radius, matched detail level, shared parts, motif present, single perspective, and no accent out-weighting the defining element (in line styles the accent must be lighter and smaller than the stroke). Re-slice or regenerate any that fail — never ship an icon carrying part of the one above it.
  7. Deliver the transparent PNGs, organized and named.

Built-in styles

stylelookcutoutfits
linearmono line / outlinefloodfillutility, settings
filledsolid single-colour glyphsfloodfillmobile nav / tab bars
colorblockbold flat multi-colour blocksfloodfillkids, creative
cartoonsticker-style cartoonrembggames, entertainment
isometricisometric 3D miniaturesrembgSaaS, dashboards
render3dglossy puffy 3Drembgrewards, onboarding
stickerdie-cut glossy vinylrembgsocial, reactions
realisticphotoreal product rendersrembge-commerce, hero
animal-badgeanimal emblems in badgesrembgavatars, kids

Each styles/<name>.json holds the preamble, locked palette, cutout mode, threshold, construction system, and what it fits.

Key rules (see reference/design-rules.md)

  • Lock the palette as hex in the spec — colourful styles drift run-to-run otherwise.
  • Never make black filled icons — near-black / black may be used as a thin outline or line stroke, but never as the dominant filled mass of an icon set. If the brand foreground is black, map it to strokes only; for filled or duotone styles, choose a mid-light brand colour for the main shape and keep dark colours small.
  • Start from the real product context — when a user gives a live site, screenshot, mascot, logo, or brand asset, derive the icon concepts and construction from that source first. Do not jump straight into generic style families such as isometric, duotone, 3D, or colorblock; those are finishes applied after the product motif, real navigation, and real feature names are locked.
  • Slicing drops neighbour bleed — the slicer keeps only the centred icon per cell.
  • Cutout by edge type — flat/hard-edge → floodfill; soft / 3D / glossy / photo → rembg.
  • Design sophistication comes from a construction system + a brand motif, not from tinting a generic set — each style's construction object encodes the grid, stroke, radius, detail budget, shared parts, and motif (see reference/construction.md). A rigorous system ultimately wants vector; raster is for direction and spot icons.

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