About onboard
onboard is an onboarding skill for game projects that scans project materials by role or area and prepares an onboarding document. It checks whether required inputs exist and marks missing-data sections as not assessed instead of guessing.
Key features
- 01Read project overview and role definitions
- 02Scan relevant areas by role
- 03Review recent Git changes
- 04Flag missing inputs and unassessed sections
- 05Generate and save an onboarding document
Use cases
- 01Orient a new programmer to code structure and recent work
- 02Summarize existing test coverage for a QA team member
- 03Gather design or production materials for a new contributor
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ donchitos/ claude-code-game-studios --skill onboardAfter installing, type/onboardin Claude Code to confirm it loaded.
Details
From the project README!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call and
every file write follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Onboard
Insufficient input — check this before producing any report
If the inputs this skill needs do not exist, the answer is "could not run" — not a filled-in report. Check first, and stop if the check fails.
- List the inputs this skill reads (data files, prior reports, profiler output, test results, registries, source code).
- For each, record
FOUNDorABSENT— not "assumed present". - If any input required for a section is ABSENT, that section is
NOT ASSESSED — NO DATA. Do not estimate it, do not infer it from an adjacent artifact, and do not leave a mandated cell to be filled by whoever reads the template next. - If every required input is ABSENT, stop and report
NOT ASSESSED — NO DATAas the whole verdict, naming what was missing and which skill produces it.
A verdict of NOT ASSESSED is a success. It is the correct, useful answer to
"what does the data say?" when there is no data. The failure mode this prevents is
specific: a report whose verdict enum has no "could not run" state produces
false clean passes — an asset audit returning COMPLIANT on a project with no
assets and no standards, or a performance profile reporting ">99% headroom against
a 16.67ms budget" with zero profiler data and no budget ever set.
Absence of evidence is never evidence of absence. A scan that finds no matches because there are no files to scan has not verified anything. Say which of the two happened — a reader cannot tell from a green result.
Phase 1: Load Project Context
Read CLAUDE.md for project overview and standards.
Read the relevant agent definition from .claude/agents/ if a specific role is specified.
CLAUDE.md and .claude/agents/ ship with the framework — no skill creates them. If either is missing, report it as missing from the install.
Phase 2: Scan Relevant Area
- For programmers: scan the code root (resolve per
.claude/docs/code-root-resolution.md) for architecture, patterns, key files. An unresolved root means the scan did not run: the sections it feeds readNOT ASSESSED — code root unresolved, never a guess atsrc/ - For designers: scan
design/for existing design documents - For narrative: scan
design/narrative/for world-building and story docs - For QA: scan
tests/for existing test coverage (/test-setupcreates it) - For production: scan
production/for current sprint and milestone - No role or area given: a general orientation — list the top level of
design/,docs/architecture/,production/and the code root, readproduction/session-state/active.mdif it exists, and say that a role would focus the next pass (e.g./onboard programmer)
Read recent changes (git log if available) to understand current momentum.
Phase 3: Generate Onboarding Document
# Onboarding: [Role/Area]
## Project Summary
[2-3 sentence summary of what this game is and its current state]
## Your Role
[What this role does on this project, key responsibilities, who you report to]
## Project Architecture
[Relevant architectural overview for this role]
### Key Directories
| Directory | Contents | Your Interaction |
|-----------|----------|-----------------|
### Key Files
| File | Purpose | Read Priority |
|------|---------|--------------|
## Current Standards and Conventions
[Summary of conventions relevant to this role from CLAUDE.md and agent definition]
## Current State of Your Area
[What has been built, what is in progress, what is planned next. Name what
Phase 2 found by path — for a designer, each existing GDD and design doc — or
say it found none]
## Current Sprint Context
[What the team is working on now and what is expected of this role]
## Key Dependencies
[What other roles/systems this role interacts with most]
## Common Pitfalls
[Things that trip up new contributors in this area]
## First Tasks
[Suggested first tasks to get oriented and productive]
1. [Read these documents first]
2. [Review this code/content]
3. [Start with this small task]
## Questions to Ask
[Questions the new contributor should ask to get fully oriented]
Phase 4: Save Document
Present the onboarding document to the user.
Ask: "May I write this to production/onboarding/onboard-[role]-[date].md?"
If yes, write the file, creating the directory if needed.
Phase 5: Next Steps
Verdict: COMPLETE — onboarding document generated.
- Share the onboarding doc with the new contributor before their first session.
- Run
/sprint-statusto show the new contributor current progress. - Run
/helpif the contributor needs guidance on what to work on next.