mcpField
P
p5-paint-animation

p5-paint-animation

github.com/heygen-comCreative & media236333 installsUpdated 5w ago
Repository

About p5-paint-animation

p5-paint-animation is a skill for rendering text, photos, and short videos as hand-made-looking animations with p5. It provides separate workflows for write-on lettering, painted photos, and videos rendered as living paintings, with offline PNG or MP4 output.

Key features

  1. 01Animate handwriting on ruled paper
  2. 02Repaint photos as still images or films
  3. 03Render video frames as living paintings
  4. 04Control style, detail, and seeded output
  5. 05Export offline PNG and MP4

Use cases

  1. 01Create handwriting that appears as it is written
  2. 02Turn a portrait into a paint-on animation
  3. 03Give a short clip a brushstroke-painting look

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/heygen-com/hyperframes-community-skills --skill p5-paint-animation

After installing, type/p5-paint-animationin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
flows.md
gotchas.md
scripts/
package-lock.json
package.json
render-anim.mjs
render-video.mjs
render.mjs
setup.sh
scripts/lib/
inject.mjs
page-safety.mjs
scripts/sketches/
handwriting.anim.js
repaint-video.js
repaint.anim.js

Details

From the project README

p5 Paint Animation

Three flows, one engine. Pick by input:

InputFlowOutput
Text prompt / phraseA: Write-onHandwriting animates onto ruled paper, pen-tracked for camera
PhotoB: Repaint + paint-onBrushstroke painting, still or painting-itself film, camera pull
Video / Live PhotoC: Living paintingEvery frame repainted over a locked stroke lattice

When to use / when not

Use for: hand-made-looking motion — handwriting that writes itself, photos as brushstroke paintings (still or animating), short clips as living paintings. Do NOT use for: crisp typography or brand-accurate text (use real fonts), photoreal output, footage longer than ~10s (render cost scales per frame ≈ 5–20s each), or live/interactive pages (this renders offline MP4/PNG).

Requirements and side effects

  • Requires: Node 22.12+, ffmpeg on PATH, ~500MB disk (Chromium).
  • sh scripts/setup.sh (run manually, once) uses the committed lockfile to download pinned dependencies from the npm registry: puppeteer 25.9.0, p5 2.3.2 (LGPL-2.1), and p5.brush 2.2.1 (MIT). Puppeteer downloads its pinned Chrome for Testing build from Google's download service. Read-only downloads; no credentials, no cost, nothing uploaded.
  • Renders launch sandboxed headless Chromium on a blank page. Network and local file requests from sketches are blocked; sketches receive inputs as data URLs.
  • Writes only inside paths you pass (out.png / out.mp4, plus a sibling .track.json and, with --keep-frames 1, a _frames_* directory).
  • Optional, only for flow C subject matting: npx hyperframes remove-background (downloads the HyperFrames CLI from npm; local CoreML inference, no data leaves the machine).

Verify success

Render any command below, then open the output: the last frame must show the complete artwork (text fully written / painting fully covered), and re-running with the same --seed must produce identical bytes on the canvas. The smoke test used for review: node render-anim.mjs sketches/handwriting.anim.js /tmp/t.mp4 --size 1600x900 --seed 7 --inject 'PHRASE="go make something"'.

Setup (once)

sh scripts/setup.sh

Installs the exact dependency tree recorded in scripts/package-lock.json. All commands below run from scripts/.

Flow A — prompt → write-on animation

node render-anim.mjs sketches/handwriting.anim.js out.mp4 \
  --size 1600x900 --fps 24 --seed 7 --hold 12 \
  --inject 'PHRASE="your text here";SIZE=170'
  • Full alphabet: lowercase, caps, digits, ? . , - / @. Wraps automatically.
  • Dials via --inject: SIZE, INK (hex), BRUSH ("2B" pencil, "crayon", "charcoal"), PAPER=1 for blank paper.
  • The run writes out.track.json — per-frame pen position. For a camera-follows-pen move, crop each frame along the smoothed track (exponential follow, gain ~0.14, camera y LOCKED to the baseline — never follow the pen tip's y or the camera bounces on every ascender).
  • For scraggly/messy writing raise the per-letter jitter in the sketch; for word-sync to a voiceover, transcribe first and start each word's strokes at its spoken time.

Flow B — photo → painting (+ paint-on film + camera)

Still:

node render.mjs sketches/repaint.anim.js out.png \
  --size 720x900 --seed 3 --image photo.jpg --inject "STYLE=0;DETAIL=3"

Paint-on film (the painting paints itself, coarse-to-fine, painter-ordered — calm regions first, the face last):

node render-anim.mjs sketches/repaint.anim.js out.mp4 \
  --size 720x900 --seed 3 --image photo.jpg --fps 14 --hold 40 \
  --inject 'STYLE=0;DETAIL=3;SUBJECT="0.5,0.5,0.44,0.55"'
  • Crop to the subject first. Face size in frame is destiny: selfie-distance faces resolve beautifully; small faces stay figures. Portrait 4:5 or 9:16.
  • Dials: STYLE 0 pastel / 1 gouache / 2 charcoal-sketch. DETAIL 1 painterly, 2 faces resolve, 3 soft features (noses), 5 portrait-grade (adds a second fine lap). LOOSE 0.7–1.5 stroke wildness. SAT color compensation (~1.1).
  • SUBJECT="cx,cy,rx,ry" (image fractions) paints everything inside that ellipse through all passes FIRST and drops a subject-done frame marker. Camera pull-out recipe: hold tight on the subject, then at the marker frame ease wide with ffmpeg zoompan (cosine ease, ~2s): zoompan=z='if(lte(in,M),1.9,1.85-0.85*(0.5-0.5*cos(PI*min((in-M)/28,1))))' (upscale 2x lanczos first so the tight phase stays sharp).

Flow C — video / Live Photo → living painting

node render-video.mjs clip.mov out.mp4 \
  --size 720x900 --fps 12 --seed 7 --inject "STYLE=0;DETAIL=2"
  • The stroke lattice is built ONCE from frame 1 and locked; only colors and orientations resample per frame. Strokes hold still — the painting never "boils" while the subject moves.
  • Live Photos: get the paired .mov (share-sheet Options → Live Photo ON, or Photos.app → Export Unmodified Original). If it arrives as bare JPEG the motion was stripped in transit — ask for a 2–3s normal video instead; that's better input anyway.
  • Motion triage first. Live Photos include the phone swinging. Measure per-frame motion (ffprobe -f lavfi "movie=in.mov,signalstats" → YDIF), paint only the calm window with --start/--dur, and ping-pong the result (forward+reverse concat) for a seamless breathing loop.
  • Big camera motion? WORLD=1 tracks the camera by image correlation and lets strokes live in world coordinates — the camera pans across one growing painting. Translation-only; fast zooms drift.
  • Subject-only painting: matte frames first (npx hyperframes remove-background), pass the matted PNGs with --frames DIR and MASKED=1, and set BG to your paper color.
  • Dark footage: grade with gamma only (eq=gamma=1.2). Never boost saturation before painting — shadow chroma noise becomes literal teal paint.

QC gates (all flows)

  • Read the actual output frames; never ship on intent. Check: faces resolve, no bare-canvas gaps, first/mid/last frames coherent.
  • Same seed = identical render. Iterate one dial at a time against a fixed seed.
  • For anything joining a larger film, verify seams numerically per motion-doctrine — this skill produces material, not final grammar.

references/flows.md has full worked recipes; references/gotchas.md is the list of failure modes already hit so you don't hit them again.

Comments

Markdown supported