About platform-building
A skill for developers building systems with mobile touch, VR input, and accessibility patterns. It combines input adapters with guidance on platform capabilities and alternative feedback.
Key features
- 01Mobile gesture building controls
- 02VR hand and controller input
- 03Colorblind modes and contrast settings
- 04Screen reader integration patterns
- 05Platform capability detection
Use cases
- 01Add touch controls to mobile building
- 02Design VR building for comfort
- 03Provide alternatives to visual feedback
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ bbeierle12/ skill-mcp-claude --skill platform-buildingAfter installing, type/platform-buildingin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
_meta.jsonreferences/platform-considerations.mdscripts/accessibility-config.jstouch-build-controller.jsvr-building-adapter.jsDetails
From the project READMEPlatform Building
Touch controls, VR input, and accessibility patterns for building systems.
Quick Start
import { TouchBuildController } from './scripts/touch-build-controller.js';
import { VRBuildingAdapter } from './scripts/vr-building-adapter.js';
import { AccessibilityConfig } from './scripts/accessibility-config.js';
// Mobile touch building
const touch = new TouchBuildController(canvas, {
doubleTapToPlace: true,
pinchToRotate: true,
swipeToChangePiece: true
});
touch.onPlace = (position, rotation) => buildingSystem.place(position, rotation);
touch.onRotate = (angle) => ghost.rotate(angle);
// VR building with hand tracking
const vr = new VRBuildingAdapter(xrSession, {
dominantHand: 'right',
snapToGrid: true,
comfortMode: true // Reduces motion sickness
});
vr.onGrab = (piece) => selection.select(piece);
vr.onRelease = (position) => buildingSystem.place(position);
// Accessibility configuration
const a11y = new AccessibilityConfig({
colorblindMode: 'deuteranopia', // red-green
highContrast: true,
screenReaderHints: true
});
// Apply to ghost preview
ghost.setColors(a11y.getValidityColors());
Reference
See references/platform-considerations.md for:
- Mobile gesture patterns (Fortnite Mobile, Minecraft PE)
- VR building research and comfort guidelines
- Colorblind palette recommendations
- Screen reader integration patterns
- Cross-platform input abstraction
Scripts
| File | Lines | Purpose |
|---|---|---|
touch-build-controller.js | ~450 | Mobile gestures: tap, drag, pinch, swipe |
vr-building-adapter.js | ~400 | VR hand/controller input, comfort settings |
accessibility-config.js | ~350 | Colorblind modes, contrast, screen reader |
Platform Detection
// Detect platform capabilities
const platform = {
isMobile: /Android|iPhone|iPad|iPod/i.test(navigator.userAgent),
isTouch: 'ontouchstart' in window,
isVR: navigator.xr !== undefined,
prefersReducedMotion: window.matchMedia('(prefers-reduced-motion: reduce)').matches,
prefersHighContrast: window.matchMedia('(prefers-contrast: more)').matches
};
// Initialize appropriate controllers
if (platform.isVR && xrSession) {
setupVRControls();
} else if (platform.isTouch) {
setupTouchControls();
} else {
setupMouseKeyboard();
}
Mobile Considerations
Fortnite Mobile demonstrates effective touch building with customizable HUD, auto-material selection, and gesture-based piece rotation. Key patterns include dedicated build mode toggle, large touch targets (minimum 44px), and visual feedback for all actions.
VR Considerations
VR building requires attention to comfort. Snap rotation reduces motion sickness, and arm-length building distances prevent fatigue. Hand tracking enables intuitive grab-and-place, while controller building benefits from laser-pointer selection for distant pieces.
Accessibility Patterns
Valheim uses blue/yellow instead of green/red for stability indicators, supporting deuteranopia (the most common colorblind condition). High contrast modes should use 7:1 ratio for critical indicators, and all visual feedback should have audio/haptic alternatives.