mcpField
P
postfx-router

postfx-router

github.com/bbeierle12Development960 installsUpdated today
Repository

About postfx-router

A skill that routes post-processing requests to three specialized skills: postfx-composer, postfx-bloom, and postfx-effects. It helps select and combine guidance for 3D scene pipelines, glow, and cinematic color treatment.

Key features

  1. 01Classify requests by effect type
  2. 02Match skills using request signals
  3. 03Suggest combinations of multiple skills
  4. 04Cover pipelines, bloom, and visual effects
  5. 05Provide fallbacks for unclear requests

Use cases

  1. 01Select post-processing skills for a new project
  2. 02Combine skills for a cinematic scene
  3. 03Route custom effect work by keywords

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill postfx-router

After installing, type/postfx-routerin Claude Code to confirm it loaded.

Bundled files_meta.json

Details

From the project README

Post-Processing Router

Routes to 3 specialized skills based on post-processing requirements.

Routing Protocol

  1. Classify — Identify effect type from user request
  2. Match — Apply signal matching rules below
  3. Combine — Most production scenes need 2-3 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Start Here)
NeedSkillSignals
Pipeline setup, effect orderingpostfx-composerEffectComposer, setup, pipeline, render target, custom pass, multi-pass
Glow, luminance effectspostfx-bloombloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom
Cinematic polish, colorpostfx-effectsvignette, chromatic, DOF, grain, color grade, LUT, aberration

Signal Matching

Primary Signals

postfx-composer (always start here for new projects):

  • "set up post-processing"
  • "configure effect pipeline"
  • "create custom effect/pass"
  • "render targets", "effect ordering"

postfx-bloom:

  • "bloom", "glow", "luminance", "neon", "emissive"
  • "selective bloom", "object glow", "UnrealBloomPass"

postfx-effects:

  • "chromatic aberration", "vignette", "depth of field", "DOF"
  • "film grain", "noise", "color grading", "LUT", "tone mapping"
  • "scanlines", "CRT", "god rays"
Confidence Scoring
  • High (3+ signals) — Route directly to matched skill
  • Medium (1-2 signals) — Route with composer as foundation
  • Low (0 signals) — Start with postfx-composer for setup

Common Combinations

Basic Post-Processing Setup (2 skills)
postfx-composer → Pipeline architecture, effect ordering
postfx-bloom    → Basic glow effects
Cinematic Scene (3 skills)
postfx-composer → Pipeline setup, tone mapping
postfx-bloom    → Subtle glow on lights
postfx-effects  → Vignette, grain, color grading
Neon/Cyberpunk Aesthetic (2 skills)
postfx-bloom    → High-intensity selective bloom
postfx-effects  → Chromatic aberration, vignette
Custom Effect Development (1-2 skills)
postfx-composer → Custom Effect class, shader writing
postfx-effects  → Reference existing effects

Decision Table

Effect TypeComplexityPrimary SkillSupporting Skill
Glow/bloom onlySimplebloomcomposer
Cinematic lookMediumeffectscomposer + bloom
Custom effectComplexcomposer-
Selective bloomMediumbloomcomposer
Color gradingSimpleeffectscomposer
Full productionComplexAll three-

Effect Categories

Lighting Effects → postfx-bloom
  • Bloom/glow, selective bloom, emissive enhancement, HDR luminance
Camera Effects → postfx-effects
  • Chromatic aberration, vignette, depth of field, lens distortion
Color Effects → postfx-effects
  • Tone mapping, color grading, LUT, hue/saturation
Texture Effects → postfx-effects
  • Film grain, noise, scanlines, CRT
Architecture → postfx-composer
  • EffectComposer setup, effect ordering, custom effects, render targets

Integration with Other Domains

With R3F (r3f-*)
r3f-fundamentals → Scene setup
postfx-composer  → Effect pipeline
postfx-bloom     → Object glow
With Shaders (shaders-*)
shaders-glsl     → Custom effect shader code
postfx-composer  → Wrap in Effect class
With Particles (particles-*)
particles-systems → Particle emitters
postfx-bloom      → Particle glow
postfx-effects    → Atmosphere
With Audio (audio-*)
audio-analysis    → Frequency data
postfx-bloom      → Audio-reactive bloom
postfx-effects    → Audio-reactive aberration

Quick Reference

EffectSkill
Bloompostfx-bloom
Selective Bloompostfx-bloom
Vignettepostfx-effects
Chromatic Aberrationpostfx-effects
Depth of Fieldpostfx-effects
Film Grain/Noisepostfx-effects
Color Gradingpostfx-effects
LUTpostfx-effects
Tone Mappingpostfx-effects
Custom Effectspostfx-composer
Render Targetspostfx-composer

Temporal Collapse Stack

postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom    → Cosmic glow on digits, particles, UI
postfx-effects  → Vignette (void edge), subtle chromatic, grain

Fallback Behavior

  • No framework context → Assume @react-three/postprocessing
  • Unclear effect type → Start with postfx-composer + postfx-bloom
  • Performance concerns → Prioritize postfx-composer optimization patterns

Comments

Markdown supported