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principle-exhaust-the-design-space

principle-exhaust-the-design-space

github.com/hachejDevelopment160 installsUpdated 2d ago
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About principle-exhaust-the-design-space

Exhaust the Design Space is a development skill for decisions without an established precedent. It recommends comparing two or three distinct prototypes or sketches before choosing an implementation.

Key features

  1. 01Identify decisions without clear precedent
  2. 02Create two or three alternatives
  3. 03Compare options side by side
  4. 04Choose after exploring distinct designs

Use cases

  1. 01Design a novel user interaction
  2. 02Compare viable architectural approaches
  3. 03Explore product decisions shaped by user experience

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/hachej/boring-stack --skill principle-exhaust-the-design-space

After installing, type/principle-exhaust-the-design-spacein Claude Code to confirm it loaded.

Bundled filesLICENSE

Details

From the project README

Exhaust the Design Space

When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.

The rule. When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name. A second flavor of the first shape does not count.

When it applies:

  • Novel UI interactions (no prior art in the codebase)
  • Architectural choices with multiple viable approaches
  • Product design decisions where user experience depends on feel, not logic

When it doesn't:

  • Mechanical implementation where the pattern is established
  • Bug fixes or refactors with a clear target state
  • Changes where constraints dictate a single viable approach

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