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principle-exhaust-the-design-space

principle-exhaust-the-design-space

github.com/mdsmithaustinDesign & UI8148 installsUpdated 1d ago
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About principle-exhaust-the-design-space

A design skill for teams facing novel interaction or architecture choices. It calls for comparing distinct prototypes or sketches before committing, while leaving established implementations, clear fixes, and constrained decisions alone.

Key features

  1. 01Create 2–3 competing prototypes or sketches
  2. 02Compare alternatives side by side
  3. 03Use for novel UI and architecture decisions
  4. 04Skip established patterns and clear fixes

Use cases

  1. 01Explore interaction designs without prior art
  2. 02Compare viable architectural approaches
  3. 03Evaluate product choices driven by user experience

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/mdsmithaustin/pstack --skill principle-exhaust-the-design-space

After installing, type/principle-exhaust-the-design-spacein Claude Code to confirm it loaded.

Bundled filesagents/openai.yaml

Details

From the project README

Exhaust the Design Space

When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.

The rule. When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name. A second flavor of the first shape does not count.

When it applies:

  • Novel UI interactions (no prior art in the codebase)
  • Architectural choices with multiple viable approaches
  • Product design decisions where user experience depends on feel, not logic

When it doesn't:

  • Mechanical implementation where the pattern is established
  • Bug fixes or refactors with a clear target state
  • Changes where constraints dictate a single viable approach

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