P
principle-exhaust-the-design-space
About principle-exhaust-the-design-space
A design skill for situations without an established interaction or architecture pattern. It asks teams to compare two or three concrete prototypes or sketches before choosing, while excluding work with a clear or constrained solution.
Key features
- 01Compare 2–3 prototypes or sketches
- 02Use for novel UI interactions
- 03Use for choices with viable alternatives
- 04Skip clear fixes and established patterns
Use cases
- 01Choose among new interaction designs
- 02Evaluate competing architecture approaches
- 03Explore product decisions shaped by user experience
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ poteto/ plugins --skill principle-exhaust-the-design-spaceAfter installing, type/principle-exhaust-the-design-spacein Claude Code to confirm it loaded.
Details
From the project READMEExhaust the Design Space
When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.
The rule: When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit.
When it applies:
- Novel UI interactions (no prior art in the codebase)
- Architectural choices with multiple viable approaches
- Product design decisions where user experience depends on feel, not logic
When it doesn't:
- Mechanical implementation where the pattern is established
- Bug fixes or refactors with a clear target state
- Changes where constraints dictate a single viable approach
Comments
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