mcpField
P
principle-exhaust-the-design-space

principle-exhaust-the-design-space

github.com/potetoDesign & UI13286 installsUpdated 21w ago
Repository

About principle-exhaust-the-design-space

A design skill for situations without an established interaction or architecture pattern. It asks teams to compare two or three concrete prototypes or sketches before choosing, while excluding work with a clear or constrained solution.

Key features

  1. 01Compare 2–3 prototypes or sketches
  2. 02Use for novel UI interactions
  3. 03Use for choices with viable alternatives
  4. 04Skip clear fixes and established patterns

Use cases

  1. 01Choose among new interaction designs
  2. 02Evaluate competing architecture approaches
  3. 03Explore product decisions shaped by user experience

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/poteto/plugins --skill principle-exhaust-the-design-space

After installing, type/principle-exhaust-the-design-spacein Claude Code to confirm it loaded.

Details

From the project README

Exhaust the Design Space

When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.

The rule: When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit.

When it applies:

  • Novel UI interactions (no prior art in the codebase)
  • Architectural choices with multiple viable approaches
  • Product design decisions where user experience depends on feel, not logic

When it doesn't:

  • Mechanical implementation where the pattern is established
  • Bug fixes or refactors with a clear target state
  • Changes where constraints dictate a single viable approach

Comments

Markdown supported