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principle-experience-first

principle-experience-first

github.com/q-qp-pDesign & UI144 installsUpdated 2w ago
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About principle-experience-first

A design principle skill for people building user interfaces, libraries, or internal APIs. It prioritizes the experience of everyone using or maintaining the work, with attention to focus, prototyping, and interaction details.

Key features

  1. 01Justify every feature and control
  2. 02Prefer fewer, polished features
  3. 03Prototype before implementation
  4. 04Refine transitions, spacing, and feedback
  5. 05Keep features on the core workflow

Use cases

  1. 01Evaluating whether a UI option is needed
  2. 02Prototyping a design before production
  3. 03Improving error states and interaction feedback

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/q-qp-p/pstack --skill principle-experience-first

After installing, type/principle-experience-firstin Claude Code to confirm it loaded.

Details

From the project README

Experience First

When implementation convenience conflicts with user delight, choose delight.

  • Every feature, control, and option must be justified
  • Ship less, ship better (polished experience with three features beats rough one with ten)
  • Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
  • Get the details right (transitions, alignment, spacing, feedback, error states)
  • Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective.

Foundations should serve the experience. Foundational thinking governs the sequence of work. This principle governs the target.

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