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product-delight

product-delight

github.com/kemiljkDesign & UI6159 installsUpdated 1w ago
Repository

About product-delight

product-delight is a design skill for shaping considerate product experiences through reliability, useful defaults, clear feedback, and restrained motion. It helps product designers assess whether small details support users rather than distract them.

Key features

  1. 01Ten principles for product delight
  2. 02Guidance on useful defaults
  3. 03Motion for cause and effect
  4. 04Design review checklist

Use cases

  1. 01Reviewing a proposed animation
  2. 02Improving empty states and clarity
  3. 03Checking reduced-motion alternatives

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/kemiljk/skills --skill product-delight

After installing, type/product-delightin Claude Code to confirm it loaded.

Details

From the project README

Product Delight

Delight is anticipation, reliability, and care. Animation can support those qualities. Animation is not the definition of them.

Principles

  1. Give people what they need before they know to ask.
  2. Arrive early with useful defaults and prefilled context.
  3. Show care in the smallest details.
  4. Make the product feel attentive to the person using it.
  5. Work as expected every time.
  6. Meet the expected path, then offer the extra mile.
  7. Prefer tiny details with outsized clarity over spectacle.
  8. Treat delight as icing, not the cake.
  9. Stay between excess and restriction.
  10. Leave no important question unanswered in the journey.

Defaults

  • Identify the user need before adding motion; infer it from the task and ask only if the missing context changes the design.
  • Invest first in reliability, latency, empty states, and clarity.
  • Use motion to explain cause and effect, not to decorate.
  • Remove novelty that competes with the task.

Prefer / Reject

PreferReject
Anticipatory defaultsConfetti on every success
Reliable interactionsDelight that fails under slow networks
Quiet craft details"Make it pop" with no problem statement
One meaningful momentMany competing flourishes

Review checklist

  • What human need does this delight anticipate?
  • Does the base task already work reliably?
  • Would removing the flourish make the product worse or merely quieter?
  • Does motion clarify state, hierarchy, or feedback?
  • Is there a reduced-motion equivalent that keeps the meaning?
  • Would this still feel considerate on a second and tenth use?

Source essays

  • Ten principles for product delight
  • On overdoing delight
  • On adding homepage delight

Comments

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