About psx-horror-style
psx-horror-style is a creative skill for designing horror visuals with PSX-era constraints. It guides low-poly models, crunchy textures, fog, darkness, and restrained analog effects for retro survival-horror scenes.
Key features
- 01Intentionally low polygon and texture budgets
- 02Low-resolution, crunchy textures
- 03Optional vertex or affine wobble
- 04Fog and deep shadows
- 05Subtle VHS, CRT, and grain effects
- 06Sparse narrative props
Use cases
- 01Creating PS1-era horror game visuals
- 02Designing retro survival-horror interiors
- 03Applying explicit PSX constraints to horror art
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ arjun988/ blender-skills --skill psx-horror-styleAfter installing, type/psx-horror-stylein Claude Code to confirm it loaded.
Bundled filesreferences/psx-horror-budgets.mdreferences/psx-horror-palette.md
Details
From the project READMEPSX Horror Style
Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.
When to Use
- PS1-era horror game looks
- Puppet Combo / retro survival horror vibes
- When
horror-styleneeds explicit PSX constraints
Core Tenets
- Low poly, high dread — Few tris, strong shapes
- Texture crunch — Low-res, nearest filtering feel
- Vertex / affine warping cues — Subtle wobble optional
- Fog + darkness — Hide draw distance sins
- Analog grit — VHS/CRT via compositing sparingly
Vs Related Styles
| Skill | Role |
|---|---|
horror-style | Broad psychological horror direction |
lowpoly-style | General PS1/PS2 / Lethal Company |
psx-horror-style | Horror + PSX crunch specifically |
Modeling
- 100–800 tris for many props
- Characters chunky; faces minimal
- Interiors modular, repetitive, oppressive
Materials / Textures
- 64–256px textures common
- Limited palette; indexed feel
- Flat shading or very low smooth
- Emissive screens as narrative props
Lighting & Camera
- Single practical lights; deep shadows
- Low camera, narrow spaces
- Fog/mist mandatory for depth
- Optional handheld noise (
camera-cinematography)
Compositing Extras
- Slight blur / chromatic aberration
- Posterize / crush colors carefully
- Film grain / VHS overlay subtle
Constraints
MUST DO
- Keep poly and texture budgets intentionally low
- Prioritize fog, sound-design-friendly spaces
- Stage sparse narrative props
MUST NOT DO
- Modern PBR microdetail as primary look
- Bright clean global illumination
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Psx Horror Budgets | references/psx-horror-budgets.md | When needed |
| Psx Horror Palette | references/psx-horror-palette.md | When needed |
Comments
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