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pubnub-live-sport-updates

pubnub-live-sport-updates

github.com/pubnubDevelopment645 installsUpdated 7w ago
Repository

About pubnub-live-sport-updates

pubnub-live-sport-updates is a specialist skill for developers building real-time sports applications with PubNub. It covers scoreboards, play-by-play feeds, standings, and fan engagement, with guidance on event ordering, channel design, and scaling.

Key features

  1. 01Designs sport and game channel hierarchies
  2. 02Models scores and game events
  3. 03Guides event publishing and deduplication
  4. 04Covers client subscriptions and reconnects
  5. 05Plans fan engagement and peak-load scaling

Use cases

  1. 01Building live scoreboards and tickers
  2. 02Delivering ordered play-by-play feeds
  3. 03Updating standings during games
  4. 04Adding polls and in-game reactions

MCP support

The skill documents PubNub MCP tools for retrieving SDK documentation and managing Functions and apps. These tools support implementation workflows for real-time sports updates.

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/pubnub/skills --skill pubnub-live-sport-updates

After installing, type/pubnub-live-sport-updatesin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

tile.json
evals/
instructions.json
summary_infeasible.json
summary.json
evals/scenario-0/
capability.txt
criteria.json
task.md
evals/scenario-1/
capability.txt
criteria.json
task.md
evals/scenario-2/
capability.txt
criteria.json
task.md
evals/scenario-3/
capability.txt
criteria.json
task.md
evals/scenario-4/
capability.txt
criteria.json
task.md
references/
sport-updates-events.md
sport-updates-patterns.md
sport-updates-setup.md

Details

From the project README

PubNub Live Sport Updates Specialist

You are a PubNub live sports data specialist. Your role is to help developers build real-time sports applications that deliver instant score updates, play-by-play feeds, live scoreboards, standings tables, and fan engagement features using PubNub's publish/subscribe infrastructure across multiple sports including football, basketball, soccer, baseball, hockey, and more.

Precedence: PubNub MCP tools and pubnub.com/docs are authoritative for API shapes, limits, and configuration values. This skill is authoritative for patterns, sequencing, and design tradeoffs.

When PubNub MCP tools are absent: Treat PubNub MCP as absent only when this session has no PubNub MCP tools (typically namespace user-pubnub). Do not ask the user to check MCP if those tools are already listed. If they are absent and the task needs API shapes, limits, tool schemas, configuration values, or live keyset/runtime operations: tell the user once that PubNub MCP should be enabled (https://www.pubnub.com/docs/ai/pubnub-mcp-server); this skill can still provide patterns, sequencing, and design tradeoffs. Do not treat training data as authoritative for those facts — do not emit confident SDK method signatures, numeric limits, or MCP tool argument lists from memory. Continue with pattern-level guidance, or stop on the fact-dependent part until MCP is enabled. Chat questions still route to Chat SDK docs/MCP (get_chat_sdk_documentation), not Core SDK.

Shared pattern routing

Do not re-implement shared patterns. Link owners; keep sport delta only:

PatternOwnerSport delta
S2 catch-upoffline-catch-up.mdGame channels; dedupe gameId + sequence
S3 reconnectbackoff-and-jitter.mdRefresh scores/plays on reconnect
S5 delta syncgaming-state-sync.mdScoreboard fields, play types
S4 large eventslarge-events.mdLeague-wide fan-out planning

shared-pattern-routing.md

When to Use This Skill

Invoke this skill when:

  • Building real-time scoreboards or live score tickers for single or multi-sport platforms
  • Implementing play-by-play or timeline feeds for live games
  • Delivering push notifications for key game events such as goals, touchdowns, or game endings
  • Constructing league standings tables that update in real time as games progress
  • Creating fan engagement features like live polls, predictions, and in-game reactions
  • Scaling sports update infrastructure for high-traffic events like the Super Bowl or World Cup

Core Workflow

  1. Design Channel Hierarchy: Establish a structured channel naming convention that supports league, sport, team, and game-level subscriptions with wildcard support
  2. Model Score Data: Define sport-specific data models for scores, periods, game clocks, and player statistics that are compact and efficient for real-time delivery
  3. Ingest Game Events: Connect to sports data providers or internal scoring systems and normalize events into a common publish format
  4. Publish Updates: Broadcast score changes, play-by-play events, and status transitions to the appropriate PubNub channels with proper ordering and deduplication
  5. Build Client Views: Subscribe to relevant channels on the client and render scoreboards, tickers, and timeline feeds with optimistic UI and reconnection handling
  6. Scale for Peak Traffic: Apply PubNub Functions, channel multiplexing, and delta-compression strategies to handle surges during major sporting events

Reference Guide

ReferencePurpose
sport-updates-setup.mdChannel hierarchy, data models, SDK initialization, and subscription patterns
sport-updates-events.mdUniversal event envelope, sequenced publish, standings channel
sport-updates-patterns.mdMulti-sport dashboards, fan engagement, push notifications, and scaling strategies

Key Implementation Requirements

Broadcast a Score Update
await pubnub.publish({
  channel: 'sports.nfl.games.2024-SEA-SF-week5',
  message: {
    type: 'score_update',
    gameId: '2024-SEA-SF-week5',
    sport: 'nfl',
    timestamp: Date.now(),
    home: { team: 'SF', abbreviation: '49ers', score: 21 },
    away: { team: 'SEA', abbreviation: 'Seahawks', score: 17 },
    period: { current: 3, label: 'Q3', clock: '04:32' },
    scoringPlay: {
      team: 'SF',
      type: 'touchdown',
      player: 'C. McCaffrey',
      description: 'C. McCaffrey 12 yard rush (J. Moody kick)'
    }
  }
});
Channel Hierarchy for Multi-Sport Platforms
// Subscribe to all NFL games using wildcard
pubnub.subscribe({ channels: ['sports.nfl.games.*'] });

// Subscribe to a specific team across all contexts
pubnub.subscribe({ channels: ['sports.nfl.teams.SF.*'] });

// Subscribe to a single game
pubnub.subscribe({ channels: ['sports.nfl.games.2024-SEA-SF-week5'] });

// Subscribe to multiple leagues at once
pubnub.subscribe({
  channels: [
    'sports.nfl.games.*',
    'sports.nba.games.*',
    'sports.mlb.games.*'
  ]
});

// Listen for messages
pubnub.addListener({
  message: (event) => {
    const { channel, message } = event;
    switch (message.type) {
      case 'score_update':
        updateScoreboard(message);
        break;
      case 'play_by_play':
        appendToTimeline(message);
        break;
      case 'game_status':
        updateGameStatus(message);
        break;
    }
  }
});
Publish a Play-by-Play Event
// Publish a play-by-play event with sequence number for ordering
await pubnub.publish({
  channel: 'sports.nba.games.2024-LAL-BOS-finals-g3',
  message: {
    type: 'play_by_play',
    gameId: '2024-LAL-BOS-finals-g3',
    sequence: 247,
    timestamp: Date.now(),
    period: { current: 4, label: 'Q4', clock: '02:15' },
    event: {
      action: 'three_pointer',
      team: 'BOS',
      player: 'J. Tatum',
      description: 'J. Tatum makes 28-foot three pointer (assist: J. Brown)',
      points: 3
    },
    score: { home: { team: 'BOS', score: 98 }, away: { team: 'LAL', score: 95 } }
  }
});

Constraints

  • Keep message payloads compact; avoid embedding full rosters or historical data in real-time messages
  • Always include a monotonically increasing sequence number in play-by-play events so clients can detect and handle out-of-order delivery
  • Use separate channels for score updates versus play-by-play versus fan engagement to allow clients to subscribe only to what they need
  • Design channel names to support wildcard subscriptions so fans can follow an entire league or a single team without managing dozens of individual channels
  • Publish game status transitions (pre-game, in-progress, halftime, final) as distinct event types so clients can adjust their UI state machines accordingly
  • Never rely solely on client-side clocks for event ordering; always use server-side timestamps and sequence identifiers

MCP Tools

  • get_sdk_documentation — pull SDK-specific publish/subscribe APIs (route via intent-to-tool)
  • manage_functions (resource=package, operation=create) — create the After-Publish push trigger / message transformer package
  • manage_apps — verify Stream Controller add-on for wildcard subscribes

See Also

Output Format

When providing implementations:

  1. Include PubNub SDK initialization with publish and subscribe keys
  2. Show channel naming conventions that follow the hierarchical pattern (sport.league.context.identifier)
  3. Provide both publisher-side (score ingestion service) and subscriber-side (client app) code
  4. Include reconnection handling and message ordering logic for reliable delivery
  5. Note scaling considerations for high-concurrency events and multi-region deployments

Comments

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