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pulse

pulse

github.com/bergsideDesign & UI3.4k2.0k installsUpdated 17w ago
Repository

About pulse

pulse is a universal design-system skill for designers and engineers. It translates Pulse’s vivid, geometric visual style and WCAG 2.2 AA requirements into implementation-focused interface guidance.

Key features

  1. 01鮮やかな色と幾何学的なスタイル
  2. 024px の太い境界線
  3. 03指定されたタイポグラフィと間隔尺度
  4. 04コンポーネントの状態と動きの規則
  5. 05WCAG 2.2 AA 要件と QA チェックリスト

Use cases

  1. 01Pulse のデザイン規範の作成
  2. 02太い境界線を使うコンポーネントの定義
  3. 03アクセシビリティ基準に沿った UI のレビュー

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bergside/awesome-design-skills --skill pulse

After installing, type/pulsein Claude Code to confirm it loaded.

Bundled filesDESIGN.md

Details

From the project README

Pulse Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Pulse. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Pulse design style embodies vibrant, dynamic, and bold aesthetics. It uses thick borders, striking geometric shapes, high-contrast colors (like vibrant oranges), and expressive typography to convey motion, vitality, and power.

Style Foundations

  • Visual style: bold, geometric, vibrant, thick-bordered
  • Typography scale: 12/14/16/20/24/32/48 | Fonts: primary=Limelight, display=Limelight, mono=JetBrains Mono | weights=400
  • Color palette: primary, secondary, neutral | Tokens: primary=#EA580B, secondary=#F59E0B, background=#FFEDD5, surface=#FDBA74, text=#EA580C
  • Spacing scale: 4/8/12/16/24/32/48/64
  • Borders: Thick 4px borders are a signature element.

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states. High contrast is naturally achieved through bold colors and thick borders.

Writing Tone

punchy, dynamic, motivating, bold

Rules: Do

  • prefer semantic tokens over raw values
  • use thick (4px) borders for structural elements and containers
  • preserve visual hierarchy with bold typography and scale
  • keep interaction states explicit with scale/transform animations

Rules: Don't

  • avoid thin or delicate borders
  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid subtle or slow animations; prefer snappy, spring-based motion

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

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