mcpField
R
r3f-router

r3f-router

github.com/bbeierle12Development968 installsUpdated today
Repository

About r3f-router

r3f-router is a skill for routing React Three Fiber tasks to five specialized skills. It helps developers select and combine guidance for scene setup, geometry, materials, performance, and Drei helpers.

Key features

  1. 01Routes tasks by signal matching
  2. 02Combines related R3F skills
  3. 03Uses priority and confidence rules
  4. 04Provides scenario-based routing examples

Use cases

  1. 01Choosing skills for a 3D scene
  2. 02Planning a custom shader effect
  3. 03Routing particle-system work
  4. 04Selecting skills for large scenes

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill r3f-router

After installing, type/r3f-routerin Claude Code to confirm it loaded.

Bundled files_meta.json

Details

From the project README

R3F Router

Routes to 5 specialized React Three Fiber skills based on task requirements.

Routing Protocol

  1. Classify — Identify primary task type from user request
  2. Match — Find skill(s) with highest signal match
  3. Combine — Most R3F tasks need 2-4 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Always Consider)
Task TypeSkillPrimary Signal Words
Scene setupr3f-fundamentalscanvas, scene, camera, lights, render, useFrame
Custom shapesr3f-geometrygeometry, vertices, bufferAttribute, instancing, mesh
Surface appearancer3f-materialsmaterial, shader, texture, uniform, color, PBR
Tier 2: Enhanced (Add When Needed)
Task TypeSkillPrimary Signal Words
Optimizationr3f-performanceperformance, FPS, draw calls, LOD, culling, memory
Helpers/Controlsr3f-dreiOrbitControls, useGLTF, Text, Environment, Html

Signal Matching Rules

Priority Order

When multiple signals present, resolve by priority:

  1. Explicit component — "add OrbitControls" → r3f-drei
  2. Specific technique — "use instancing" → r3f-geometry
  3. Problem domain — "custom shader" → r3f-materials
  4. Default tier — Fall back to r3f-fundamentals
Confidence Scoring
  • High (3+ signals) — Route immediately
  • Medium (1-2 signals) — Route with r3f-fundamentals as base
  • Low (0 signals) — Ask user for clarification

Common Combinations

Basic 3D Scene (3 skills)
r3f-fundamentals → Canvas, camera, lights, render loop
r3f-drei         → OrbitControls, Environment, helpers
r3f-materials    → MeshStandardMaterial, textures

Wiring: Fundamentals provides scene structure, drei adds controls and environment, materials define appearance.

Custom Shader Effect (3 skills)
r3f-fundamentals → Scene setup, useFrame for animation
r3f-geometry     → Custom BufferGeometry if needed
r3f-materials    → ShaderMaterial, uniforms, GLSL

Wiring: Fundamentals handles render loop, materials provides shader infrastructure.

Particle System (4 skills)
r3f-fundamentals → Scene, camera, render loop
r3f-geometry     → InstancedMesh, buffer attributes
r3f-materials    → Custom particle shader
r3f-performance  → Optimization, draw call reduction

Wiring: Geometry provides instancing, materials handles particle rendering, performance ensures smooth animation.

Product Visualization (4 skills)
r3f-fundamentals → Scene structure
r3f-drei         → useGLTF, Environment, ContactShadows, OrbitControls
r3f-materials    → PBR materials, environment mapping
r3f-performance  → LOD, texture optimization

Wiring: Drei loads model and provides studio setup, materials ensures realistic rendering.

Large Scene (4 skills)
r3f-fundamentals → Base scene management
r3f-geometry     → Merged geometry, instancing
r3f-performance  → LOD, culling, lazy loading
r3f-drei         → Bounds, Preload, Detailed

Wiring: Performance strategies combined with geometry optimization for smooth rendering.

Decision Table

ScenarioModel LoadingCustom ShapesCustom ShadersOptimizationRoute To
Simple viewerYesNoNoNofundamentals + drei
Custom geometryNoYesNoNofundamentals + geometry
Shader artNoMaybeYesNofundamentals + materials + geometry
Game/simulationMaybeYesMaybeYesall skills
Product vizYesNoNoMaybefundamentals + drei + materials
ParticlesNoYesYesYesfundamentals + geometry + materials + performance

Skill Dependencies

r3f-fundamentals (foundation)
├── r3f-geometry (extends fundamentals)
├── r3f-materials (extends fundamentals)
├── r3f-drei (extends fundamentals)
└── r3f-performance (applies to all)
  • Always start with r3f-fundamentals
  • r3f-geometry and r3f-materials often used together
  • r3f-drei can replace manual implementations
  • r3f-performance applies optimization to any combination

Fallback Behavior

  • Unknown task type → Start with r3f-fundamentals + r3f-drei
  • No clear signals → Ask: "What are you trying to render?" and "Any specific effects needed?"
  • Conflicting signals → Prefer r3f-drei abstractions over manual implementations

Quick Decision Flowchart

User Request
     │
     ▼
┌─────────────────────┐
│ Need 3D model?      │──Yes──▶ r3f-drei (useGLTF)
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Custom geometry?    │──Yes──▶ r3f-geometry
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Custom shader?      │──Yes──▶ r3f-materials
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Performance issues? │──Yes──▶ r3f-performance
└─────────────────────┘
     │ No
     ▼
┌─────────────────────┐
│ Controls/helpers?   │──Yes──▶ r3f-drei
└─────────────────────┘
     │ No
     ▼
r3f-fundamentals (default)

Reference

See individual skill files for detailed patterns:

  • /mnt/skills/user/r3f-fundamentals/SKILL.md
  • /mnt/skills/user/r3f-geometry/SKILL.md
  • /mnt/skills/user/r3f-materials/SKILL.md
  • /mnt/skills/user/r3f-performance/SKILL.md
  • /mnt/skills/user/r3f-drei/SKILL.md

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